bevy/examples/shader
Jakub Arnold 4de4e54755 Update post_processing example to not render UI with first pass camera (#6469)
# Objective

Make sure the post processing example won't render UI twice.

## Solution

Disable UI on the first pass camera with `UiCameraConfig`
2022-11-14 22:34:26 +00:00
..
animate_shader.rs add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
compute_shader_game_of_life.rs Plugins own their settings. Rework PluginGroup trait. (#6336) 2022-10-24 21:20:33 +00:00
custom_vertex_attribute.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
post_processing.rs Update post_processing example to not render UI with first pass camera (#6469) 2022-11-14 22:34:26 +00:00
shader_defs.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_instancing.rs Fix instancing example for hdr (#6554) 2022-11-12 09:31:03 +00:00
shader_material.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_material_glsl.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_material_screenspace_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00