mirror of
https://github.com/bevyengine/bevy
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814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
31 lines
805 B
TOML
31 lines
805 B
TOML
[package]
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name = "bevy_reflect"
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version = "0.8.0-dev"
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edition = "2021"
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description = "Dynamically interact with rust types"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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readme = "README.md"
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[features]
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bevy = ["glam", "smallvec"]
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[dependencies]
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# bevy
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bevy_reflect_derive = { path = "bevy_reflect_derive", version = "0.8.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.8.0-dev" }
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# other
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erased-serde = "0.3"
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downcast-rs = "1.2"
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parking_lot = "0.12.1"
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thiserror = "1.0"
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once_cell = "1.11"
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serde = "1"
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smallvec = { version = "1.6", features = ["serde", "union", "const_generics"], optional = true }
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glam = { version = "0.21", features = ["serde"], optional = true }
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[dev-dependencies]
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ron = "0.7.0"
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