bevy/examples/3d/auto_exposure.rs
EdJoPaTo 938d810766
Apply unused_qualifications lint (#14828)
# Objective

Fixes #14782

## Solution

Enable the lint and fix all upcoming hints (`--fix`). Also tried to
figure out the false-positive (see review comment). Maybe split this PR
up into multiple parts where only the last one enables the lint, so some
can already be merged resulting in less many files touched / less
potential for merge conflicts?

Currently, there are some cases where it might be easier to read the
code with the qualifier, so perhaps remove the import of it and adapt
its cases? In the current stage it's just a plain adoption of the
suggestions in order to have a base to discuss.

## Testing

`cargo clippy` and `cargo run -p ci` are happy.
2024-08-21 12:29:33 +00:00

228 lines
6.8 KiB
Rust

//! This example showcases auto exposure,
//! which automatically (but not instantly) adjusts the brightness of the scene in a way that mimics the function of the human eye.
//! Auto exposure requires compute shader capabilities, so it's not available on WebGL.
//!
//! ## Controls
//!
//! | Key Binding | Action |
//! |:-------------------|:---------------------------------------|
//! | `Left` / `Right` | Rotate Camera |
//! | `C` | Toggle Compensation Curve |
//! | `M` | Toggle Metering Mask |
//! | `V` | Visualize Metering Mask |
use bevy::{
core_pipeline::{
auto_exposure::{AutoExposureCompensationCurve, AutoExposurePlugin, AutoExposureSettings},
Skybox,
},
math::{cubic_splines::LinearSpline, primitives::Plane3d, vec2},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(AutoExposurePlugin)
.add_systems(Startup, setup)
.add_systems(Update, example_control_system)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut compensation_curves: ResMut<Assets<AutoExposureCompensationCurve>>,
asset_server: Res<AssetServer>,
) {
let metering_mask = asset_server.load("textures/basic_metering_mask.png");
commands.spawn((
Camera3dBundle {
camera: Camera {
hdr: true,
..default()
},
transform: Transform::from_xyz(1.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},
AutoExposureSettings {
metering_mask: metering_mask.clone(),
..default()
},
Skybox {
image: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
brightness: light_consts::lux::DIRECT_SUNLIGHT,
..default()
},
));
commands.insert_resource(ExampleResources {
basic_compensation_curve: compensation_curves.add(
AutoExposureCompensationCurve::from_curve(LinearSpline::new([
vec2(-4.0, -2.0),
vec2(0.0, 0.0),
vec2(2.0, 0.0),
vec2(4.0, 2.0),
]))
.unwrap(),
),
basic_metering_mask: metering_mask.clone(),
});
let plane = meshes.add(Mesh::from(
Plane3d {
normal: -Dir3::Z,
half_size: Vec2::new(2.0, 0.5),
}
.mesh(),
));
// Build a dimly lit box around the camera, with a slot to see the bright skybox.
for level in -1..=1 {
for side in [-Vec3::X, Vec3::X, -Vec3::Z, Vec3::Z] {
if level == 0 && Vec3::Z == side {
continue;
}
let height = Vec3::Y * level as f32;
commands.spawn(PbrBundle {
mesh: plane.clone(),
material: materials.add(StandardMaterial {
base_color: Color::srgb(
0.5 + side.x * 0.5,
0.75 - level as f32 * 0.25,
0.5 + side.z * 0.5,
),
..default()
}),
transform: Transform::from_translation(side * 2.0 + height)
.looking_at(height, Vec3::Y),
..default()
});
}
}
commands.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 0.0,
});
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 2000.0,
..default()
},
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
});
commands.spawn(ImageBundle {
image: UiImage {
texture: metering_mask,
..default()
},
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
..default()
},
..default()
});
let text_style = TextStyle::default();
commands.spawn(
TextBundle::from_section(
"Left / Right - Rotate Camera\nC - Toggle Compensation Curve\nM - Toggle Metering Mask\nV - Visualize Metering Mask",
text_style.clone(),
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
commands.spawn((
TextBundle::from_section("", text_style).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
right: Val::Px(10.0),
..default()
}),
ExampleDisplay,
));
}
#[derive(Component)]
struct ExampleDisplay;
#[derive(Resource)]
struct ExampleResources {
basic_compensation_curve: Handle<AutoExposureCompensationCurve>,
basic_metering_mask: Handle<Image>,
}
fn example_control_system(
mut camera: Query<(&mut Transform, &mut AutoExposureSettings), With<Camera3d>>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
mut mask_image: Query<&mut Style, With<UiImage>>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
resources: Res<ExampleResources>,
) {
let (mut camera_transform, mut auto_exposure) = camera.single_mut();
let rotation = if input.pressed(KeyCode::ArrowLeft) {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowRight) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
if input.just_pressed(KeyCode::KeyC) {
auto_exposure.compensation_curve =
if auto_exposure.compensation_curve == resources.basic_compensation_curve {
Handle::default()
} else {
resources.basic_compensation_curve.clone()
};
}
if input.just_pressed(KeyCode::KeyM) {
auto_exposure.metering_mask =
if auto_exposure.metering_mask == resources.basic_metering_mask {
Handle::default()
} else {
resources.basic_metering_mask.clone()
};
}
mask_image.single_mut().display = if input.pressed(KeyCode::KeyV) {
Display::Flex
} else {
Display::None
};
let mut display = display.single_mut();
display.sections[0].value = format!(
"Compensation Curve: {}\nMetering Mask: {}",
if auto_exposure.compensation_curve == resources.basic_compensation_curve {
"Enabled"
} else {
"Disabled"
},
if auto_exposure.metering_mask == resources.basic_metering_mask {
"Enabled"
} else {
"Disabled"
},
);
}