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85b17294b9
Fixes the frag shader for unlit materials by correcting the scope of the `#ifndef` to include the light functions. Closes #2190, introduced in #2112. Tested by changing materials in the the `3d_scene` example to be unlit. Unsure how to prevent future regressions without creating a test case scene that will catch these runtime panics. |
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.. | ||
3d_scene.rs | ||
load_gltf.rs | ||
msaa.rs | ||
orthographic.rs | ||
parenting.rs | ||
pbr.rs | ||
render_to_texture.rs | ||
spawner.rs | ||
texture.rs | ||
update_gltf_scene.rs | ||
wireframe.rs | ||
z_sort_debug.rs |