bevy/crates/bevy_reflect
Gino Valente 51accd34ed
bevy_reflect: Add dynamic type data access and iteration to TypeRegistration (#15347)
# Objective

There's currently no way to iterate through all the type data in a
`TypeRegistration`. While these are all type-erased, it can still be
useful to see what types (by `TypeId`) are registered for a given type.

Additionally, it might be good to have ways of dynamically working with
`TypeRegistration`.

## Solution

Added a way to iterate through all type data on a given
`TypeRegistration`. This PR also adds methods for working with type data
dynamically as well as methods for conveniently checking if a given type
data exists on the registration.

I also took this opportunity to reorganize the methods on
`TypeRegistration` as it has always bothered me haha (i.e. the
constructor not being at the top, etc.).

## Testing

You can test locally by running:

```
cargo test --package bevy_reflect
```

---

## Showcase

The type-erased type data on a `TypeRegistration` can now be iterated!

```rust
#[derive(Reflect)]
struct Foo;

#[derive(Clone)]
struct DataA(i32);

#[derive(Clone)]
struct DataB(i32);

let mut registration = TypeRegistration::of::<Foo>();
registration.insert(DataA(123));
registration.insert(DataB(456));

let mut iter = registration.iter();

let (id, data) = iter.next().unwrap();
assert_eq!(id, TypeId::of::<DataA>());
assert_eq!(data.downcast_ref::<DataA>().unwrap().0, 123);

let (id, data) = iter.next().unwrap();
assert_eq!(id, TypeId::of::<DataB>());
assert_eq!(data.downcast_ref::<DataB>().unwrap().0, 456);

assert!(iter.next().is_none());
```
2024-09-23 17:21:22 +00:00
..
compile_fail bevy_reflect: Update on_unimplemented attributes (#15110) 2024-09-09 16:26:17 +00:00
derive Allow animation clips to animate arbitrary properties. (#15282) 2024-09-23 17:14:12 +00:00
examples fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
src bevy_reflect: Add dynamic type data access and iteration to TypeRegistration (#15347) 2024-09-23 17:21:22 +00:00
Cargo.toml move ShortName to bevy_reflect (#15340) 2024-09-21 20:52:46 +00:00
README.md reflect: implement the unique reflect rfc (#7207) 2024-08-12 17:01:41 +00:00

Bevy Reflect

License Crates.io Downloads Docs Discord

This crate enables you to dynamically interact with Rust types:

  • Derive the Reflect traits
  • Interact with fields using their names (for named structs) or indices (for tuple structs)
  • "Patch" your types with new values
  • Look up nested fields using "path strings"
  • Iterate over struct fields
  • Automatically serialize and deserialize via Serde (without explicit serde impls)
  • Trait "reflection"

Features

Derive the Reflect traits

// this will automatically implement the `Reflect` trait and the `Struct` trait (because the type is a struct)
#[derive(Reflect)]
struct Foo {
    a: u32,
    b: Bar,
    c: Vec<i32>,
    d: Vec<Baz>,
}

// this will automatically implement the `Reflect` trait and the `TupleStruct` trait (because the type is a tuple struct)
#[derive(Reflect)]
struct Bar(String);

#[derive(Reflect)]
struct Baz {
    value: f32,
}

// We will use this value to illustrate `bevy_reflect` features
let mut foo = Foo {
    a: 1,
    b: Bar("hello".to_string()),
    c: vec![1, 2],
    d: vec![Baz { value: 3.14 }],
};

Interact with fields using their names

assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);

*foo.get_field_mut::<u32>("a").unwrap() = 2;

assert_eq!(foo.a, 2);

"Patch" your types with new values

let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("a", 42u32);
dynamic_struct.insert("c", vec![3, 4, 5]);

foo.apply(&dynamic_struct);

assert_eq!(foo.a, 42);
assert_eq!(foo.c, vec![3, 4, 5]);

Look up nested fields using "path strings"

let value = *foo.get_path::<f32>("d[0].value").unwrap();
assert_eq!(value, 3.14);

Iterate over struct fields

for (i, value: &Reflect) in foo.iter_fields().enumerate() {
    let field_name = foo.name_at(i).unwrap();
    if let Some(value) = value.downcast_ref::<u32>() {
        println!("{} is a u32 with the value: {}", field_name, *value);
    }
}

Automatically serialize and deserialize via Serde (without explicit serde impls)

let mut registry = TypeRegistry::default();
registry.register::<u32>();
registry.register::<i32>();
registry.register::<f32>();
registry.register::<String>();
registry.register::<Bar>();
registry.register::<Baz>();

let serializer = ReflectSerializer::new(&foo, &registry);
let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();

let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
let reflect_deserializer = ReflectDeserializer::new(&registry);
let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
let dynamic_struct = value.take::<DynamicStruct>().unwrap();

assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());

Trait "reflection"

Call a trait on a given &dyn Reflect reference without knowing the underlying type!

#[derive(Reflect)]
#[reflect(DoThing)]
struct MyType {
    value: String,
}

impl DoThing for MyType {
    fn do_thing(&self) -> String {
        format!("{} World!", self.value)
    }
}

#[reflect_trait]
pub trait DoThing {
    fn do_thing(&self) -> String;
}

// First, lets box our type as a Box<dyn Reflect>
let reflect_value: Box<dyn Reflect> = Box::new(MyType {
    value: "Hello".to_string(),
});

// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
// don't know the type at compile time?

// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
let mut type_registry = TypeRegistry::default();
type_registry.register::<MyType>();

// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
// This was added to MyType's TypeRegistration.
let reflect_do_thing = type_registry
    .get_type_data::<ReflectDoThing>(reflect_value.type_id())
    .unwrap();

// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();

// Which means we can now call do_thing(). Magic!
println!("{}", my_trait.do_thing());

// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing

Why make this?

The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?

  • Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
  • Sometimes the dynamic way is easier
  • Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)