mirror of
https://github.com/bevyengine/bevy
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507441d96f
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time. This PR fixes lints in the `bevy_ecs` crate.
584 lines
18 KiB
Rust
584 lines
18 KiB
Rust
//! Event handling types.
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use crate::system::{Local, Res, ResMut, SystemParam};
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use crate::{self as bevy_ecs, system::Resource};
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use bevy_utils::tracing::trace;
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use std::{
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fmt::{self},
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hash::Hash,
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marker::PhantomData,
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};
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/// An `EventId` uniquely identifies an event.
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///
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/// An `EventId` can among other things be used to trace the flow of an event from the point it was
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/// sent to the point it was processed.
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#[derive(Eq, PartialEq, Ord, PartialOrd, Hash)]
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pub struct EventId<T> {
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pub id: usize,
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_marker: PhantomData<T>,
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}
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impl<T> Copy for EventId<T> {}
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impl<T> Clone for EventId<T> {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl<T> fmt::Display for EventId<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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<Self as fmt::Debug>::fmt(self, f)
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}
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}
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impl<T> fmt::Debug for EventId<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"event<{}>#{}",
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std::any::type_name::<T>().split("::").last().unwrap(),
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self.id,
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)
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}
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}
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#[derive(Debug)]
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struct EventInstance<T> {
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pub event_id: EventId<T>,
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pub event: T,
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}
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#[derive(Debug)]
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enum State {
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A,
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B,
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}
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/// An event collection that represents the events that occurred within the last two
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/// [`Events::update`] calls.
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/// Events can be written to using an [`EventWriter`]
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/// and are typically cheaply read using an [`EventReader`].
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///
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/// Each event can be consumed by multiple systems, in parallel,
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/// with consumption tracked by the [`EventReader`] on a per-system basis.
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///
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/// This collection is meant to be paired with a system that calls
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/// [`Events::update`] exactly once per update/frame.
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///
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/// [`Events::update_system`] is a system that does this, typically intialized automatically using
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/// [`App::add_event`]. [`EventReader`]s are expected to read events from this collection at
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/// least once per loop/frame.
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/// Events will persist across a single frame boundary and so ordering of event producers and
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/// consumers is not critical (although poorly-planned ordering may cause accumulating lag).
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/// If events are not handled by the end of the frame after they are updated, they will be
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/// dropped silently.
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///
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/// # Example
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/// ```
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/// use bevy_ecs::event::Events;
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///
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/// struct MyEvent {
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/// value: usize
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/// }
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///
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/// // setup
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/// let mut events = Events::<MyEvent>::default();
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/// let mut reader = events.get_reader();
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///
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/// // run this once per update/frame
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/// events.update();
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///
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/// // somewhere else: send an event
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/// events.send(MyEvent { value: 1 });
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///
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/// // somewhere else: read the events
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/// for event in reader.iter(&events) {
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/// assert_eq!(event.value, 1)
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/// }
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///
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/// // events are only processed once per reader
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/// assert_eq!(reader.iter(&events).count(), 0);
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/// ```
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///
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/// # Details
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///
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/// [`Events`] is implemented using a double buffer. Each call to [`Events::update`] swaps buffers
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/// and clears out the oldest buffer. [`EventReader`]s that read at least once per update will never
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/// drop events. [`EventReader`]s that read once within two updates might still receive some events.
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/// [`EventReader`]s that read after two updates are guaranteed to drop all events that occurred
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/// before those updates.
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///
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/// The buffers in [`Events`] will grow indefinitely if [`Events::update`] is never called.
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///
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/// An alternative call pattern would be to call [`Events::update`] manually across frames to
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/// control when events are cleared.
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/// This complicates consumption and risks ever-expanding memory usage if not cleaned up,
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/// but can be done by adding your event as a resource instead of using [`App::add_event`].
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///
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/// [`App::add_event`]: https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event
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#[derive(Debug)]
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pub struct Events<T> {
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events_a: Vec<EventInstance<T>>,
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events_b: Vec<EventInstance<T>>,
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a_start_event_count: usize,
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b_start_event_count: usize,
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event_count: usize,
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state: State,
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}
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impl<T> Default for Events<T> {
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fn default() -> Self {
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Events {
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a_start_event_count: 0,
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b_start_event_count: 0,
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event_count: 0,
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events_a: Vec::new(),
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events_b: Vec::new(),
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state: State::A,
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}
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}
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}
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fn map_instance_event_with_id<T>(event_instance: &EventInstance<T>) -> (&T, EventId<T>) {
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(&event_instance.event, event_instance.event_id)
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}
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fn map_instance_event<T>(event_instance: &EventInstance<T>) -> &T {
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&event_instance.event
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}
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/// Reads events of type `T` in order and tracks which events have already been read.
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#[derive(SystemParam)]
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pub struct EventReader<'w, 's, T: Resource> {
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last_event_count: Local<'s, (usize, PhantomData<T>)>,
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events: Res<'w, Events<T>>,
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}
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/// Sends events of type `T`.
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#[derive(SystemParam)]
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pub struct EventWriter<'w, 's, T: Resource> {
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events: ResMut<'w, Events<T>>,
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#[system_param(ignore)]
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marker: PhantomData<&'s usize>,
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}
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impl<'w, 's, T: Resource> EventWriter<'w, 's, T> {
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pub fn send(&mut self, event: T) {
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self.events.send(event);
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}
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pub fn send_batch(&mut self, events: impl Iterator<Item = T>) {
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self.events.extend(events);
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}
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}
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pub struct ManualEventReader<T> {
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last_event_count: usize,
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_marker: PhantomData<T>,
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}
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impl<T> Default for ManualEventReader<T> {
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fn default() -> Self {
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ManualEventReader {
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last_event_count: 0,
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_marker: Default::default(),
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}
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}
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}
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impl<T> ManualEventReader<T> {
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/// See [`EventReader::iter`]
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pub fn iter<'a>(&mut self, events: &'a Events<T>) -> impl DoubleEndedIterator<Item = &'a T> {
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internal_event_reader(&mut self.last_event_count, events).map(|(e, _)| e)
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}
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/// See [`EventReader::iter_with_id`]
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pub fn iter_with_id<'a>(
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&mut self,
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events: &'a Events<T>,
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) -> impl DoubleEndedIterator<Item = (&'a T, EventId<T>)> {
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internal_event_reader(&mut self.last_event_count, events)
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}
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}
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/// Like [`iter_with_id`](EventReader::iter_with_id) except not emitting any traces for read
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/// messages.
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fn internal_event_reader<'a, T>(
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last_event_count: &mut usize,
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events: &'a Events<T>,
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) -> impl DoubleEndedIterator<Item = (&'a T, EventId<T>)> {
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// if the reader has seen some of the events in a buffer, find the proper index offset.
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// otherwise read all events in the buffer
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let a_index = if *last_event_count > events.a_start_event_count {
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*last_event_count - events.a_start_event_count
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} else {
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0
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};
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let b_index = if *last_event_count > events.b_start_event_count {
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*last_event_count - events.b_start_event_count
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} else {
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0
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};
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*last_event_count = events.event_count;
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match events.state {
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State::A => events
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.events_b
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.get(b_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id)
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.chain(
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events
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.events_a
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.get(a_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id),
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),
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State::B => events
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.events_a
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.get(a_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id)
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.chain(
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events
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.events_b
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.get(b_index..)
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.unwrap_or_else(|| &[])
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.iter()
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.map(map_instance_event_with_id),
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),
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}
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}
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impl<'w, 's, T: Resource> EventReader<'w, 's, T> {
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/// Iterates over the events this [`EventReader`] has not seen yet. This updates the
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/// [`EventReader`]'s event counter, which means subsequent event reads will not include events
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/// that happened before now.
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pub fn iter(&mut self) -> impl DoubleEndedIterator<Item = &T> {
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self.iter_with_id().map(|(event, _id)| event)
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}
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/// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events.
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pub fn iter_with_id(&mut self) -> impl DoubleEndedIterator<Item = (&T, EventId<T>)> {
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internal_event_reader(&mut self.last_event_count.0, &self.events).map(|(event, id)| {
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trace!("EventReader::iter() -> {}", id);
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(event, id)
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})
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}
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}
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impl<T: Resource> Events<T> {
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/// "Sends" an `event` by writing it to the current event buffer. [`EventReader`]s can then read
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/// the event.
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pub fn send(&mut self, event: T) {
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let event_id = EventId {
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id: self.event_count,
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_marker: PhantomData,
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};
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trace!("Events::send() -> id: {}", event_id);
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let event_instance = EventInstance { event_id, event };
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match self.state {
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State::A => self.events_a.push(event_instance),
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State::B => self.events_b.push(event_instance),
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}
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self.event_count += 1;
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}
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/// Gets a new [`ManualEventReader`]. This will include all events already in the event buffers.
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pub fn get_reader(&self) -> ManualEventReader<T> {
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ManualEventReader {
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last_event_count: 0,
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_marker: PhantomData,
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}
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}
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/// Gets a new [`ManualEventReader`]. This will ignore all events already in the event buffers.
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/// It will read all future events.
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pub fn get_reader_current(&self) -> ManualEventReader<T> {
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ManualEventReader {
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last_event_count: self.event_count,
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_marker: PhantomData,
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}
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}
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/// Swaps the event buffers and clears the oldest event buffer. In general, this should be
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/// called once per frame/update.
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pub fn update(&mut self) {
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match self.state {
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State::A => {
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self.events_b.clear();
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self.state = State::B;
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self.b_start_event_count = self.event_count;
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}
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State::B => {
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self.events_a.clear();
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self.state = State::A;
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self.a_start_event_count = self.event_count;
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}
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}
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}
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/// A system that calls [`Events::update`] once per frame.
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pub fn update_system(mut events: ResMut<Self>) {
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events.update();
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}
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#[inline]
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fn reset_start_event_count(&mut self) {
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self.a_start_event_count = self.event_count;
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self.b_start_event_count = self.event_count;
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}
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/// Removes all events.
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#[inline]
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pub fn clear(&mut self) {
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self.reset_start_event_count();
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self.events_a.clear();
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self.events_b.clear();
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}
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/// Returns true if there are no events in this collection.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.events_a.is_empty() && self.events_b.is_empty()
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}
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/// Creates a draining iterator that removes all events.
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pub fn drain(&mut self) -> impl Iterator<Item = T> + '_ {
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self.reset_start_event_count();
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let map = |i: EventInstance<T>| i.event;
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match self.state {
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State::A => self
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.events_b
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.drain(..)
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.map(map)
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.chain(self.events_a.drain(..).map(map)),
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State::B => self
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.events_a
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.drain(..)
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.map(map)
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.chain(self.events_b.drain(..).map(map)),
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}
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}
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/// Iterates over events that happened since the last "update" call.
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/// WARNING: You probably don't want to use this call. In most cases you should use an
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/// `EventReader`. You should only use this if you know you only need to consume events
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/// between the last `update()` call and your call to `iter_current_update_events`.
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/// If events happen outside that window, they will not be handled. For example, any events that
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/// happen after this call and before the next `update()` call will be dropped.
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pub fn iter_current_update_events(&self) -> impl DoubleEndedIterator<Item = &T> {
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match self.state {
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State::A => self.events_a.iter().map(map_instance_event),
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State::B => self.events_b.iter().map(map_instance_event),
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}
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}
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}
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impl<T> std::iter::Extend<T> for Events<T> {
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fn extend<I>(&mut self, iter: I)
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where
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I: IntoIterator<Item = T>,
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{
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let mut event_count = self.event_count;
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let events = iter.into_iter().map(|event| {
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let event_id = EventId {
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id: event_count,
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_marker: PhantomData,
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};
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event_count += 1;
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EventInstance { event_id, event }
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});
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match self.state {
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State::A => self.events_a.extend(events),
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State::B => self.events_b.extend(events),
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}
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trace!(
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"Events::extend() -> ids: ({}..{})",
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self.event_count,
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event_count
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);
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self.event_count = event_count;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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|
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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struct TestEvent {
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i: usize,
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}
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#[test]
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fn test_events() {
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let mut events = Events::<TestEvent>::default();
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let event_0 = TestEvent { i: 0 };
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let event_1 = TestEvent { i: 1 };
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let event_2 = TestEvent { i: 2 };
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// this reader will miss event_0 and event_1 because it wont read them over the course of
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// two updates
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let mut reader_missed = events.get_reader();
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let mut reader_a = events.get_reader();
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events.send(event_0);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_0],
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"reader_a created before event receives event"
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);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![],
|
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"second iteration of reader_a created before event results in zero events"
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);
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let mut reader_b = events.get_reader();
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![event_0],
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"reader_b created after event receives event"
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);
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![],
|
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"second iteration of reader_b created after event results in zero events"
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);
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events.send(event_1);
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let mut reader_c = events.get_reader();
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assert_eq!(
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get_events(&events, &mut reader_c),
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vec![event_0, event_1],
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"reader_c created after two events receives both events"
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);
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assert_eq!(
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get_events(&events, &mut reader_c),
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vec![],
|
|
"second iteration of reader_c created after two event results in zero events"
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);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_1],
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"reader_a receives next unread event"
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);
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events.update();
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let mut reader_d = events.get_reader();
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events.send(event_2);
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assert_eq!(
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get_events(&events, &mut reader_a),
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vec![event_2],
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"reader_a receives event created after update"
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);
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assert_eq!(
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get_events(&events, &mut reader_b),
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vec![event_1, event_2],
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"reader_b receives events created before and after update"
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);
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assert_eq!(
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get_events(&events, &mut reader_d),
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vec![event_0, event_1, event_2],
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"reader_d receives all events created before and after update"
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);
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events.update();
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assert_eq!(
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get_events(&events, &mut reader_missed),
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vec![event_2],
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"reader_missed missed events unread after two update() calls"
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);
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}
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|
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fn get_events(
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events: &Events<TestEvent>,
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reader: &mut ManualEventReader<TestEvent>,
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) -> Vec<TestEvent> {
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reader.iter(events).cloned().collect::<Vec<TestEvent>>()
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}
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#[derive(PartialEq, Eq, Debug)]
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struct E(usize);
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fn events_clear_and_read_impl(clear_func: impl FnOnce(&mut Events<E>)) {
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let mut events = Events::<E>::default();
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let mut reader = events.get_reader();
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assert!(reader.iter(&events).next().is_none());
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events.send(E(0));
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assert_eq!(*reader.iter(&events).next().unwrap(), E(0));
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assert_eq!(reader.iter(&events).next(), None);
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events.send(E(1));
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clear_func(&mut events);
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assert!(reader.iter(&events).next().is_none());
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events.send(E(2));
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events.update();
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events.send(E(3));
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assert!(reader.iter(&events).eq([E(2), E(3)].iter()));
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}
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#[test]
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fn test_events_clear_and_read() {
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events_clear_and_read_impl(|events| events.clear());
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}
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#[test]
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fn test_events_drain_and_read() {
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events_clear_and_read_impl(|events| {
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assert!(events.drain().eq(vec![E(0), E(1)].into_iter()));
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});
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}
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#[test]
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fn test_events_extend_impl() {
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let mut events = Events::<TestEvent>::default();
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let mut reader = events.get_reader();
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events.extend(vec![TestEvent { i: 0 }, TestEvent { i: 1 }]);
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assert!(reader
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.iter(&events)
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.eq([TestEvent { i: 0 }, TestEvent { i: 1 }].iter()));
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}
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#[test]
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fn test_events_empty() {
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let mut events = Events::<TestEvent>::default();
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assert!(events.is_empty());
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events.send(TestEvent { i: 0 });
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assert!(!events.is_empty());
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events.update();
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assert!(!events.is_empty());
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// events are only empty after the second call to update
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// due to double buffering.
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events.update();
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assert!(events.is_empty());
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}
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}
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