mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
29508f065f
# Objective - Fixes #15236 ## Solution - Use bevy_math::ops instead of std floating point operations. ## Testing - Did you test these changes? If so, how? Unit tests and `cargo run -p ci -- test` - How can other people (reviewers) test your changes? Is there anything specific they need to know? Execute `cargo run -p ci -- test` on Windows. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? Windows ## Migration Guide - Not a breaking change - Projects should use bevy math where applicable --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: IQuick 143 <IQuick143cz@gmail.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
131 lines
3.9 KiB
Rust
131 lines
3.9 KiB
Rust
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
|
|
use bevy::{
|
|
color::palettes::basic::{BLUE, LIME, RED},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_positions)
|
|
.add_systems(Update, update_listener)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// Space between the two ears
|
|
let gap = 4.0;
|
|
|
|
// sound emitter
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(Sphere::new(0.2).mesh().uv(32, 18)),
|
|
material: materials.add(Color::from(BLUE)),
|
|
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
|
..default()
|
|
},
|
|
Emitter::default(),
|
|
AudioBundle {
|
|
source: asset_server.load("sounds/Windless Slopes.ogg"),
|
|
settings: PlaybackSettings::LOOP.with_spatial(true),
|
|
},
|
|
));
|
|
|
|
let listener = SpatialListener::new(gap);
|
|
commands
|
|
.spawn((SpatialBundle::default(), listener.clone()))
|
|
.with_children(|parent| {
|
|
// left ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
|
|
material: materials.add(Color::from(RED)),
|
|
transform: Transform::from_translation(listener.left_ear_offset),
|
|
..default()
|
|
});
|
|
|
|
// right ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
|
|
material: materials.add(Color::from(LIME)),
|
|
transform: Transform::from_translation(listener.right_ear_offset),
|
|
..default()
|
|
});
|
|
});
|
|
|
|
// light
|
|
commands.spawn(DirectionalLightBundle {
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
|
|
// example instructions
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
|
|
TextStyle::default(),
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
}),
|
|
);
|
|
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
#[derive(Component, Default)]
|
|
struct Emitter {
|
|
stopped: bool,
|
|
}
|
|
|
|
fn update_positions(
|
|
time: Res<Time>,
|
|
mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
|
|
if keyboard.just_pressed(KeyCode::Space) {
|
|
emitter.stopped = !emitter.stopped;
|
|
}
|
|
|
|
if !emitter.stopped {
|
|
emitter_transform.translation.x = ops::sin(time.elapsed_seconds()) * 3.0;
|
|
emitter_transform.translation.z = ops::cos(time.elapsed_seconds()) * 3.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_listener(
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
mut listeners: Query<&mut Transform, With<SpatialListener>>,
|
|
) {
|
|
let mut transform = listeners.single_mut();
|
|
|
|
let speed = 2.;
|
|
|
|
if keyboard.pressed(KeyCode::ArrowRight) {
|
|
transform.translation.x += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowLeft) {
|
|
transform.translation.x -= speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowDown) {
|
|
transform.translation.z += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowUp) {
|
|
transform.translation.z -= speed * time.delta_seconds();
|
|
}
|
|
}
|