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# Objective Make the output of this example repeatable so it can be utilized by automated screenshot diffing. ## Solution - Use a seeded RNG for the random colors - Offset the meshes slightly in z so they don't intersect each other at the extents of their animations. |
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animated_fox.rs | ||
animated_transform.rs | ||
cubic_curve.rs | ||
custom_skinned_mesh.rs | ||
gltf_skinned_mesh.rs | ||
morph_targets.rs |