bevy/examples/gizmos/3d_gizmos.rs
Benjamin Brienen 29508f065f
Fix floating point math (#15239)
# Objective

- Fixes #15236

## Solution

- Use bevy_math::ops instead of std floating point operations.

## Testing

- Did you test these changes? If so, how?
Unit tests and `cargo run -p ci -- test`

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Execute `cargo run -p ci -- test` on Windows.

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Windows

## Migration Guide

- Not a breaking change
- Projects should use bevy math where applicable

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-09-16 23:28:12 +00:00

285 lines
9.2 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
#[path = "../helpers/camera_controller.rs"]
mod camera_controller;
use bevy::{color::palettes::css::*, prelude::*};
use camera_controller::{CameraController, CameraControllerPlugin};
use std::f32::consts::PI;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CameraControllerPlugin))
.init_gizmo_group::<MyRoundGizmos>()
.add_systems(Startup, setup)
.add_systems(Update, (draw_example_collection, update_config))
.run();
}
// We can create our own gizmo config group!
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos {}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},
CameraController::default(),
));
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// example instructions
commands.spawn(
TextBundle::from_section(
"Press 'T' to toggle drawing gizmos on top of everything else in the scene\n\
Press 'P' to toggle perspective for line gizmos\n\
Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
Hold 'Up' or 'Down' to change the line width of round gizmos\n\
Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
Press 'B' to show all AABB boxes\n\
Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
TextStyle::default(),
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}
fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
gizmos.grid(
Isometry3d::from_rotation(Quat::from_rotation_x(PI / 2.)),
UVec2::splat(20),
Vec2::new(2., 2.),
// Light gray
LinearRgba::gray(0.65),
);
gizmos.grid(
Isometry3d::new(Vec3::ONE * 10.0, Quat::from_rotation_x(PI / 3. * 2.)),
UVec2::splat(20),
Vec2::new(2., 2.),
PURPLE,
);
gizmos.sphere(Isometry3d::from_translation(Vec3::ONE * 10.0), 1.0, PURPLE);
gizmos
.primitive_3d(
&Plane3d {
normal: Dir3::Y,
half_size: Vec2::splat(1.0),
},
Isometry3d::new(
Vec3::ONE * 4.0 + Vec2::from(ops::sin_cos(time.elapsed_seconds())).extend(0.0),
Quat::from_rotation_x(PI / 2. + time.elapsed_seconds()),
),
GREEN,
)
.cell_count(UVec2::new(5, 10))
.spacing(Vec2::new(0.2, 0.1));
gizmos.cuboid(
Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
BLACK,
);
gizmos.rect(
Isometry3d::new(
Vec3::new(ops::cos(time.elapsed_seconds()) * 2.5, 1., 0.),
Quat::from_rotation_y(PI / 2.),
),
Vec2::splat(2.),
LIME,
);
gizmos.cross(
Isometry3d::from_translation(Vec3::new(-1., 1., 1.)),
0.5,
FUCHSIA,
);
let domain = Interval::EVERYWHERE;
let curve = function_curve(domain, |t| {
(Vec2::from(ops::sin_cos(t * 10.0))).extend(t - 6.0)
});
let resolution = ((ops::sin(time.elapsed_seconds()) + 1.0) * 100.0) as usize;
let times_and_colors = (0..=resolution)
.map(|n| n as f32 / resolution as f32)
.map(|t| t * 5.0)
.map(|t| (t, TEAL.mix(&HOT_PINK, t / 5.0)));
gizmos.curve_gradient_3d(curve, times_and_colors);
my_gizmos.sphere(
Isometry3d::from_translation(Vec3::new(1., 0.5, 0.)),
0.5,
RED,
);
my_gizmos
.rounded_cuboid(
Isometry3d::from_translation(Vec3::new(-2.0, 0.75, -0.75)),
Vec3::splat(0.9),
TURQUOISE,
)
.edge_radius(0.1)
.arc_resolution(4);
for y in [0., 0.5, 1.] {
gizmos.ray(
Vec3::new(1., y, 0.),
Vec3::new(-3., ops::sin(time.elapsed_seconds() * 3.), 0.),
BLUE,
);
}
my_gizmos
.arc_3d(
180.0_f32.to_radians(),
0.2,
Isometry3d::new(
Vec3::ONE,
Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
),
ORANGE,
)
.resolution(10);
// Circles have 32 line-segments by default.
my_gizmos.circle(
Isometry3d::from_rotation(Quat::from_rotation_arc(Vec3::Z, Vec3::Y)),
3.,
BLACK,
);
// You may want to increase this for larger circles or spheres.
my_gizmos
.circle(
Isometry3d::from_rotation(Quat::from_rotation_arc(Vec3::Z, Vec3::Y)),
3.1,
NAVY,
)
.resolution(64);
my_gizmos
.sphere(Isometry3d::IDENTITY, 3.2, BLACK)
.resolution(64);
gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
.with_double_end()
.with_tip_length(0.5);
}
fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
if keyboard.just_pressed(KeyCode::KeyP) {
for (_, config, _) in config_store.iter_mut() {
// Toggle line_perspective
config.line_perspective ^= true;
// Increase the line width when line_perspective is on
config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
}
}
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
if keyboard.pressed(KeyCode::ArrowRight) {
config.line_width += 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowLeft) {
config.line_width -= 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit1) {
config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyU) {
config.line_style = match config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyJ) {
config.line_joints = match config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
if keyboard.pressed(KeyCode::ArrowUp) {
my_config.line_width += 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowDown) {
my_config.line_width -= 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit2) {
my_config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyI) {
my_config.line_style = match my_config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyK) {
my_config.line_joints = match my_config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
if keyboard.just_pressed(KeyCode::KeyB) {
// AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
// We can change this behaviour in the configuration of AabbGizmoGroup
config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
}
}