mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
5622d56be1
# Objective - Build on #6336 for more plugin configurations ## Solution - `LogSettings`, `ImageSettings` and `DefaultTaskPoolOptions` are now plugins settings rather than resources --- ## Changelog - `LogSettings` plugin settings have been move to `LogPlugin`, `ImageSettings` to `ImagePlugin` and `DefaultTaskPoolOptions` to `CorePlugin` ## Migration Guide The `LogSettings` settings have been moved from a resource to `LogPlugin` configuration: ```rust // Old (Bevy 0.8) app .insert_resource(LogSettings { level: Level::DEBUG, filter: "wgpu=error,bevy_render=info,bevy_ecs=trace".to_string(), }) .add_plugins(DefaultPlugins) // New (Bevy 0.9) app.add_plugins(DefaultPlugins.set(LogPlugin { level: Level::DEBUG, filter: "wgpu=error,bevy_render=info,bevy_ecs=trace".to_string(), })) ``` The `ImageSettings` settings have been moved from a resource to `ImagePlugin` configuration: ```rust // Old (Bevy 0.8) app .insert_resource(ImageSettings::default_nearest()) .add_plugins(DefaultPlugins) // New (Bevy 0.9) app.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) ``` The `DefaultTaskPoolOptions` settings have been moved from a resource to `CorePlugin::task_pool_options`: ```rust // Old (Bevy 0.8) app .insert_resource(DefaultTaskPoolOptions::with_num_threads(4)) .add_plugins(DefaultPlugins) // New (Bevy 0.9) app.add_plugins(DefaultPlugins.set(CorePlugin { task_pool_options: TaskPoolOptions::with_num_threads(4), })) ```
53 lines
1.7 KiB
Rust
53 lines
1.7 KiB
Rust
//! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet)
|
|
//! into a texture atlas, and changing the displayed image periodically.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) // prevents blurry sprites
|
|
.add_startup_system(setup)
|
|
.add_system(animate_sprite)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Component, Deref, DerefMut)]
|
|
struct AnimationTimer(Timer);
|
|
|
|
fn animate_sprite(
|
|
time: Res<Time>,
|
|
texture_atlases: Res<Assets<TextureAtlas>>,
|
|
mut query: Query<(
|
|
&mut AnimationTimer,
|
|
&mut TextureAtlasSprite,
|
|
&Handle<TextureAtlas>,
|
|
)>,
|
|
) {
|
|
for (mut timer, mut sprite, texture_atlas_handle) in &mut query {
|
|
timer.tick(time.delta());
|
|
if timer.just_finished() {
|
|
let texture_atlas = texture_atlases.get(texture_atlas_handle).unwrap();
|
|
sprite.index = (sprite.index + 1) % texture_atlas.textures.len();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
|
) {
|
|
let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
|
|
let texture_atlas =
|
|
TextureAtlas::from_grid(texture_handle, Vec2::new(24.0, 24.0), 7, 1, None, None);
|
|
let texture_atlas_handle = texture_atlases.add(texture_atlas);
|
|
commands.spawn(Camera2dBundle::default());
|
|
commands.spawn((
|
|
SpriteSheetBundle {
|
|
texture_atlas: texture_atlas_handle,
|
|
transform: Transform::from_scale(Vec3::splat(6.0)),
|
|
..default()
|
|
},
|
|
AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
|
|
));
|
|
}
|