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https://github.com/bevyengine/bevy
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e5905379de
# Objective Let-else syntax is now stable! ## Solution Use it where possible!
720 lines
33 KiB
Rust
720 lines
33 KiB
Rust
mod converters;
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#[cfg(target_arch = "wasm32")]
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mod web_resize;
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mod winit_config;
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mod winit_windows;
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use converters::convert_cursor_grab_mode;
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pub use winit_config::*;
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pub use winit_windows::*;
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use bevy_app::{App, AppExit, CoreStage, Plugin};
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use bevy_ecs::prelude::*;
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use bevy_ecs::{
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event::{Events, ManualEventReader},
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world::World,
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};
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use bevy_input::{
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keyboard::KeyboardInput,
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mouse::{MouseButtonInput, MouseMotion, MouseScrollUnit, MouseWheel},
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touch::TouchInput,
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};
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use bevy_math::{ivec2, DVec2, UVec2, Vec2};
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use bevy_utils::{
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tracing::{error, info, trace, warn},
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Instant,
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};
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use bevy_window::{
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CreateWindow, CursorEntered, CursorLeft, CursorMoved, FileDragAndDrop, ModifiesWindows,
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ReceivedCharacter, RequestRedraw, WindowBackendScaleFactorChanged, WindowCloseRequested,
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WindowClosed, WindowCreated, WindowFocused, WindowMoved, WindowResized,
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WindowScaleFactorChanged, Windows,
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};
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use winit::{
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dpi::{LogicalPosition, LogicalSize, PhysicalPosition},
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event::{self, DeviceEvent, Event, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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#[derive(Default)]
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pub struct WinitPlugin;
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impl Plugin for WinitPlugin {
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fn build(&self, app: &mut App) {
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app.init_non_send_resource::<WinitWindows>()
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.init_resource::<WinitSettings>()
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.set_runner(winit_runner)
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.add_system_to_stage(CoreStage::PostUpdate, change_window.label(ModifiesWindows));
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#[cfg(target_arch = "wasm32")]
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app.add_plugin(web_resize::CanvasParentResizePlugin);
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let event_loop = EventLoop::new();
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#[cfg(not(any(target_os = "android", target_os = "ios", target_os = "macos")))]
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let mut create_window_reader = WinitCreateWindowReader::default();
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#[cfg(any(target_os = "android", target_os = "ios", target_os = "macos"))]
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let create_window_reader = WinitCreateWindowReader::default();
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// Note that we create a window here "early" because WASM/WebGL requires the window to exist prior to initializing
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// the renderer.
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// And for ios and macos, we should not create window early, all ui related code should be executed inside
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// UIApplicationMain/NSApplicationMain.
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#[cfg(not(any(target_os = "android", target_os = "ios", target_os = "macos")))]
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handle_create_window_events(&mut app.world, &event_loop, &mut create_window_reader.0);
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app.insert_resource(create_window_reader)
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.insert_non_send_resource(event_loop);
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}
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}
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fn change_window(
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mut winit_windows: NonSendMut<WinitWindows>,
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mut windows: ResMut<Windows>,
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mut window_dpi_changed_events: EventWriter<WindowScaleFactorChanged>,
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mut window_close_events: EventWriter<WindowClosed>,
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) {
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let mut removed_windows = vec![];
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for bevy_window in windows.iter_mut() {
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let id = bevy_window.id();
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for command in bevy_window.drain_commands() {
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match command {
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bevy_window::WindowCommand::SetWindowMode {
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mode,
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resolution:
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UVec2 {
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x: width,
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y: height,
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},
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} => {
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let window = winit_windows.get_window(id).unwrap();
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match mode {
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bevy_window::WindowMode::BorderlessFullscreen => {
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window
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.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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bevy_window::WindowMode::Fullscreen => {
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window.set_fullscreen(Some(winit::window::Fullscreen::Exclusive(
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get_best_videomode(&window.current_monitor().unwrap()),
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)));
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}
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bevy_window::WindowMode::SizedFullscreen => window.set_fullscreen(Some(
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winit::window::Fullscreen::Exclusive(get_fitting_videomode(
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&window.current_monitor().unwrap(),
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width,
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height,
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)),
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)),
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bevy_window::WindowMode::Windowed => window.set_fullscreen(None),
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}
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}
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bevy_window::WindowCommand::SetTitle { title } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_title(&title);
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}
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bevy_window::WindowCommand::SetScaleFactor { scale_factor } => {
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window_dpi_changed_events.send(WindowScaleFactorChanged { id, scale_factor });
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}
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bevy_window::WindowCommand::SetResolution {
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logical_resolution:
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Vec2 {
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x: width,
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y: height,
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},
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scale_factor,
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} => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_inner_size(
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winit::dpi::LogicalSize::new(width, height)
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.to_physical::<f64>(scale_factor),
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);
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}
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bevy_window::WindowCommand::SetPresentMode { .. } => (),
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bevy_window::WindowCommand::SetResizable { resizable } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_resizable(resizable);
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}
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bevy_window::WindowCommand::SetDecorations { decorations } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_decorations(decorations);
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}
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bevy_window::WindowCommand::SetCursorIcon { icon } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_icon(converters::convert_cursor_icon(icon));
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}
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bevy_window::WindowCommand::SetCursorGrabMode { grab_mode } => {
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let window = winit_windows.get_window(id).unwrap();
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window
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.set_cursor_grab(convert_cursor_grab_mode(grab_mode))
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.unwrap_or_else(|e| error!("Unable to un/grab cursor: {}", e));
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}
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bevy_window::WindowCommand::SetCursorVisibility { visible } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_visible(visible);
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}
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bevy_window::WindowCommand::SetCursorPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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window
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.set_cursor_position(LogicalPosition::new(position.x, position.y))
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.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
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}
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bevy_window::WindowCommand::SetMaximized { maximized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_maximized(maximized);
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}
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bevy_window::WindowCommand::SetMinimized { minimized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_minimized(minimized);
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}
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bevy_window::WindowCommand::SetPosition {
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monitor_selection,
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position,
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} => {
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let window = winit_windows.get_window(id).unwrap();
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use bevy_window::MonitorSelection::*;
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let maybe_monitor = match monitor_selection {
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Current => window.current_monitor(),
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Primary => window.primary_monitor(),
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Index(i) => window.available_monitors().nth(i),
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};
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if let Some(monitor) = maybe_monitor {
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let monitor_position = DVec2::from(<(_, _)>::from(monitor.position()));
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let position = monitor_position + position.as_dvec2();
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window.set_outer_position(LogicalPosition::new(position.x, position.y));
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} else {
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warn!("Couldn't get monitor selected with: {monitor_selection:?}");
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}
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}
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bevy_window::WindowCommand::Center(monitor_selection) => {
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let window = winit_windows.get_window(id).unwrap();
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use bevy_window::MonitorSelection::*;
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let maybe_monitor = match monitor_selection {
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Current => window.current_monitor(),
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Primary => window.primary_monitor(),
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Index(i) => window.available_monitors().nth(i),
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};
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if let Some(monitor) = maybe_monitor {
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let monitor_size = monitor.size();
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let monitor_position = monitor.position().cast::<f64>();
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let window_size = window.outer_size();
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window.set_outer_position(PhysicalPosition {
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x: monitor_size.width.saturating_sub(window_size.width) as f64 / 2.
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+ monitor_position.x,
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y: monitor_size.height.saturating_sub(window_size.height) as f64 / 2.
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+ monitor_position.y,
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});
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} else {
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warn!("Couldn't get monitor selected with: {monitor_selection:?}");
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}
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}
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bevy_window::WindowCommand::SetResizeConstraints { resize_constraints } => {
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let window = winit_windows.get_window(id).unwrap();
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let constraints = resize_constraints.check_constraints();
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let min_inner_size = LogicalSize {
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width: constraints.min_width,
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height: constraints.min_height,
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};
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let max_inner_size = LogicalSize {
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width: constraints.max_width,
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height: constraints.max_height,
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};
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window.set_min_inner_size(Some(min_inner_size));
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if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
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window.set_max_inner_size(Some(max_inner_size));
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}
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}
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bevy_window::WindowCommand::Close => {
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// Since we have borrowed `windows` to iterate through them, we can't remove the window from it.
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// Add the removal requests to a queue to solve this
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removed_windows.push(id);
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// No need to run any further commands - this drops the rest of the commands, although the `bevy_window::Window` will be dropped later anyway
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break;
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}
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}
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}
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}
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if !removed_windows.is_empty() {
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for id in removed_windows {
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// Close the OS window. (The `Drop` impl actually closes the window)
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let _ = winit_windows.remove_window(id);
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// Clean up our own data structures
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windows.remove(id);
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window_close_events.send(WindowClosed { id });
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}
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}
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}
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fn run<F>(event_loop: EventLoop<()>, event_handler: F) -> !
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where
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F: 'static + FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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event_loop.run(event_handler)
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}
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// TODO: It may be worth moving this cfg into a procedural macro so that it can be referenced by
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// a single name instead of being copied around.
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// https://gist.github.com/jakerr/231dee4a138f7a5f25148ea8f39b382e seems to work.
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#[cfg(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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fn run_return<F>(event_loop: &mut EventLoop<()>, event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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use winit::platform::run_return::EventLoopExtRunReturn;
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event_loop.run_return(event_handler);
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}
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#[cfg(not(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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)))]
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fn run_return<F>(_event_loop: &mut EventLoop<()>, _event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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panic!("Run return is not supported on this platform!")
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}
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pub fn winit_runner(app: App) {
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winit_runner_with(app);
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}
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// #[cfg(any(
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// target_os = "linux",
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// target_os = "dragonfly",
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// target_os = "freebsd",
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// target_os = "netbsd",
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// target_os = "openbsd"
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// ))]
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// pub fn winit_runner_any_thread(app: App) {
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// winit_runner_with(app, EventLoop::new_any_thread());
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// }
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/// Stores state that must persist between frames.
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struct WinitPersistentState {
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/// Tracks whether or not the application is active or suspended.
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active: bool,
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/// Tracks whether or not an event has occurred this frame that would trigger an update in low
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/// power mode. Should be reset at the end of every frame.
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low_power_event: bool,
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/// Tracks whether the event loop was started this frame because of a redraw request.
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redraw_request_sent: bool,
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/// Tracks if the event loop was started this frame because of a `WaitUntil` timeout.
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timeout_reached: bool,
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last_update: Instant,
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}
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impl Default for WinitPersistentState {
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fn default() -> Self {
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Self {
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active: true,
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low_power_event: false,
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redraw_request_sent: false,
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timeout_reached: false,
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last_update: Instant::now(),
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}
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}
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}
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#[derive(Default, Resource)]
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struct WinitCreateWindowReader(ManualEventReader<CreateWindow>);
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pub fn winit_runner_with(mut app: App) {
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let mut event_loop = app
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.world
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.remove_non_send_resource::<EventLoop<()>>()
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.unwrap();
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let mut create_window_event_reader = app
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.world
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.remove_resource::<WinitCreateWindowReader>()
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.unwrap()
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.0;
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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let mut redraw_event_reader = ManualEventReader::<RequestRedraw>::default();
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let mut winit_state = WinitPersistentState::default();
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app.world
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.insert_non_send_resource(event_loop.create_proxy());
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let return_from_run = app.world.resource::<WinitSettings>().return_from_run;
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trace!("Entering winit event loop");
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let event_handler = move |event: Event<()>,
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event_loop: &EventLoopWindowTarget<()>,
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control_flow: &mut ControlFlow| {
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match event {
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event::Event::NewEvents(start) => {
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let winit_config = app.world.resource::<WinitSettings>();
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let windows = app.world.resource::<Windows>();
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let focused = windows.iter().any(|w| w.is_focused());
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// Check if either the `WaitUntil` timeout was triggered by winit, or that same
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// amount of time has elapsed since the last app update. This manual check is needed
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// because we don't know if the criteria for an app update were met until the end of
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// the frame.
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let auto_timeout_reached = matches!(start, StartCause::ResumeTimeReached { .. });
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let now = Instant::now();
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let manual_timeout_reached = match winit_config.update_mode(focused) {
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UpdateMode::Continuous => false,
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UpdateMode::Reactive { max_wait }
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| UpdateMode::ReactiveLowPower { max_wait } => {
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now.duration_since(winit_state.last_update) >= *max_wait
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}
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};
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// The low_power_event state and timeout must be reset at the start of every frame.
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winit_state.low_power_event = false;
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winit_state.timeout_reached = auto_timeout_reached || manual_timeout_reached;
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}
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event::Event::WindowEvent {
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event,
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window_id: winit_window_id,
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..
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} => {
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let world = app.world.cell();
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let winit_windows = world.non_send_resource_mut::<WinitWindows>();
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let mut windows = world.resource_mut::<Windows>();
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let window_id =
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if let Some(window_id) = winit_windows.get_window_id(winit_window_id) {
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window_id
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} else {
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warn!(
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"Skipped event for unknown winit Window Id {:?}",
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winit_window_id
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);
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return;
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};
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let Some(window) = windows.get_mut(window_id) else {
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// If we're here, this window was previously opened
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info!("Skipped event for closed window: {:?}", window_id);
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return;
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};
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winit_state.low_power_event = true;
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match event {
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WindowEvent::Resized(size) => {
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window.update_actual_size_from_backend(size.width, size.height);
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let mut resize_events = world.resource_mut::<Events<WindowResized>>();
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resize_events.send(WindowResized {
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id: window_id,
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width: window.width(),
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height: window.height(),
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});
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}
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WindowEvent::CloseRequested => {
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let mut window_close_requested_events =
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world.resource_mut::<Events<WindowCloseRequested>>();
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window_close_requested_events.send(WindowCloseRequested { id: window_id });
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}
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WindowEvent::KeyboardInput { ref input, .. } => {
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let mut keyboard_input_events =
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world.resource_mut::<Events<KeyboardInput>>();
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keyboard_input_events.send(converters::convert_keyboard_input(input));
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}
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WindowEvent::CursorMoved { position, .. } => {
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let mut cursor_moved_events = world.resource_mut::<Events<CursorMoved>>();
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let physical_position = DVec2::new(position.x, position.y);
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window
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.update_cursor_physical_position_from_backend(Some(physical_position));
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cursor_moved_events.send(CursorMoved {
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id: window_id,
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position: (physical_position / window.scale_factor()).as_vec2(),
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});
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}
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WindowEvent::CursorEntered { .. } => {
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let mut cursor_entered_events =
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world.resource_mut::<Events<CursorEntered>>();
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cursor_entered_events.send(CursorEntered { id: window_id });
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}
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WindowEvent::CursorLeft { .. } => {
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let mut cursor_left_events = world.resource_mut::<Events<CursorLeft>>();
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window.update_cursor_physical_position_from_backend(None);
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cursor_left_events.send(CursorLeft { id: window_id });
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let mut mouse_button_input_events =
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world.resource_mut::<Events<MouseButtonInput>>();
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mouse_button_input_events.send(MouseButtonInput {
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button: converters::convert_mouse_button(button),
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state: converters::convert_element_state(state),
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});
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}
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WindowEvent::MouseWheel { delta, .. } => match delta {
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event::MouseScrollDelta::LineDelta(x, y) => {
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let mut mouse_wheel_input_events =
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world.resource_mut::<Events<MouseWheel>>();
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mouse_wheel_input_events.send(MouseWheel {
|
|
unit: MouseScrollUnit::Line,
|
|
x,
|
|
y,
|
|
});
|
|
}
|
|
event::MouseScrollDelta::PixelDelta(p) => {
|
|
let mut mouse_wheel_input_events =
|
|
world.resource_mut::<Events<MouseWheel>>();
|
|
mouse_wheel_input_events.send(MouseWheel {
|
|
unit: MouseScrollUnit::Pixel,
|
|
x: p.x as f32,
|
|
y: p.y as f32,
|
|
});
|
|
}
|
|
},
|
|
WindowEvent::Touch(touch) => {
|
|
let mut touch_input_events = world.resource_mut::<Events<TouchInput>>();
|
|
|
|
let mut location = touch.location.to_logical(window.scale_factor());
|
|
|
|
// On a mobile window, the start is from the top while on PC/Linux/OSX from
|
|
// bottom
|
|
if cfg!(target_os = "android") || cfg!(target_os = "ios") {
|
|
let window_height = windows.primary().height();
|
|
location.y = window_height - location.y;
|
|
}
|
|
touch_input_events.send(converters::convert_touch_input(touch, location));
|
|
}
|
|
WindowEvent::ReceivedCharacter(c) => {
|
|
let mut char_input_events =
|
|
world.resource_mut::<Events<ReceivedCharacter>>();
|
|
|
|
char_input_events.send(ReceivedCharacter {
|
|
id: window_id,
|
|
char: c,
|
|
});
|
|
}
|
|
WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
new_inner_size,
|
|
} => {
|
|
let mut backend_scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowBackendScaleFactorChanged>>();
|
|
backend_scale_factor_change_events.send(WindowBackendScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
let prior_factor = window.scale_factor();
|
|
window.update_scale_factor_from_backend(scale_factor);
|
|
let new_factor = window.scale_factor();
|
|
if let Some(forced_factor) = window.scale_factor_override() {
|
|
// If there is a scale factor override, then force that to be used
|
|
// Otherwise, use the OS suggested size
|
|
// We have already told the OS about our resize constraints, so
|
|
// the new_inner_size should take those into account
|
|
*new_inner_size = winit::dpi::LogicalSize::new(
|
|
window.requested_width(),
|
|
window.requested_height(),
|
|
)
|
|
.to_physical::<u32>(forced_factor);
|
|
} else if approx::relative_ne!(new_factor, prior_factor) {
|
|
let mut scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowScaleFactorChanged>>();
|
|
|
|
scale_factor_change_events.send(WindowScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
}
|
|
|
|
let new_logical_width = new_inner_size.width as f64 / new_factor;
|
|
let new_logical_height = new_inner_size.height as f64 / new_factor;
|
|
if approx::relative_ne!(window.width() as f64, new_logical_width)
|
|
|| approx::relative_ne!(window.height() as f64, new_logical_height)
|
|
{
|
|
let mut resize_events = world.resource_mut::<Events<WindowResized>>();
|
|
resize_events.send(WindowResized {
|
|
id: window_id,
|
|
width: new_logical_width as f32,
|
|
height: new_logical_height as f32,
|
|
});
|
|
}
|
|
window.update_actual_size_from_backend(
|
|
new_inner_size.width,
|
|
new_inner_size.height,
|
|
);
|
|
}
|
|
WindowEvent::Focused(focused) => {
|
|
window.update_focused_status_from_backend(focused);
|
|
let mut focused_events = world.resource_mut::<Events<WindowFocused>>();
|
|
focused_events.send(WindowFocused {
|
|
id: window_id,
|
|
focused,
|
|
});
|
|
}
|
|
WindowEvent::DroppedFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::DroppedFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFileCancelled => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFileCancelled { id: window_id });
|
|
}
|
|
WindowEvent::Moved(position) => {
|
|
let position = ivec2(position.x, position.y);
|
|
window.update_actual_position_from_backend(position);
|
|
let mut events = world.resource_mut::<Events<WindowMoved>>();
|
|
events.send(WindowMoved {
|
|
id: window_id,
|
|
position,
|
|
});
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
event::Event::DeviceEvent {
|
|
event: DeviceEvent::MouseMotion { delta: (x, y) },
|
|
..
|
|
} => {
|
|
let mut mouse_motion_events = app.world.resource_mut::<Events<MouseMotion>>();
|
|
mouse_motion_events.send(MouseMotion {
|
|
delta: DVec2 { x, y }.as_vec2(),
|
|
});
|
|
}
|
|
event::Event::Suspended => {
|
|
winit_state.active = false;
|
|
}
|
|
event::Event::Resumed => {
|
|
winit_state.active = true;
|
|
}
|
|
event::Event::MainEventsCleared => {
|
|
handle_create_window_events(
|
|
&mut app.world,
|
|
event_loop,
|
|
&mut create_window_event_reader,
|
|
);
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let update = if winit_state.active {
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
match winit_config.update_mode(focused) {
|
|
UpdateMode::Continuous | UpdateMode::Reactive { .. } => true,
|
|
UpdateMode::ReactiveLowPower { .. } => {
|
|
winit_state.low_power_event
|
|
|| winit_state.redraw_request_sent
|
|
|| winit_state.timeout_reached
|
|
}
|
|
}
|
|
} else {
|
|
false
|
|
};
|
|
if update {
|
|
winit_state.last_update = Instant::now();
|
|
app.update();
|
|
}
|
|
}
|
|
Event::RedrawEventsCleared => {
|
|
{
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
let now = Instant::now();
|
|
use UpdateMode::*;
|
|
*control_flow = match winit_config.update_mode(focused) {
|
|
Continuous => ControlFlow::Poll,
|
|
Reactive { max_wait } | ReactiveLowPower { max_wait } => {
|
|
if let Some(instant) = now.checked_add(*max_wait) {
|
|
ControlFlow::WaitUntil(instant)
|
|
} else {
|
|
ControlFlow::Wait
|
|
}
|
|
}
|
|
};
|
|
}
|
|
// This block needs to run after `app.update()` in `MainEventsCleared`. Otherwise,
|
|
// we won't be able to see redraw requests until the next event, defeating the
|
|
// purpose of a redraw request!
|
|
let mut redraw = false;
|
|
if let Some(app_redraw_events) = app.world.get_resource::<Events<RequestRedraw>>() {
|
|
if redraw_event_reader.iter(app_redraw_events).last().is_some() {
|
|
*control_flow = ControlFlow::Poll;
|
|
redraw = true;
|
|
}
|
|
}
|
|
if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
|
|
if app_exit_event_reader.iter(app_exit_events).last().is_some() {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
}
|
|
winit_state.redraw_request_sent = redraw;
|
|
}
|
|
_ => (),
|
|
}
|
|
};
|
|
|
|
if return_from_run {
|
|
run_return(&mut event_loop, event_handler);
|
|
} else {
|
|
run(event_loop, event_handler);
|
|
}
|
|
}
|
|
|
|
fn handle_create_window_events(
|
|
world: &mut World,
|
|
event_loop: &EventLoopWindowTarget<()>,
|
|
create_window_event_reader: &mut ManualEventReader<CreateWindow>,
|
|
) {
|
|
let world = world.cell();
|
|
let mut winit_windows = world.non_send_resource_mut::<WinitWindows>();
|
|
let mut windows = world.resource_mut::<Windows>();
|
|
let create_window_events = world.resource::<Events<CreateWindow>>();
|
|
let mut window_created_events = world.resource_mut::<Events<WindowCreated>>();
|
|
#[cfg(not(any(target_os = "windows", target_feature = "x11")))]
|
|
let mut window_resized_events = world.resource_mut::<Events<WindowResized>>();
|
|
for create_window_event in create_window_event_reader.iter(&create_window_events) {
|
|
let window = winit_windows.create_window(
|
|
event_loop,
|
|
create_window_event.id,
|
|
&create_window_event.descriptor,
|
|
);
|
|
// This event is already sent on windows, x11, and xwayland.
|
|
// TODO: we aren't yet sure about native wayland, so we might be able to exclude it,
|
|
// but sending a duplicate event isn't problematic, as windows already does this.
|
|
#[cfg(not(any(target_os = "windows", target_feature = "x11")))]
|
|
window_resized_events.send(WindowResized {
|
|
id: create_window_event.id,
|
|
width: window.width(),
|
|
height: window.height(),
|
|
});
|
|
windows.add(window);
|
|
window_created_events.send(WindowCreated {
|
|
id: create_window_event.id,
|
|
});
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
let channel = world.resource_mut::<web_resize::CanvasParentResizeEventChannel>();
|
|
if create_window_event.descriptor.fit_canvas_to_parent {
|
|
let selector = if let Some(selector) = &create_window_event.descriptor.canvas {
|
|
selector
|
|
} else {
|
|
web_resize::WINIT_CANVAS_SELECTOR
|
|
};
|
|
channel.listen_to_selector(create_window_event.id, selector);
|
|
}
|
|
}
|
|
}
|
|
}
|