bevy/examples/ui/font_atlas_debug.rs
ira 992681b59b Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.

While ergonomic, this results in several drawbacks:

* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
 * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
   *ira: My commits are not as well organized :')*
 * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
 * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.

## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.

## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.

If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.

`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.


Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00

93 lines
2.8 KiB
Rust

//! This example illustrates how `FontAtlas`'s are populated.
//! Bevy uses `FontAtlas`'s under the hood to optimize text rendering.
use bevy::{prelude::*, text::FontAtlasSet};
fn main() {
App::new()
.init_resource::<State>()
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(text_update_system)
.add_system(atlas_render_system)
.run();
}
#[derive(Resource)]
struct State {
atlas_count: u32,
handle: Handle<Font>,
timer: Timer,
}
impl Default for State {
fn default() -> Self {
Self {
atlas_count: 0,
handle: Handle::default(),
timer: Timer::from_seconds(0.05, true),
}
}
}
fn atlas_render_system(
mut commands: Commands,
mut state: ResMut<State>,
font_atlas_sets: Res<Assets<FontAtlasSet>>,
texture_atlases: Res<Assets<TextureAtlas>>,
) {
if let Some(set) = font_atlas_sets.get(&state.handle.as_weak::<FontAtlasSet>()) {
if let Some((_size, font_atlas)) = set.iter().next() {
let x_offset = state.atlas_count as f32;
if state.atlas_count == font_atlas.len() as u32 {
return;
}
let texture_atlas = texture_atlases
.get(&font_atlas[state.atlas_count as usize].texture_atlas)
.unwrap();
state.atlas_count += 1;
commands.spawn_bundle(ImageBundle {
image: texture_atlas.texture.clone().into(),
style: Style {
position_type: PositionType::Absolute,
position: UiRect {
top: Val::Px(0.0),
left: Val::Px(512.0 * x_offset),
..default()
},
..default()
},
..default()
});
}
}
}
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
if state.timer.tick(time.delta()).finished() {
for mut text in &mut query {
let c = rand::random::<u8>() as char;
let string = &mut text.sections[0].value;
if !string.contains(c) {
string.push(c);
}
}
state.timer.reset();
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
state.handle = font_handle.clone();
commands.spawn_bundle(Camera2dBundle::default());
commands.spawn_bundle(TextBundle::from_section(
"a",
TextStyle {
font: font_handle,
font_size: 60.0,
color: Color::YELLOW,
},
));
}