bevy/assets
Boutillier 6b073ee412 Update shader_material_glsl example to include texture sampling (#5215)
# Objective

Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type.
Fixes #5059

## Solution

- Align the shader_material_glsl example behaviour with the shader_material example,  as the later includes texture sampling.
- Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it.

## Changelog

- The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-08 01:14:22 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models animation player (#4375) 2022-04-02 22:36:02 +00:00
scenes Fix warning in scene example (#1441) 2021-02-22 03:59:36 +00:00
shaders Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Simple 2d rotation example (#3065) 2022-01-25 22:10:11 +00:00