bevy/crates
James Liu 95bc99fd37 Implement Reflect for missing Vec* types (#4028)
# Objective
`Vec3A` is does not implement `Reflect`. This is generally useful for `Reflect` derives using `Vec3A` fields, and may speed up some animation blending use cases.

## Solution
Extend the existing macro uses to include `Vec3A`.
2022-02-24 08:12:27 +00:00
..
bevy_app small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_asset Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_audio Update rodio 0.15 (#3846) 2022-02-03 04:25:44 +00:00
bevy_core small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_core_pipeline Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
bevy_crevice Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_derive small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_diagnostic small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_dylib Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dynamic_plugin Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_ecs Implement WorldQuery derive macro (#2713) 2022-02-24 00:19:49 +00:00
bevy_ecs_compile_fail_tests Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gilrs Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gltf Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
bevy_input Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_internal Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_log Implement init_resource for Commands and World (#3079) 2022-02-08 23:04:19 +00:00
bevy_macro_utils small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_math Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_pbr Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
bevy_reflect Implement Reflect for missing Vec* types (#4028) 2022-02-24 08:12:27 +00:00
bevy_render Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
bevy_scene small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_sprite Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
bevy_tasks small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_text small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_transform small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_ui Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
bevy_utils Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_window small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_winit Make WinitWindows non send (#4027) 2022-02-24 01:40:02 +00:00