bevy/examples/input/touch_input.rs

36 lines
958 B
Rust

use bevy::{input::touch::*, prelude::*};
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_system(touch_system)
.run();
}
fn touch_system(touches: Res<Touches>) {
for touch in touches.iter_just_pressed() {
println!(
"just pressed touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_released() {
println!(
"just released touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_cancelled() {
println!("cancelled touch with id: {:?}", touch.id());
}
// you can also iterate all current touches and retrieve their state like this:
for touch in touches.iter() {
println!("active touch: {:?}", touch);
println!(" just_pressed: {}", touches.just_pressed(touch.id()));
}
}