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# Objective The global_vs_local_translation example tries to use transparency to identify static cubes, but the materials of those cubes aren't transparent. ## Solution Change material alpha_mode to `AlphaMode::Blend` for those cubes. |
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.. | ||
3d_rotation.rs | ||
global_vs_local_translation.rs | ||
scale.rs | ||
transform.rs | ||
translation.rs |