mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
b6a647cc01
Adds a `default()` shorthand for `Default::default()` ... because life is too short to constantly type `Default::default()`. ```rust use bevy::prelude::*; #[derive(Default)] struct Foo { bar: usize, baz: usize, } // Normally you would do this: let foo = Foo { bar: 10, ..Default::default() }; // But now you can do this: let foo = Foo { bar: 10, ..default() }; ``` The examples have been adapted to use `..default()`. I've left internal crates as-is for now because they don't pull in the bevy prelude, and the ergonomics of each case should be considered individually.
55 lines
1.7 KiB
Rust
55 lines
1.7 KiB
Rust
use bevy::{
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pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
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prelude::*,
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render::{render_resource::WgpuFeatures, settings::WgpuSettings},
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};
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fn main() {
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App::new()
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(WgpuSettings {
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features: WgpuFeatures::POLYGON_MODE_LINE,
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..default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(WireframePlugin)
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.add_startup_system(setup)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut wireframe_config: ResMut<WireframeConfig>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// To draw the wireframe on all entities, set this to 'true'
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wireframe_config.global = false;
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// plane
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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// cube
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commands
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.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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})
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// This enables wireframe drawing on this entity
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.insert(Wireframe);
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// light
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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}
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