bevy/crates
Ida Iyes 5265b47c68 Fix PipeSystem panicking with exclusive systems (#6698)
Without this fix, piped systems containing exclusive systems fail to run, giving a runtime panic.
With this PR, running piped systems that contain exclusive systems now works.

## Explanation of the bug

This is because, unless overridden, the default implementation of `run` from the `System` trait simply calls `run_unsafe`. That is not valid for exclusive systems. They must always be called via `run`, as `run_unsafe` takes `&World` instead of `&mut World`.

Trivial reproduction example:
```rust
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_system(exclusive.pipe(another))
        .run();
}

fn exclusive(_world: &mut World) {}
fn another() {}
```
If you run this, you will get a panic 'Cannot run exclusive systems with a shared World reference' and the backtrace shows how bevy (correctly) tries to call the `run` method (because the system is exclusive), but it is the implementation from the `System` trait (because `PipeSystem` does not have its own), which calls `run_unsafe` (incorrect):
 - 3: <bevy_ecs::system::system_piping::PipeSystem<SystemA,SystemB> as bevy_ecs::system::system::System>::run_unsafe
 - 4: bevy_ecs::system::system::System::run
2022-11-30 13:49:47 -08:00
..
bevy_animation Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_app Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_asset Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_audio Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core_pipeline Make Core Pipeline Graph Nodes Public (#6605) 2022-11-30 13:48:54 -08:00
bevy_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_diagnostic Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ecs Fix PipeSystem panicking with exclusive systems (#6698) 2022-11-30 13:49:47 -08:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gilrs Bump gilrs version to 0.10 (#6558) 2022-11-30 13:46:11 -08:00
bevy_gltf Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_hierarchy bevy_scene: Add missing registration for SmallVec<[Entity; 8]> (#6578) 2022-11-30 13:45:41 -08:00
bevy_input Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_internal Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_log Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_macro_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_math Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ptr Respect alignment for zero-sized types stored in the world (#6618) 2022-11-30 13:44:52 -08:00
bevy_reflect Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_render Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_scene Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_sprite wasm: pad globals uniform also in 2d (#6643) 2022-11-30 13:48:24 -08:00
bevy_tasks Fix panicking on another scope (#6524) 2022-11-30 13:49:35 -08:00
bevy_text Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_time Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_transform Fix panicking on another scope (#6524) 2022-11-30 13:49:35 -08:00
bevy_ui Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_window Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_winit Removed Mobile Touch event y-axis flip (#6597) 2022-11-30 13:49:08 -08:00