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# Objective Calling `asset_server.load("scene.gltf#SomeLabel")` will silently fail if `SomeLabel` does not exist. Referenced in #9714 ## Solution We now detect this case and return an error. I also slightly refactored `load_internal` to make the logic / dataflow much clearer. --------- Co-authored-by: Pascal Hertleif <killercup@gmail.com> |
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