bevy/examples/window
IceSentry 49bbbe01d5
User controlled window visibility (#9355)
# Objective

- When spawning a window, it will be white until the GPU is ready to
draw the app. To avoid this, we can make the window invisible and then
make it visible once the gpu is ready. Unfortunately, the visible flag
is not available to users.

## Solution

- Let users change the visible flag

## Notes

This is only user controlled. It would be nice if it was done
automatically by bevy instead but I want to keep this PR simple.
2023-08-20 22:42:07 +00:00
..
clear_color.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
low_power.rs Improve bevy_winit documentation (#7609) 2023-07-31 21:41:59 +00:00
multiple_windows.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
scale_factor_override.rs Flatten UI Style properties that use Size + remove Size (#8548) 2023-05-16 01:36:32 +00:00
screenshot.rs Screenshots in wasm (#8455) 2023-04-28 19:37:11 +00:00
transparent_window.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
window_resizing.rs fix new clippy lints before they reach stable (#8700) 2023-05-29 07:23:50 +00:00
window_settings.rs User controlled window visibility (#9355) 2023-08-20 22:42:07 +00:00