bevy/examples/shader
charlotte 5eca832cee
Add convenience methods for constructing and setting storage buffer data (#15044)
Adds some methods to assist in building `ShaderStorageBuffer` without
using `bytemuck`. We keep the `&[u8]` constructors since this is still
modeled as a thin wrapper around the buffer descriptor, but should make
it easier to interact with at the cost of an extra allocation in the
`ShaderType` path for the buffer writer.

Follow up from #14663
2024-09-09 15:28:31 +00:00
..
animate_shader.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
array_texture.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
compute_shader_game_of_life.rs Handle wgsl errors in the game of life example (#13624) 2024-06-03 13:31:56 +00:00
custom_phase_item.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
custom_post_processing.rs Start a built-in postprocessing stack, and implement chromatic aberration in it. (#13695) 2024-07-15 13:59:02 +00:00
custom_vertex_attribute.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
extended_material.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
fallback_image.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
gpu_readback.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
shader_defs.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_instancing.rs Remove unnecessary muts in RenderSet::QueueMeshes (#14953) 2024-08-28 11:38:38 +00:00
shader_material.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_2d.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_glsl.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_screenspace_texture.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_prepass.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
specialized_mesh_pipeline.rs Add example showing how to use SpecializedMeshPipeline (#14370) 2024-07-31 18:24:58 +00:00
storage_buffer.rs Add convenience methods for constructing and setting storage buffer data (#15044) 2024-09-09 15:28:31 +00:00
texture_binding_array.rs Migrated NonZero* to NonZero<*> (#14978) 2024-08-30 02:37:47 +00:00