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https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
170 lines
5.8 KiB
Rust
170 lines
5.8 KiB
Rust
//! Demonstrates how the `AlignItems` and `JustifyContent` properties can be composed to layout text.
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use bevy::prelude::*;
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const ALIGN_ITEMS_COLOR: Color = Color::srgb(1., 0.066, 0.349);
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const JUSTIFY_CONTENT_COLOR: Color = Color::srgb(0.102, 0.522, 1.);
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const MARGIN: Val = Val::Px(12.);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Flex Layout Example".to_string(),
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..Default::default()
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}),
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..Default::default()
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}))
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.add_systems(Startup, spawn_layout)
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.run();
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}
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fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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commands.spawn(Camera2d);
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commands
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.spawn((
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Node {
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// fill the entire window
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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padding: UiRect::all(MARGIN),
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row_gap: MARGIN,
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..Default::default()
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},
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BackgroundColor(Color::BLACK),
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))
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.with_children(|builder| {
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// spawn the key
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builder
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.spawn(Node {
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flex_direction: FlexDirection::Row,
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..default()
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})
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.with_children(|builder| {
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spawn_nested_text_bundle(
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builder,
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font.clone(),
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ALIGN_ITEMS_COLOR,
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UiRect::right(MARGIN),
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"AlignItems",
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);
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spawn_nested_text_bundle(
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builder,
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font.clone(),
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JUSTIFY_CONTENT_COLOR,
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UiRect::default(),
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"JustifyContent",
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);
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});
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builder
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.spawn(Node {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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row_gap: MARGIN,
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..default()
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})
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.with_children(|builder| {
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// spawn one child node for each combination of `AlignItems` and `JustifyContent`
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let justifications = [
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JustifyContent::FlexStart,
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JustifyContent::Center,
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JustifyContent::FlexEnd,
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JustifyContent::SpaceEvenly,
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JustifyContent::SpaceAround,
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JustifyContent::SpaceBetween,
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];
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let alignments = [
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AlignItems::Baseline,
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AlignItems::FlexStart,
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AlignItems::Center,
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AlignItems::FlexEnd,
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AlignItems::Stretch,
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];
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for align_items in alignments {
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builder
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.spawn(Node {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Row,
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column_gap: MARGIN,
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..Default::default()
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})
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.with_children(|builder| {
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for justify_content in justifications {
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spawn_child_node(
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builder,
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font.clone(),
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align_items,
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justify_content,
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);
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}
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});
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}
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});
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});
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}
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fn spawn_child_node(
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builder: &mut ChildBuilder,
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font: Handle<Font>,
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align_items: AlignItems,
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justify_content: JustifyContent,
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) {
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builder
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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align_items,
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justify_content,
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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..default()
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.with_children(|builder| {
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let labels = [
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(format!("{align_items:?}"), ALIGN_ITEMS_COLOR, 0.),
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(format!("{justify_content:?}"), JUSTIFY_CONTENT_COLOR, 3.),
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];
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for (text, color, top_margin) in labels {
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// We nest the text within a parent node because margins and padding can't be directly applied to text nodes currently.
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spawn_nested_text_bundle(
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builder,
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font.clone(),
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color,
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UiRect::top(Val::Px(top_margin)),
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&text,
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);
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}
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});
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}
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fn spawn_nested_text_bundle(
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builder: &mut ChildBuilder,
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font: Handle<Font>,
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background_color: Color,
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margin: UiRect,
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text: &str,
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) {
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builder
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.spawn((
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Node {
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margin,
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padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
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..default()
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},
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BackgroundColor(background_color),
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))
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.with_children(|builder| {
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builder.spawn((
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Text::new(text),
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TextFont { font, ..default() },
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TextColor::BLACK,
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));
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});
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}
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