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https://github.com/bevyengine/bevy
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1a96d820fd
<img width="1392" alt="image" src="https://user-images.githubusercontent.com/418473/203873533-44c029af-13b7-4740-8ea3-af96bd5867c9.png"> <img width="1392" alt="image" src="https://user-images.githubusercontent.com/418473/203873549-36be7a23-b341-42a2-8a9f-ceea8ac7a2b8.png"> # Objective - Add support for the “classic” distance fog effect, as well as a more advanced atmospheric fog effect. ## Solution This PR: - Introduces a new `FogSettings` component that controls distance fog per-camera. - Adds support for three widely used “traditional” fog falloff modes: `Linear`, `Exponential` and `ExponentialSquared`, as well as a more advanced `Atmospheric` fog; - Adds support for directional light influence over fog color; - Extracts fog via `ExtractComponent`, then uses a prepare system that sets up a new dynamic uniform struct (`Fog`), similar to other mesh view types; - Renders fog in PBR material shader, as a final adjustment to the `output_color`, after PBR is computed (but before tone mapping); - Adds a new `StandardMaterial` flag to enable fog; (`fog_enabled`) - Adds convenience methods for easier artistic control when creating non-linear fog types; - Adds documentation around fog. --- ## Changelog ### Added - Added support for distance-based fog effects for PBR materials, controllable per-camera via the new `FogSettings` component; - Added `FogFalloff` enum for selecting between three widely used “traditional” fog falloff modes: `Linear`, `Exponential` and `ExponentialSquared`, as well as a more advanced `Atmospheric` fog;
317 lines
9.2 KiB
Rust
317 lines
9.2 KiB
Rust
//! This interactive example shows how to use distance fog,
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//! and allows playing around with different fog settings.
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//!
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//! ## Controls
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//!
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//! | Key Binding | Action |
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//! |:-------------------|:------------------------------------|
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//! | `1` / `2` / `3` | Fog Falloff Mode |
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//! | `A` / `S` | Move Start Distance (Linear Fog) |
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//! | | Change Density (Exponential Fogs) |
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//! | `Z` / `X` | Move End Distance (Linear Fog) |
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//! | `-` / `=` | Adjust Fog Red Channel |
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//! | `[` / `]` | Adjust Fog Green Channel |
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//! | `;` / `'` | Adjust Fog Blue Channel |
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//! | `.` / `?` | Adjust Fog Alpha Channel |
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use bevy::{
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pbr::{NotShadowCaster, NotShadowReceiver},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup_camera_fog)
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.add_startup_system(setup_pyramid_scene)
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.add_startup_system(setup_instructions)
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.add_system(update_system)
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.run();
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}
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fn setup_camera_fog(mut commands: Commands) {
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commands.spawn((
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Camera3dBundle::default(),
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FogSettings {
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color: Color::rgba(0.05, 0.05, 0.05, 1.0),
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falloff: FogFalloff::Linear {
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start: 5.0,
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end: 20.0,
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},
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..default()
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},
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));
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}
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fn setup_pyramid_scene(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let stone = materials.add(StandardMaterial {
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base_color: Color::hex("28221B").unwrap(),
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perceptual_roughness: 1.0,
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..default()
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});
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// pillars
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for (x, z) in &[(-1.5, -1.5), (1.5, -1.5), (1.5, 1.5), (-1.5, 1.5)] {
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box {
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min_x: -0.5,
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max_x: 0.5,
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min_z: -0.5,
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max_z: 0.5,
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min_y: 0.0,
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max_y: 3.0,
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})),
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material: stone.clone(),
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transform: Transform::from_xyz(*x, 0.0, *z),
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..default()
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});
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}
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// orb
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(Mesh::try_from(shape::Icosphere::default()).unwrap()),
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material: materials.add(StandardMaterial {
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base_color: Color::hex("126212CC").unwrap(),
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reflectance: 1.0,
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perceptual_roughness: 0.0,
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metallic: 0.5,
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alpha_mode: AlphaMode::Blend,
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..default()
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}),
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transform: Transform::from_scale(Vec3::splat(1.75))
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.with_translation(Vec3::new(0.0, 4.0, 0.0)),
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..default()
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},
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NotShadowCaster,
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NotShadowReceiver,
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));
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// steps
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for i in 0..50 {
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let size = i as f32 / 2.0 + 3.0;
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let y = -i as f32 / 2.0;
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box {
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min_x: -size,
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max_x: size,
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min_z: -size,
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max_z: size,
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min_y: 0.0,
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max_y: 0.5,
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})),
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material: stone.clone(),
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transform: Transform::from_xyz(0.0, y, 0.0),
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..default()
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});
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}
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// sky
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::default())),
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material: materials.add(StandardMaterial {
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base_color: Color::hex("888888").unwrap(),
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unlit: true,
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cull_mode: None,
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..default()
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}),
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transform: Transform::from_scale(Vec3::splat(1_000_000.0)),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, 1.0, 0.0),
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point_light: PointLight {
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intensity: 1500.,
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range: 100.,
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shadows_enabled: true,
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..default()
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},
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..default()
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});
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}
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fn setup_instructions(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((TextBundle::from_section(
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"",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 15.0,
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color: Color::WHITE,
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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position: UiRect {
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top: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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},
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..default()
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}),));
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}
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fn update_system(
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mut camera: Query<(&mut FogSettings, &mut Transform)>,
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mut text: Query<&mut Text>,
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time: Res<Time>,
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keycode: Res<Input<KeyCode>>,
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) {
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let now = time.elapsed_seconds();
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let delta = time.delta_seconds();
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let (mut fog, mut transform) = camera.single_mut();
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let mut text = text.single_mut();
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// Orbit camera around pyramid
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let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
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*transform = Transform::from_xyz(
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(now / 5.0).cos() * orbit_scale,
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12.0 - orbit_scale / 2.0,
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(now / 5.0).sin() * orbit_scale,
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)
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.looking_at(Vec3::ZERO, Vec3::Y);
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// Fog Information
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text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
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// Fog Falloff Mode Switching
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text.sections[0]
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.value
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.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
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if keycode.pressed(KeyCode::Key1) {
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if let FogFalloff::Linear { .. } = fog.falloff {
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// No change
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} else {
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fog.falloff = FogFalloff::Linear {
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start: 5.0,
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end: 20.0,
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};
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};
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}
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if keycode.pressed(KeyCode::Key2) {
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if let FogFalloff::Exponential { .. } = fog.falloff {
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// No change
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} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
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fog.falloff = FogFalloff::Exponential { density };
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} else {
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fog.falloff = FogFalloff::Exponential { density: 0.07 };
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};
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}
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if keycode.pressed(KeyCode::Key3) {
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if let FogFalloff::Exponential { density } = fog.falloff {
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fog.falloff = FogFalloff::ExponentialSquared { density };
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} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
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// No change
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} else {
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fog.falloff = FogFalloff::Exponential { density: 0.07 };
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};
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}
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// Linear Fog Controls
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if let FogFalloff::Linear {
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ref mut start,
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ref mut end,
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} = &mut fog.falloff
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{
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text.sections[0]
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.value
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.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
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if keycode.pressed(KeyCode::A) {
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*start -= delta * 3.0;
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}
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if keycode.pressed(KeyCode::S) {
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*start += delta * 3.0;
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}
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if keycode.pressed(KeyCode::Z) {
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*end -= delta * 3.0;
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}
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if keycode.pressed(KeyCode::X) {
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*end += delta * 3.0;
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}
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}
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// Exponential Fog Controls
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if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
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text.sections[0].value.push_str("\nA / S - Change Density");
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if keycode.pressed(KeyCode::A) {
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*density -= delta * 0.5 * *density;
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if *density < 0.0 {
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*density = 0.0;
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}
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}
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if keycode.pressed(KeyCode::S) {
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*density += delta * 0.5 * *density;
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}
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}
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// ExponentialSquared Fog Controls
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if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
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text.sections[0].value.push_str("\nA / S - Change Density");
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if keycode.pressed(KeyCode::A) {
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*density -= delta * 0.5 * *density;
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if *density < 0.0 {
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*density = 0.0;
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}
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}
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if keycode.pressed(KeyCode::S) {
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*density += delta * 0.5 * *density;
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}
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}
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// RGBA Controls
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text.sections[0]
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.value
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.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
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if keycode.pressed(KeyCode::Minus) {
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let r = (fog.color.r() - 0.1 * delta).max(0.0);
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fog.color.set_r(r);
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}
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if keycode.pressed(KeyCode::Equals) {
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let r = (fog.color.r() + 0.1 * delta).min(1.0);
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fog.color.set_r(r);
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}
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if keycode.pressed(KeyCode::LBracket) {
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let g = (fog.color.g() - 0.1 * delta).max(0.0);
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fog.color.set_g(g);
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}
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if keycode.pressed(KeyCode::RBracket) {
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let g = (fog.color.g() + 0.1 * delta).min(1.0);
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fog.color.set_g(g);
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}
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if keycode.pressed(KeyCode::Semicolon) {
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let b = (fog.color.b() - 0.1 * delta).max(0.0);
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fog.color.set_b(b);
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}
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if keycode.pressed(KeyCode::Apostrophe) {
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let b = (fog.color.b() + 0.1 * delta).min(1.0);
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fog.color.set_b(b);
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}
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if keycode.pressed(KeyCode::Period) {
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let a = (fog.color.a() - 0.1 * delta).max(0.0);
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fog.color.set_a(a);
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}
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if keycode.pressed(KeyCode::Slash) {
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let a = (fog.color.a() + 0.1 * delta).min(1.0);
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fog.color.set_a(a);
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}
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}
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