bevy/examples/shader
Aevyrie 4aa56050b6 Add infallible resource getters for WorldCell (#4104)
# Objective

- Eliminate all `worldcell.get_resource().unwrap()` cases.
- Provide helpful messages on panic.

## Solution

- Adds infallible resource getters to `WorldCell`, mirroring `World`.
2022-04-25 23:19:13 +00:00
..
animate_shader.rs Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00
compute_shader_game_of_life.rs bevy_derive: Add derives for Deref and DerefMut (#4328) 2022-03-29 02:10:06 +00:00
custom_vertex_attribute.rs Use storage buffers for clustered forward point lights (#3989) 2022-04-07 16:16:35 +00:00
shader_defs.rs Compute Pipeline Specialization (#3979) 2022-03-23 00:27:26 +00:00
shader_instancing.rs Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00
shader_material.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
shader_material_glsl.rs Use storage buffers for clustered forward point lights (#3989) 2022-04-07 16:16:35 +00:00
shader_material_screenspace_texture.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00