bevy/crates/bevy_app/Cargo.toml
François d868d07d0b run some examples on CI using swiftshader (#1826)
From suggestion from Godot workflows: https://github.com/bevyengine/bevy/issues/1730#issuecomment-810321110

* Add a feature `bevy_debug` that will make Bevy read a debug config file to setup some debug systems
  * Currently, only one that will exit after x frames
  * Could add option to dump screen to image file once that's possible
* Add a job in CI workflow that will run a few examples using [`swiftshader`](https://github.com/google/swiftshader)
  * This job takes around 13 minutes, so doesn't add to global CI duration

|example|number of frames|duration|
|-|-|-|
|`alien_cake_addict`|300|1:50|
|`breakout`|1800|0:44|
|`contributors`|1800|0:43|
|`load_gltf`|300|2:37|
|`scene`|1800|0:44|
2021-04-14 21:40:36 +00:00

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TOML

[package]
name = "bevy_app"
version = "0.5.0"
edition = "2018"
authors = [
"Bevy Contributors <bevyengine@gmail.com>",
"Carter Anderson <mcanders1@gmail.com>",
]
description = "Provides core App functionality for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT"
keywords = ["bevy"]
[features]
trace = []
bevy_ci_testing = ["ron"]
default = ["bevy_reflect"]
[dependencies]
# bevy
bevy_derive = { path = "../bevy_derive", version = "0.5.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", optional = true }
bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
# other
serde = { version = "1.0", features = ["derive"] }
ron = { version = "0.6.2", optional = true }
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = { version = "0.2" }
web-sys = { version = "0.3", features = [ "Window" ] }