mirror of
https://github.com/bevyengine/bevy
synced 2025-01-10 20:29:01 +00:00
d5a7330431
System sets and parallel executor v2
72 lines
1.8 KiB
Rust
72 lines
1.8 KiB
Rust
use crate::app_builder::AppBuilder;
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use bevy_ecs::{Resources, Schedule, Stage, World};
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::info_span;
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#[allow(clippy::needless_doctest_main)]
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/// Containers of app logic and data
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///
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/// App store the ECS World, Resources, Schedule, and Executor. They also store the "run" function of the App, which
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/// by default executes the App schedule once. Apps are constructed using the builder pattern.
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///
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/// ## Example
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/// Here is a simple "Hello World" Bevy app:
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/// ```
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///# use bevy_app::prelude::*;
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///# use bevy_ecs::prelude::*;
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///
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///fn main() {
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/// App::build()
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/// .add_system(hello_world_system.system())
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/// .run();
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///}
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///
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///fn hello_world_system() {
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/// println!("hello world");
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///}
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/// ```
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pub struct App {
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pub world: World,
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pub resources: Resources,
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pub runner: Box<dyn Fn(App)>,
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pub schedule: Schedule,
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}
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impl Default for App {
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fn default() -> Self {
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Self {
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world: Default::default(),
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resources: Default::default(),
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schedule: Default::default(),
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runner: Box::new(run_once),
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}
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}
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}
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fn run_once(mut app: App) {
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app.update();
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}
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impl App {
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pub fn build() -> AppBuilder {
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AppBuilder::default()
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}
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pub fn update(&mut self) {
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self.schedule.run(&mut self.world, &mut self.resources);
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}
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pub fn run(mut self) {
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#[cfg(feature = "trace")]
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let bevy_app_run_span = info_span!("bevy_app");
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#[cfg(feature = "trace")]
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let _bevy_app_run_guard = bevy_app_run_span.enter();
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let runner = std::mem::replace(&mut self.runner, Box::new(run_once));
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(runner)(self);
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}
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}
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/// An event that indicates the app should exit. This will fully exit the app process.
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#[derive(Debug, Clone)]
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pub struct AppExit;
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