bevy/crates/bevy_ui/src/render
James Liu 512b7463a3
Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)
# Objective
Make bevy_utils less of a compilation bottleneck. Tackle #11478.

## Solution
* Move all of the directly reexported dependencies and move them to
where they're actually used.
* Remove the UUID utilities that have gone unused since `TypePath` took
over for `TypeUuid`.
* There was also a extraneous bytemuck dependency on `bevy_core` that
has not been used for a long time (since `encase` became the primary way
to prepare GPU buffers).
* Remove the `all_tuples` macro reexport from bevy_ecs since it's
accessible from `bevy_utils`.

---

## Changelog
Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,
smallvec, and thiserror).
Removed: bevy_core's reexports of bytemuck.

## Migration Guide
bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror
have been removed.

bevy_core' reexports of bytemuck's types has been removed. 

Add them as dependencies in your own crate instead.
2024-03-07 02:30:15 +00:00
..
mod.rs Decouple BackgroundColor from UiImage (#11165) 2024-03-03 21:35:50 +00:00
pipeline.rs Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
render_pass.rs Disentangle bevy_utils/bevy_core's reexported dependencies (#12313) 2024-03-07 02:30:15 +00:00
ui.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
ui_material.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00
ui_material_pipeline.rs Decouple BackgroundColor from UiImage (#11165) 2024-03-03 21:35:50 +00:00
ui_vertex_output.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00