mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 16:10:19 +00:00
2ac290dd8f
# Objective Fixes #13547
46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// circular base
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Circle::new(4.0)),
|
|
material: materials.add(Color::WHITE),
|
|
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
|
..default()
|
|
});
|
|
// cube
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
|
material: materials.add(Color::srgb_u8(124, 144, 255)),
|
|
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
|
..default()
|
|
});
|
|
// light
|
|
commands.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
..default()
|
|
});
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|