bevy/assets
Robert Swain 8b7ebe1738 Fix post_processing and shader_prepass examples (#7419)
# Objective

- Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs
- Fixes #6799
- Fixes #6996
- Fixes #7375 
- Supercedes #6997
- Supercedes #7380 

## Solution

- The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it.
- The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
2023-01-30 22:53:08 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models Add Distance and Atmospheric Fog support (#6412) 2023-01-29 15:28:56 +00:00
pixel Add pixelated Bevy to assets and an example (#6408) 2022-11-14 22:15:46 +00:00
scenes bevy_scene: Serialize entities to map (#6416) 2022-10-31 16:35:18 +00:00
shaders Fix post_processing and shader_prepass examples (#7419) 2023-01-30 22:53:08 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00