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# Objective Some new bevy users are unfamiliar with quaternions and have trouble working with rotations in 2D. There has been an [issue](https://github.com/bitshifter/glam-rs/issues/226) raised with glam to add helpers to better support these users, however for now I feel could be better to provide examples of how to do this in Bevy as a starting point for new users. ## Solution I've added a 2d_rotation example which demonstrates 3 different rotation examples to try help get people started: - Rotating and translating a player ship based on keyboard input - An enemy ship type that rotates to face the player ship immediately - An enemy ship type that rotates to face the player at a fixed angular velocity I also have a standalone version of this example here https://github.com/bitshifter/bevy-2d-rotation-example but I think it would be more discoverable if it's included with Bevy.
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564 B
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22 lines
No EOL
564 B
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Simple Space
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Created/distributed by Kenney (www.kenney.nl)
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Creation date: 03-03-2021
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License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
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This content is free to use in personal, educational and commercial projects.
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Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
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Donate: http://support.kenney.nl
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Patreon: http://patreon.com/kenney/
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Follow on Twitter for updates:
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http://twitter.com/KenneyNL |