mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 00:47:32 +00:00
ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
55 lines
1.7 KiB
Rust
55 lines
1.7 KiB
Rust
use bevy::{
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pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
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prelude::*,
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render::{options::WgpuOptions, render_resource::WgpuFeatures},
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};
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fn main() {
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App::new()
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(WgpuOptions {
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features: WgpuFeatures::POLYGON_MODE_LINE,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(WireframePlugin)
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.add_startup_system(setup)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut wireframe_config: ResMut<WireframeConfig>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// To draw the wireframe on all entities, set this to 'true'
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wireframe_config.global = false;
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// plane
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..Default::default()
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});
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// cube
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commands
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.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..Default::default()
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})
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// This enables wireframe drawing on this entity
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.insert(Wireframe);
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// light
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..Default::default()
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});
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// camera
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commands.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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});
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}
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