mirror of
https://github.com/bevyengine/bevy
synced 2025-01-10 20:29:01 +00:00
21794fe6df
make more information available from loaded GLTF model * make gltf nodes available as assets * add list of primitive per mesh, and their associated material * complete gltf structure * get names of gltf assets * only load materials once * add labels with node names
60 lines
1.7 KiB
Rust
60 lines
1.7 KiB
Rust
use std::collections::HashMap;
|
|
|
|
mod loader;
|
|
pub use loader::*;
|
|
|
|
use bevy_app::prelude::*;
|
|
use bevy_asset::{AddAsset, Handle};
|
|
use bevy_pbr::prelude::StandardMaterial;
|
|
use bevy_reflect::TypeUuid;
|
|
use bevy_render::mesh::Mesh;
|
|
use bevy_scene::Scene;
|
|
|
|
/// Adds support for GLTF file loading to Apps
|
|
#[derive(Default)]
|
|
pub struct GltfPlugin;
|
|
|
|
impl Plugin for GltfPlugin {
|
|
fn build(&self, app: &mut AppBuilder) {
|
|
app.init_asset_loader::<GltfLoader>()
|
|
.add_asset::<Gltf>()
|
|
.add_asset::<GltfNode>()
|
|
.add_asset::<GltfPrimitive>()
|
|
.add_asset::<GltfMesh>();
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, TypeUuid)]
|
|
#[uuid = "5c7d5f8a-f7b0-4e45-a09e-406c0372fea2"]
|
|
pub struct Gltf {
|
|
pub scenes: Vec<Handle<Scene>>,
|
|
pub named_scenes: HashMap<String, Handle<Scene>>,
|
|
pub meshes: Vec<Handle<GltfMesh>>,
|
|
pub named_meshes: HashMap<String, Handle<GltfMesh>>,
|
|
pub materials: Vec<Handle<StandardMaterial>>,
|
|
pub named_materials: HashMap<String, Handle<StandardMaterial>>,
|
|
pub nodes: Vec<Handle<GltfNode>>,
|
|
pub named_nodes: HashMap<String, Handle<GltfNode>>,
|
|
pub default_scene: Option<Handle<Scene>>,
|
|
}
|
|
|
|
#[derive(Debug, Clone, TypeUuid)]
|
|
#[uuid = "dad74750-1fd6-460f-ac51-0a7937563865"]
|
|
pub struct GltfNode {
|
|
pub children: Vec<GltfNode>,
|
|
pub mesh: Option<Handle<GltfMesh>>,
|
|
pub transform: bevy_transform::prelude::Transform,
|
|
}
|
|
|
|
#[derive(Debug, Clone, TypeUuid)]
|
|
#[uuid = "8ceaec9a-926a-4f29-8ee3-578a69f42315"]
|
|
pub struct GltfMesh {
|
|
pub primitives: Vec<GltfPrimitive>,
|
|
}
|
|
|
|
#[derive(Debug, Clone, TypeUuid)]
|
|
#[uuid = "cbfca302-82fd-41cb-af77-cab6b3d50af1"]
|
|
pub struct GltfPrimitive {
|
|
pub mesh: Handle<Mesh>,
|
|
pub material: Option<Handle<StandardMaterial>>,
|
|
}
|