bevy/crates/bevy_animation
vero 4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00
..
derive Add Support for Triggering Events via AnimationEvents (#15538) 2024-10-06 10:03:05 +00:00
src Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
Cargo.toml Add Support for Triggering Events via AnimationEvents (#15538) 2024-10-06 10:03:05 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Animation

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