mirror of
https://github.com/bevyengine/bevy
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0ffb5441c3
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> # Objective Change frametimediagnostic from seconds to milliseconds because this will always be less than one seconds and is the common diagnostic display unit for game engines. ## Solution - multiplied the existing value by 1000 --- ## Changelog Frametimes are now reported in milliseconds Co-authored-by: Syama Mishra <38512086+SyamaMishra@users.noreply.github.com> Co-authored-by: McSpidey <mcspidey@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
186 lines
5.7 KiB
Rust
186 lines
5.7 KiB
Rust
//! Shows various text layout options.
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use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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prelude::*,
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window::PresentMode,
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};
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fn main() {
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App::new()
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.insert_resource(WindowDescriptor {
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present_mode: PresentMode::AutoNoVsync,
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..default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin)
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.add_startup_system(infotext_system)
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.add_system(change_text_system)
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.run();
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}
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#[derive(Component)]
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struct TextChanges;
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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commands.spawn_bundle(Camera2dBundle::default());
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commands.spawn_bundle(
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TextBundle::from_section(
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"This is\ntext with\nline breaks\nin the top left",
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TextStyle {
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font: font.clone(),
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font_size: 50.0,
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color: Color::WHITE,
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},
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)
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.with_style(Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: UiRect {
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top: Val::Px(5.0),
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left: Val::Px(15.0),
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..default()
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},
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..default()
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}),
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);
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commands.spawn_bundle(TextBundle::from_section(
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"This text is very long, has a limited width, is centred, is positioned in the top right and is also coloured pink.",
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TextStyle {
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font: font.clone(),
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font_size: 50.0,
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color: Color::rgb(0.8, 0.2, 0.7),
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},
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)
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.with_text_alignment(TextAlignment::CENTER)
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.with_style(Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: UiRect {
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top: Val::Px(5.0),
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right: Val::Px(15.0),
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..default()
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},
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max_size: Size {
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width: Val::Px(400.),
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height: Val::Undefined,
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},
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..default()
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})
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);
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commands
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.spawn_bundle(
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TextBundle::from_sections([
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TextSection::new(
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"This text changes in the bottom right",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::WHITE,
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},
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),
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TextSection::new(
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"\nThis text changes in the bottom right - ",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::RED,
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},
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),
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TextSection::from_style(TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::ORANGE_RED,
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}),
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TextSection::new(
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" fps, ",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::YELLOW,
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},
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),
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TextSection::from_style(TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::GREEN,
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}),
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TextSection::new(
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" ms/frame",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::BLUE,
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},
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),
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])
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.with_style(Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: UiRect {
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bottom: Val::Px(5.0),
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right: Val::Px(15.0),
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..default()
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},
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..default()
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}),
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)
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.insert(TextChanges);
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commands.spawn_bundle(
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TextBundle::from_section(
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"This\ntext has\nline breaks and also a set width in the bottom left",
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TextStyle {
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font,
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font_size: 50.0,
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color: Color::WHITE,
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},
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)
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.with_style(Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: UiRect {
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bottom: Val::Px(5.0),
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left: Val::Px(15.0),
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..default()
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},
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size: Size {
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width: Val::Px(200.0),
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..default()
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},
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..default()
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}),
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);
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}
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fn change_text_system(
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time: Res<Time>,
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diagnostics: Res<Diagnostics>,
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mut query: Query<&mut Text, With<TextChanges>>,
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) {
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for mut text in &mut query {
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let mut fps = 0.0;
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if let Some(fps_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(fps_avg) = fps_diagnostic.average() {
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fps = fps_avg;
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}
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}
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let mut frame_time = time.delta_seconds_f64();
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if let Some(frame_time_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FRAME_TIME)
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{
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if let Some(frame_time_avg) = frame_time_diagnostic.average() {
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frame_time = frame_time_avg;
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}
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}
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text.sections[0].value = format!(
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"This text changes in the bottom right - {:.1} fps, {:.3} ms/frame",
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fps, frame_time,
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);
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text.sections[2].value = format!("{:.1}", fps);
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text.sections[4].value = format!("{:.3}", frame_time);
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}
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}
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