mirror of
https://github.com/bevyengine/bevy
synced 2025-01-25 03:15:20 +00:00
50a44417ba
# Objective - Provide better compile-time errors and diagnostics. - Add more options to allow more textures types and sampler types. - Update array_texture example to use upgraded AsBindGroup derive macro. ## Solution Split out the parsing of the inner struct/field attributes (the inside part of a `#[foo(...)]` attribute) for better clarity Parse the binding index for all inner attributes, as it is part of all attributes (`#[foo(0, ...)`), then allow each attribute implementer to parse the rest of the attribute metadata as needed. This should make it very trivial to extend/change if needed in the future. Replaced invocations of `panic!` with the `syn::Error` type, providing fine-grained errors that retains span information. This provides much nicer compile-time errors, and even better IDE errors. ![image](https://user-images.githubusercontent.com/7478134/179452241-6d85d440-4b67-44da-80a7-9d47e8c88b8a.png) Updated the array_texture example to demonstrate the new changes. ## New AsBindGroup attribute options ### `#[texture(u32, ...)]` Where `...` is an optional list of arguments. | Arguments | Values | Default | |-------------- |---------------------------------------------------------------- | ----------- | | dimension = "..." | `"1d"`, `"2d"`, `"2d_array"`, `"3d"`, `"cube"`, `"cube_array"` | `"2d"` | | sample_type = "..." | `"float"`, `"depth"`, `"s_int"` or `"u_int"` | `"float"` | | filterable = ... | `true`, `false` | `true` | | multisampled = ... | `true`, `false` | `false` | | visibility(...) | `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` | `vertex`, `fragment` | Example: `#[texture(0, dimension = "2d_array", visibility(vertex, fragment))]` ### `#[sampler(u32, ...)]` Where `...` is an optional list of arguments. | Arguments | Values | Default | |----------- |--------------------------------------------------- | ----------- | | sampler_type = "..." | `"filtering"`, `"non_filtering"`, `"comparison"`. | `"filtering"` | | visibility(...) | `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` | `vertex`, `fragment` | Example: `#[sampler(0, sampler_type = "filtering", visibility(vertex, fragment)]` ## Changelog - Added more options to `#[texture(...)]` and `#[sampler(...)]` attributes, supporting more kinds of materials. See above for details. - Upgraded IDE and compile-time error messages. - Updated array_texture example using the new options.
865 lines
33 KiB
Rust
865 lines
33 KiB
Rust
use bevy_macro_utils::{get_lit_bool, get_lit_str, BevyManifest, Symbol};
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use proc_macro::TokenStream;
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use proc_macro2::{Ident, Span};
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use quote::{quote, ToTokens};
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use syn::{
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parse::{Parse, ParseStream},
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punctuated::Punctuated,
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Data, DataStruct, Error, Fields, LitInt, LitStr, NestedMeta, Result, Token,
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};
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const UNIFORM_ATTRIBUTE_NAME: Symbol = Symbol("uniform");
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const TEXTURE_ATTRIBUTE_NAME: Symbol = Symbol("texture");
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const SAMPLER_ATTRIBUTE_NAME: Symbol = Symbol("sampler");
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const BIND_GROUP_DATA_ATTRIBUTE_NAME: Symbol = Symbol("bind_group_data");
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#[derive(Copy, Clone, Debug)]
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enum BindingType {
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Uniform,
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Texture,
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Sampler,
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}
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#[derive(Clone)]
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enum BindingState<'a> {
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Free,
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Occupied {
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binding_type: BindingType,
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ident: &'a Ident,
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},
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OccupiedConvertedUniform,
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OccupiedMergableUniform {
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uniform_fields: Vec<&'a syn::Field>,
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},
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}
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pub fn derive_as_bind_group(ast: syn::DeriveInput) -> Result<TokenStream> {
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let manifest = BevyManifest::default();
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let render_path = manifest.get_path("bevy_render");
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let asset_path = manifest.get_path("bevy_asset");
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let mut binding_states: Vec<BindingState> = Vec::new();
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let mut binding_impls = Vec::new();
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let mut bind_group_entries = Vec::new();
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let mut binding_layouts = Vec::new();
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let mut attr_prepared_data_ident = None;
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// Read struct-level attributes
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for attr in &ast.attrs {
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if let Some(attr_ident) = attr.path.get_ident() {
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if attr_ident == BIND_GROUP_DATA_ATTRIBUTE_NAME {
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if let Ok(prepared_data_ident) =
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attr.parse_args_with(|input: ParseStream| input.parse::<Ident>())
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{
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attr_prepared_data_ident = Some(prepared_data_ident);
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}
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} else if attr_ident == UNIFORM_ATTRIBUTE_NAME {
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let (binding_index, converted_shader_type) = get_uniform_binding_attr(attr)?;
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binding_impls.push(quote! {{
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use #render_path::render_resource::AsBindGroupShaderType;
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let mut buffer = #render_path::render_resource::encase::UniformBuffer::new(Vec::new());
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let converted: #converted_shader_type = self.as_bind_group_shader_type(images);
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buffer.write(&converted).unwrap();
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#render_path::render_resource::OwnedBindingResource::Buffer(render_device.create_buffer_with_data(
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&#render_path::render_resource::BufferInitDescriptor {
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label: None,
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usage: #render_path::render_resource::BufferUsages::COPY_DST | #render_path::render_resource::BufferUsages::UNIFORM,
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contents: buffer.as_ref(),
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},
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))
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}});
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binding_layouts.push(quote!{
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #render_path::render_resource::ShaderStages::all(),
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ty: #render_path::render_resource::BindingType::Buffer {
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ty: #render_path::render_resource::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: Some(<#converted_shader_type as #render_path::render_resource::ShaderType>::min_size()),
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},
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count: None,
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}
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});
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let binding_vec_index = bind_group_entries.len();
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bind_group_entries.push(quote! {
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#render_path::render_resource::BindGroupEntry {
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binding: #binding_index,
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resource: bindings[#binding_vec_index].get_binding(),
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}
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});
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let required_len = binding_index as usize + 1;
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if required_len > binding_states.len() {
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binding_states.resize(required_len, BindingState::Free);
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}
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binding_states[binding_index as usize] = BindingState::OccupiedConvertedUniform;
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}
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}
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}
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let fields = match &ast.data {
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Data::Struct(DataStruct {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => {
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return Err(Error::new_spanned(
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ast,
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"Expected a struct with named fields",
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));
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}
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};
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// Read field-level attributes
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for field in fields.iter() {
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for attr in &field.attrs {
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let attr_ident = if let Some(ident) = attr.path.get_ident() {
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ident
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} else {
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continue;
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};
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let binding_type = if attr_ident == UNIFORM_ATTRIBUTE_NAME {
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BindingType::Uniform
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} else if attr_ident == TEXTURE_ATTRIBUTE_NAME {
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BindingType::Texture
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} else if attr_ident == SAMPLER_ATTRIBUTE_NAME {
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BindingType::Sampler
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} else {
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continue;
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};
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let (binding_index, nested_meta_items) = get_binding_nested_attr(attr)?;
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let field_name = field.ident.as_ref().unwrap();
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let required_len = binding_index as usize + 1;
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if required_len > binding_states.len() {
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binding_states.resize(required_len, BindingState::Free);
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}
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match &mut binding_states[binding_index as usize] {
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value @ BindingState::Free => {
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*value = match binding_type {
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BindingType::Uniform => BindingState::OccupiedMergableUniform {
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uniform_fields: vec![field],
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},
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_ => {
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// only populate bind group entries for non-uniforms
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// uniform entries are deferred until the end
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let binding_vec_index = bind_group_entries.len();
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bind_group_entries.push(quote! {
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#render_path::render_resource::BindGroupEntry {
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binding: #binding_index,
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resource: bindings[#binding_vec_index].get_binding(),
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}
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});
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BindingState::Occupied {
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binding_type,
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ident: field_name,
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}
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}
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}
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}
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BindingState::Occupied {
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binding_type,
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ident: occupied_ident,
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} => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by the field '{occupied_ident}' of type {binding_type:?}.")
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));
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}
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BindingState::OccupiedConvertedUniform => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a struct-level uniform binding at the same index.")
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));
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}
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BindingState::OccupiedMergableUniform { uniform_fields } => match binding_type {
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BindingType::Uniform => {
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uniform_fields.push(field);
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}
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_ => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a {:?}.", BindingType::Uniform)
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));
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}
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},
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}
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match binding_type {
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BindingType::Uniform => { /* uniform codegen is deferred to account for combined uniform bindings */
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}
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BindingType::Texture => {
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let TextureAttrs {
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dimension,
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sample_type,
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multisampled,
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visibility,
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} = get_texture_attrs(nested_meta_items)?;
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let visibility =
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visibility.hygenic_quote("e! { #render_path::render_resource });
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binding_impls.push(quote! {
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#render_path::render_resource::OwnedBindingResource::TextureView({
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let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
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if let Some(handle) = handle {
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images.get(handle).ok_or_else(|| #render_path::render_resource::AsBindGroupError::RetryNextUpdate)?.texture_view.clone()
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} else {
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fallback_image.texture_view.clone()
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}
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})
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});
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binding_layouts.push(quote! {
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #visibility,
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ty: #render_path::render_resource::BindingType::Texture {
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multisampled: #multisampled,
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sample_type: #render_path::render_resource::#sample_type,
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view_dimension: #render_path::render_resource::#dimension,
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},
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count: None,
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}
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});
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}
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BindingType::Sampler => {
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let SamplerAttrs {
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sampler_binding_type,
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visibility,
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} = get_sampler_attrs(nested_meta_items)?;
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let visibility =
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visibility.hygenic_quote("e! { #render_path::render_resource });
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binding_impls.push(quote! {
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#render_path::render_resource::OwnedBindingResource::Sampler({
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let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
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if let Some(handle) = handle {
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images.get(handle).ok_or_else(|| #render_path::render_resource::AsBindGroupError::RetryNextUpdate)?.sampler.clone()
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} else {
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fallback_image.sampler.clone()
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}
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})
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});
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binding_layouts.push(quote!{
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #visibility,
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ty: #render_path::render_resource::BindingType::Sampler(#render_path::render_resource::#sampler_binding_type),
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count: None,
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}
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});
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}
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}
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}
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}
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// Produce impls for fields with uniform bindings
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let struct_name = &ast.ident;
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let mut field_struct_impls = Vec::new();
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for (binding_index, binding_state) in binding_states.iter().enumerate() {
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let binding_index = binding_index as u32;
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if let BindingState::OccupiedMergableUniform { uniform_fields } = binding_state {
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let binding_vec_index = bind_group_entries.len();
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bind_group_entries.push(quote! {
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#render_path::render_resource::BindGroupEntry {
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binding: #binding_index,
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resource: bindings[#binding_vec_index].get_binding(),
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}
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});
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// single field uniform bindings for a given index can use a straightforward binding
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if uniform_fields.len() == 1 {
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let field = &uniform_fields[0];
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let field_name = field.ident.as_ref().unwrap();
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let field_ty = &field.ty;
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binding_impls.push(quote! {{
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let mut buffer = #render_path::render_resource::encase::UniformBuffer::new(Vec::new());
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buffer.write(&self.#field_name).unwrap();
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#render_path::render_resource::OwnedBindingResource::Buffer(render_device.create_buffer_with_data(
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&#render_path::render_resource::BufferInitDescriptor {
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label: None,
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usage: #render_path::render_resource::BufferUsages::COPY_DST | #render_path::render_resource::BufferUsages::UNIFORM,
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contents: buffer.as_ref(),
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},
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))
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}});
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binding_layouts.push(quote!{
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #render_path::render_resource::ShaderStages::all(),
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ty: #render_path::render_resource::BindingType::Buffer {
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ty: #render_path::render_resource::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: Some(<#field_ty as #render_path::render_resource::ShaderType>::min_size()),
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},
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count: None,
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}
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});
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// multi-field uniform bindings for a given index require an intermediate struct to derive ShaderType
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} else {
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let uniform_struct_name = Ident::new(
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&format!("_{struct_name}AsBindGroupUniformStructBindGroup{binding_index}"),
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Span::call_site(),
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);
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let field_name = uniform_fields.iter().map(|f| f.ident.as_ref().unwrap());
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let field_type = uniform_fields.iter().map(|f| &f.ty);
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field_struct_impls.push(quote! {
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#[derive(#render_path::render_resource::ShaderType)]
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struct #uniform_struct_name<'a> {
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#(#field_name: &'a #field_type,)*
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}
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});
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let field_name = uniform_fields.iter().map(|f| f.ident.as_ref().unwrap());
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binding_impls.push(quote! {{
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let mut buffer = #render_path::render_resource::encase::UniformBuffer::new(Vec::new());
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buffer.write(&#uniform_struct_name {
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#(#field_name: &self.#field_name,)*
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}).unwrap();
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#render_path::render_resource::OwnedBindingResource::Buffer(render_device.create_buffer_with_data(
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&#render_path::render_resource::BufferInitDescriptor {
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label: None,
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usage: #render_path::render_resource::BufferUsages::COPY_DST | #render_path::render_resource::BufferUsages::UNIFORM,
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contents: buffer.as_ref(),
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},
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))
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}});
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binding_layouts.push(quote!{
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #render_path::render_resource::ShaderStages::all(),
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ty: #render_path::render_resource::BindingType::Buffer {
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ty: #render_path::render_resource::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: Some(<#uniform_struct_name as #render_path::render_resource::ShaderType>::min_size()),
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},
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count: None,
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}
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});
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}
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}
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}
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let generics = ast.generics;
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let (impl_generics, ty_generics, where_clause) = generics.split_for_impl();
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let (prepared_data, get_prepared_data) = if let Some(prepared) = attr_prepared_data_ident {
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let get_prepared_data = quote! { self.into() };
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(quote! {#prepared}, get_prepared_data)
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} else {
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let prepared_data = quote! { () };
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(prepared_data.clone(), prepared_data)
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};
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Ok(TokenStream::from(quote! {
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#(#field_struct_impls)*
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impl #impl_generics #render_path::render_resource::AsBindGroup for #struct_name #ty_generics #where_clause {
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type Data = #prepared_data;
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fn as_bind_group(
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&self,
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layout: &#render_path::render_resource::BindGroupLayout,
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render_device: &#render_path::renderer::RenderDevice,
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images: &#render_path::render_asset::RenderAssets<#render_path::texture::Image>,
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fallback_image: &#render_path::texture::FallbackImage,
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) -> Result<#render_path::render_resource::PreparedBindGroup<Self>, #render_path::render_resource::AsBindGroupError> {
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let bindings = vec![#(#binding_impls,)*];
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let bind_group = {
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let descriptor = #render_path::render_resource::BindGroupDescriptor {
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entries: &[#(#bind_group_entries,)*],
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label: None,
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layout: &layout,
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};
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render_device.create_bind_group(&descriptor)
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};
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Ok(#render_path::render_resource::PreparedBindGroup {
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bindings,
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bind_group,
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data: #get_prepared_data,
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})
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}
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fn bind_group_layout(render_device: &#render_path::renderer::RenderDevice) -> #render_path::render_resource::BindGroupLayout {
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render_device.create_bind_group_layout(&#render_path::render_resource::BindGroupLayoutDescriptor {
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entries: &[#(#binding_layouts,)*],
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label: None,
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})
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}
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}
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}))
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}
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|
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/// Represents the arguments for the `uniform` binding attribute.
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///
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/// If parsed, represents an attribute
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/// like `#[uniform(LitInt, Ident)]`
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struct UniformBindingMeta {
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lit_int: LitInt,
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_comma: Token![,],
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ident: Ident,
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}
|
|
|
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/// Represents the arguments for any general binding attribute.
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///
|
|
/// If parsed, represents an attribute
|
|
/// like `#[foo(LitInt, ...)]` where the rest is optional `NestedMeta`.
|
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enum BindingMeta {
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IndexOnly(LitInt),
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IndexWithOptions(BindingIndexOptions),
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}
|
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|
|
/// Represents the arguments for an attribute with a list of arguments.
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///
|
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/// This represents, for example, `#[texture(0, dimension = "2d_array")]`.
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struct BindingIndexOptions {
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lit_int: LitInt,
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_comma: Token![,],
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meta_list: Punctuated<NestedMeta, Token![,]>,
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}
|
|
|
|
impl Parse for BindingMeta {
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|
fn parse(input: ParseStream) -> Result<Self> {
|
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if input.peek2(Token![,]) {
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input.parse().map(Self::IndexWithOptions)
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} else {
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input.parse().map(Self::IndexOnly)
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}
|
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}
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}
|
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|
|
impl Parse for BindingIndexOptions {
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|
fn parse(input: ParseStream) -> Result<Self> {
|
|
Ok(Self {
|
|
lit_int: input.parse()?,
|
|
_comma: input.parse()?,
|
|
meta_list: input.parse_terminated(NestedMeta::parse)?,
|
|
})
|
|
}
|
|
}
|
|
|
|
impl Parse for UniformBindingMeta {
|
|
fn parse(input: ParseStream) -> Result<Self> {
|
|
Ok(Self {
|
|
lit_int: input.parse()?,
|
|
_comma: input.parse()?,
|
|
ident: input.parse()?,
|
|
})
|
|
}
|
|
}
|
|
|
|
fn get_uniform_binding_attr(attr: &syn::Attribute) -> Result<(u32, Ident)> {
|
|
let uniform_binding_meta = attr.parse_args_with(UniformBindingMeta::parse)?;
|
|
|
|
let binding_index = uniform_binding_meta.lit_int.base10_parse()?;
|
|
let ident = uniform_binding_meta.ident;
|
|
|
|
Ok((binding_index, ident))
|
|
}
|
|
|
|
fn get_binding_nested_attr(attr: &syn::Attribute) -> Result<(u32, Vec<NestedMeta>)> {
|
|
let binding_meta = attr.parse_args_with(BindingMeta::parse)?;
|
|
|
|
match binding_meta {
|
|
BindingMeta::IndexOnly(lit_int) => Ok((lit_int.base10_parse()?, Vec::new())),
|
|
BindingMeta::IndexWithOptions(BindingIndexOptions {
|
|
lit_int,
|
|
_comma: _,
|
|
meta_list,
|
|
}) => Ok((lit_int.base10_parse()?, meta_list.into_iter().collect())),
|
|
}
|
|
}
|
|
|
|
#[derive(Default)]
|
|
enum ShaderStageVisibility {
|
|
#[default]
|
|
All,
|
|
None,
|
|
Flags(VisibilityFlags),
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct VisibilityFlags {
|
|
vertex: bool,
|
|
fragment: bool,
|
|
compute: bool,
|
|
}
|
|
|
|
impl ShaderStageVisibility {
|
|
fn vertex_fragment() -> Self {
|
|
Self::Flags(VisibilityFlags::vertex_fragment())
|
|
}
|
|
}
|
|
|
|
impl VisibilityFlags {
|
|
fn vertex_fragment() -> Self {
|
|
Self {
|
|
vertex: true,
|
|
fragment: true,
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ShaderStageVisibility {
|
|
fn hygenic_quote(&self, path: &proc_macro2::TokenStream) -> proc_macro2::TokenStream {
|
|
match self {
|
|
ShaderStageVisibility::All => quote! { #path::ShaderStages::all() },
|
|
ShaderStageVisibility::None => quote! { #path::ShaderStages::NONE },
|
|
ShaderStageVisibility::Flags(flags) => {
|
|
let mut quoted = Vec::new();
|
|
|
|
if flags.vertex {
|
|
quoted.push(quote! { #path::ShaderStages::VERTEX });
|
|
}
|
|
if flags.fragment {
|
|
quoted.push(quote! { #path::ShaderStages::FRAGMENT });
|
|
}
|
|
if flags.compute {
|
|
quoted.push(quote! { #path::ShaderStages::COMPUTE });
|
|
}
|
|
|
|
quote! { #(#quoted)|* }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const VISIBILITY: Symbol = Symbol("visibility");
|
|
const VISIBILITY_VERTEX: Symbol = Symbol("vertex");
|
|
const VISIBILITY_FRAGMENT: Symbol = Symbol("fragment");
|
|
const VISIBILITY_COMPUTE: Symbol = Symbol("compute");
|
|
const VISIBILITY_ALL: Symbol = Symbol("all");
|
|
const VISIBILITY_NONE: Symbol = Symbol("none");
|
|
|
|
fn get_visibility_flag_value(
|
|
nested_metas: &Punctuated<NestedMeta, Token![,]>,
|
|
) -> Result<ShaderStageVisibility> {
|
|
let mut visibility = VisibilityFlags::vertex_fragment();
|
|
|
|
for meta in nested_metas {
|
|
use syn::{Meta::Path, NestedMeta::Meta};
|
|
match meta {
|
|
// Parse `visibility(all)]`.
|
|
Meta(Path(path)) if path == VISIBILITY_ALL => {
|
|
return Ok(ShaderStageVisibility::All)
|
|
}
|
|
// Parse `visibility(none)]`.
|
|
Meta(Path(path)) if path == VISIBILITY_NONE => {
|
|
return Ok(ShaderStageVisibility::None)
|
|
}
|
|
// Parse `visibility(vertex, ...)]`.
|
|
Meta(Path(path)) if path == VISIBILITY_VERTEX => {
|
|
visibility.vertex = true;
|
|
}
|
|
// Parse `visibility(fragment, ...)]`.
|
|
Meta(Path(path)) if path == VISIBILITY_FRAGMENT => {
|
|
visibility.fragment = true;
|
|
}
|
|
// Parse `visibility(compute, ...)]`.
|
|
Meta(Path(path)) if path == VISIBILITY_COMPUTE => {
|
|
visibility.compute = true;
|
|
}
|
|
Meta(Path(path)) => return Err(Error::new_spanned(
|
|
path,
|
|
"Not a valid visibility flag. Must be `all`, `none`, or a list-combination of `vertex`, `fragment` and/or `compute`."
|
|
)),
|
|
_ => return Err(Error::new_spanned(
|
|
meta,
|
|
"Invalid visibility format: `visibility(...)`.",
|
|
)),
|
|
}
|
|
}
|
|
|
|
Ok(ShaderStageVisibility::Flags(visibility))
|
|
}
|
|
|
|
#[derive(Default)]
|
|
enum BindingTextureDimension {
|
|
D1,
|
|
#[default]
|
|
D2,
|
|
D2Array,
|
|
Cube,
|
|
CubeArray,
|
|
D3,
|
|
}
|
|
|
|
enum BindingTextureSampleType {
|
|
Float { filterable: bool },
|
|
Depth,
|
|
Sint,
|
|
Uint,
|
|
}
|
|
|
|
impl ToTokens for BindingTextureDimension {
|
|
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
|
tokens.extend(match self {
|
|
BindingTextureDimension::D1 => quote! { TextureViewDimension::D1 },
|
|
BindingTextureDimension::D2 => quote! { TextureViewDimension::D2 },
|
|
BindingTextureDimension::D2Array => quote! { TextureViewDimension::D2Array },
|
|
BindingTextureDimension::Cube => quote! { TextureViewDimension::Cube },
|
|
BindingTextureDimension::CubeArray => quote! { TextureViewDimension::CubeArray },
|
|
BindingTextureDimension::D3 => quote! { TextureViewDimension::D3 },
|
|
});
|
|
}
|
|
}
|
|
|
|
impl ToTokens for BindingTextureSampleType {
|
|
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
|
tokens.extend(match self {
|
|
BindingTextureSampleType::Float { filterable } => {
|
|
quote! { TextureSampleType::Float { filterable: #filterable } }
|
|
}
|
|
BindingTextureSampleType::Depth => quote! { TextureSampleType::Depth },
|
|
BindingTextureSampleType::Sint => quote! { TextureSampleType::Sint },
|
|
BindingTextureSampleType::Uint => quote! { TextureSampleType::Uint },
|
|
});
|
|
}
|
|
}
|
|
|
|
struct TextureAttrs {
|
|
dimension: BindingTextureDimension,
|
|
sample_type: BindingTextureSampleType,
|
|
multisampled: bool,
|
|
visibility: ShaderStageVisibility,
|
|
}
|
|
|
|
impl Default for BindingTextureSampleType {
|
|
fn default() -> Self {
|
|
BindingTextureSampleType::Float { filterable: true }
|
|
}
|
|
}
|
|
|
|
impl Default for TextureAttrs {
|
|
fn default() -> Self {
|
|
Self {
|
|
dimension: Default::default(),
|
|
sample_type: Default::default(),
|
|
multisampled: true,
|
|
visibility: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
const DIMENSION: Symbol = Symbol("dimension");
|
|
const SAMPLE_TYPE: Symbol = Symbol("sample_type");
|
|
const FILTERABLE: Symbol = Symbol("filterable");
|
|
const MULTISAMPLED: Symbol = Symbol("multisampled");
|
|
|
|
// Values for `dimension` attribute.
|
|
const DIM_1D: &str = "1d";
|
|
const DIM_2D: &str = "2d";
|
|
const DIM_3D: &str = "3d";
|
|
const DIM_2D_ARRAY: &str = "2d_array";
|
|
const DIM_CUBE: &str = "cube";
|
|
const DIM_CUBE_ARRAY: &str = "cube_array";
|
|
|
|
// Values for sample `type` attribute.
|
|
const FLOAT: &str = "float";
|
|
const DEPTH: &str = "depth";
|
|
const S_INT: &str = "s_int";
|
|
const U_INT: &str = "u_int";
|
|
|
|
fn get_texture_attrs(metas: Vec<NestedMeta>) -> Result<TextureAttrs> {
|
|
let mut dimension = Default::default();
|
|
let mut sample_type = Default::default();
|
|
let mut multisampled = Default::default();
|
|
let mut filterable = None;
|
|
let mut filterable_ident = None;
|
|
|
|
let mut visibility = ShaderStageVisibility::vertex_fragment();
|
|
|
|
for meta in metas {
|
|
use syn::{
|
|
Meta::{List, NameValue},
|
|
NestedMeta::Meta,
|
|
};
|
|
match meta {
|
|
// Parse #[texture(0, dimension = "...")].
|
|
Meta(NameValue(m)) if m.path == DIMENSION => {
|
|
let value = get_lit_str(DIMENSION, &m.lit)?;
|
|
dimension = get_texture_dimension_value(value)?;
|
|
}
|
|
// Parse #[texture(0, sample_type = "...")].
|
|
Meta(NameValue(m)) if m.path == SAMPLE_TYPE => {
|
|
let value = get_lit_str(SAMPLE_TYPE, &m.lit)?;
|
|
sample_type = get_texture_sample_type_value(value)?;
|
|
}
|
|
// Parse #[texture(0, multisampled = "...")].
|
|
Meta(NameValue(m)) if m.path == MULTISAMPLED => {
|
|
multisampled = get_lit_bool(MULTISAMPLED, &m.lit)?;
|
|
}
|
|
// Parse #[texture(0, filterable = "...")].
|
|
Meta(NameValue(m)) if m.path == FILTERABLE => {
|
|
filterable = get_lit_bool(FILTERABLE, &m.lit)?.into();
|
|
filterable_ident = m.path.into();
|
|
}
|
|
// Parse #[texture(0, visibility(...))].
|
|
Meta(List(m)) if m.path == VISIBILITY => {
|
|
visibility = get_visibility_flag_value(&m.nested)?;
|
|
}
|
|
Meta(NameValue(m)) => {
|
|
return Err(Error::new_spanned(
|
|
m.path,
|
|
"Not a valid name. Available attributes: `dimension`, `sample_type`, `multisampled`, or `filterable`."
|
|
));
|
|
}
|
|
_ => {
|
|
return Err(Error::new_spanned(
|
|
meta,
|
|
"Not a name value pair: `foo = \"...\"`",
|
|
));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Resolve `filterable` since the float
|
|
// sample type is the one that contains the value.
|
|
if let Some(filterable) = filterable {
|
|
let path = filterable_ident.unwrap();
|
|
match sample_type {
|
|
BindingTextureSampleType::Float { filterable: _ } => {
|
|
sample_type = BindingTextureSampleType::Float { filterable }
|
|
}
|
|
_ => {
|
|
return Err(Error::new_spanned(
|
|
path,
|
|
"Type must be `float` to use the `filterable` attribute.",
|
|
));
|
|
}
|
|
};
|
|
}
|
|
|
|
Ok(TextureAttrs {
|
|
dimension,
|
|
sample_type,
|
|
multisampled,
|
|
visibility,
|
|
})
|
|
}
|
|
|
|
fn get_texture_dimension_value(lit_str: &LitStr) -> Result<BindingTextureDimension> {
|
|
match lit_str.value().as_str() {
|
|
DIM_1D => Ok(BindingTextureDimension::D1),
|
|
DIM_2D => Ok(BindingTextureDimension::D2),
|
|
DIM_2D_ARRAY => Ok(BindingTextureDimension::D2Array),
|
|
DIM_3D => Ok(BindingTextureDimension::D3),
|
|
DIM_CUBE => Ok(BindingTextureDimension::Cube),
|
|
DIM_CUBE_ARRAY => Ok(BindingTextureDimension::CubeArray),
|
|
|
|
_ => Err(Error::new_spanned(
|
|
lit_str,
|
|
"Not a valid dimension. Must be `1d`, `2d`, `2d_array`, `3d`, `cube` or `cube_array`.",
|
|
)),
|
|
}
|
|
}
|
|
|
|
fn get_texture_sample_type_value(lit_str: &LitStr) -> Result<BindingTextureSampleType> {
|
|
match lit_str.value().as_str() {
|
|
FLOAT => Ok(BindingTextureSampleType::Float { filterable: true }),
|
|
DEPTH => Ok(BindingTextureSampleType::Depth),
|
|
S_INT => Ok(BindingTextureSampleType::Sint),
|
|
U_INT => Ok(BindingTextureSampleType::Uint),
|
|
|
|
_ => Err(Error::new_spanned(
|
|
lit_str,
|
|
"Not a valid sample type. Must be `float`, `depth`, `s_int` or `u_int`.",
|
|
)),
|
|
}
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct SamplerAttrs {
|
|
sampler_binding_type: SamplerBindingType,
|
|
visibility: ShaderStageVisibility,
|
|
}
|
|
|
|
#[derive(Default)]
|
|
enum SamplerBindingType {
|
|
#[default]
|
|
Filtering,
|
|
NonFiltering,
|
|
Comparison,
|
|
}
|
|
|
|
impl ToTokens for SamplerBindingType {
|
|
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
|
tokens.extend(match self {
|
|
SamplerBindingType::Filtering => quote! { SamplerBindingType::Filtering },
|
|
SamplerBindingType::NonFiltering => quote! { SamplerBindingType::NonFiltering },
|
|
SamplerBindingType::Comparison => quote! { SamplerBindingType::Comparison },
|
|
});
|
|
}
|
|
}
|
|
|
|
const SAMPLER_TYPE: Symbol = Symbol("sampler_type");
|
|
|
|
const FILTERING: &str = "filtering";
|
|
const NON_FILTERING: &str = "non_filtering";
|
|
const COMPARISON: &str = "comparison";
|
|
|
|
fn get_sampler_attrs(metas: Vec<NestedMeta>) -> Result<SamplerAttrs> {
|
|
let mut sampler_binding_type = Default::default();
|
|
let mut visibility = ShaderStageVisibility::vertex_fragment();
|
|
|
|
for meta in metas {
|
|
use syn::{
|
|
Meta::{List, NameValue},
|
|
NestedMeta::Meta,
|
|
};
|
|
match meta {
|
|
// Parse #[sampler(0, sampler_type = "..."))].
|
|
Meta(NameValue(m)) if m.path == SAMPLER_TYPE => {
|
|
let value = get_lit_str(DIMENSION, &m.lit)?;
|
|
sampler_binding_type = get_sampler_binding_type_value(value)?;
|
|
}
|
|
// Parse #[sampler(0, visibility(...))].
|
|
Meta(List(m)) if m.path == VISIBILITY => {
|
|
visibility = get_visibility_flag_value(&m.nested)?;
|
|
}
|
|
Meta(NameValue(m)) => {
|
|
return Err(Error::new_spanned(
|
|
m.path,
|
|
"Not a valid name. Available attributes: `sampler_type`.",
|
|
));
|
|
}
|
|
_ => {
|
|
return Err(Error::new_spanned(
|
|
meta,
|
|
"Not a name value pair: `foo = \"...\"`",
|
|
));
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(SamplerAttrs {
|
|
sampler_binding_type,
|
|
visibility,
|
|
})
|
|
}
|
|
|
|
fn get_sampler_binding_type_value(lit_str: &LitStr) -> Result<SamplerBindingType> {
|
|
match lit_str.value().as_str() {
|
|
FILTERING => Ok(SamplerBindingType::Filtering),
|
|
NON_FILTERING => Ok(SamplerBindingType::NonFiltering),
|
|
COMPARISON => Ok(SamplerBindingType::Comparison),
|
|
|
|
_ => Err(Error::new_spanned(
|
|
lit_str,
|
|
"Not a valid dimension. Must be `filtering`, `non_filtering`, or `comparison`.",
|
|
)),
|
|
}
|
|
}
|