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# Objective Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type. Fixes #5059 ## Solution - Align the shader_material_glsl example behaviour with the shader_material example, as the later includes texture sampling. - Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it. ## Changelog - The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language. Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
scenes | ||
shaders | ||
sounds | ||
textures |