mirror of
https://github.com/bevyengine/bevy
synced 2024-12-19 09:33:06 +00:00
40640fdf42
# Objective Fixes #15940 ## Solution Remove the `pub use` and fix the compile errors. Make `bevy_image` available as `bevy::image`. ## Testing Feature Frenzy would be good here! Maybe I'll learn how to use it if I have some time this weekend, or maybe a reviewer can use it. ## Migration Guide Use `bevy_image` instead of `bevy_render::texture` items. --------- Co-authored-by: chompaa <antony.m.3012@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
176 lines
5 KiB
Rust
176 lines
5 KiB
Rust
//! Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats
|
|
|
|
#[path = "../helpers/camera_controller.rs"]
|
|
mod camera_controller;
|
|
|
|
use bevy::{
|
|
core_pipeline::Skybox,
|
|
image::CompressedImageFormats,
|
|
prelude::*,
|
|
render::{
|
|
render_resource::{TextureViewDescriptor, TextureViewDimension},
|
|
renderer::RenderDevice,
|
|
},
|
|
};
|
|
use camera_controller::{CameraController, CameraControllerPlugin};
|
|
use std::f32::consts::PI;
|
|
|
|
const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
|
|
(
|
|
"textures/Ryfjallet_cubemap.png",
|
|
CompressedImageFormats::NONE,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_astc4x4.ktx2",
|
|
CompressedImageFormats::ASTC_LDR,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_bc7.ktx2",
|
|
CompressedImageFormats::BC,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_etc2.ktx2",
|
|
CompressedImageFormats::ETC2,
|
|
),
|
|
];
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugins(CameraControllerPlugin)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
cycle_cubemap_asset,
|
|
asset_loaded.after(cycle_cubemap_asset),
|
|
animate_light_direction,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct Cubemap {
|
|
is_loaded: bool,
|
|
index: usize,
|
|
image_handle: Handle<Image>,
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// directional 'sun' light
|
|
commands.spawn((
|
|
DirectionalLight {
|
|
illuminance: 32000.0,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(0.0, 2.0, 0.0).with_rotation(Quat::from_rotation_x(-PI / 4.)),
|
|
));
|
|
|
|
let skybox_handle = asset_server.load(CUBEMAPS[0].0);
|
|
// camera
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
CameraController::default(),
|
|
Skybox {
|
|
image: skybox_handle.clone(),
|
|
brightness: 1000.0,
|
|
..default()
|
|
},
|
|
));
|
|
|
|
// ambient light
|
|
// NOTE: The ambient light is used to scale how bright the environment map is so with a bright
|
|
// environment map, use an appropriate color and brightness to match
|
|
commands.insert_resource(AmbientLight {
|
|
color: Color::srgb_u8(210, 220, 240),
|
|
brightness: 1.0,
|
|
});
|
|
|
|
commands.insert_resource(Cubemap {
|
|
is_loaded: false,
|
|
index: 0,
|
|
image_handle: skybox_handle,
|
|
});
|
|
}
|
|
|
|
const CUBEMAP_SWAP_DELAY: f32 = 3.0;
|
|
|
|
fn cycle_cubemap_asset(
|
|
time: Res<Time>,
|
|
mut next_swap: Local<f32>,
|
|
mut cubemap: ResMut<Cubemap>,
|
|
asset_server: Res<AssetServer>,
|
|
render_device: Res<RenderDevice>,
|
|
) {
|
|
let now = time.elapsed_secs();
|
|
if *next_swap == 0.0 {
|
|
*next_swap = now + CUBEMAP_SWAP_DELAY;
|
|
return;
|
|
} else if now < *next_swap {
|
|
return;
|
|
}
|
|
*next_swap += CUBEMAP_SWAP_DELAY;
|
|
|
|
let supported_compressed_formats =
|
|
CompressedImageFormats::from_features(render_device.features());
|
|
|
|
let mut new_index = cubemap.index;
|
|
for _ in 0..CUBEMAPS.len() {
|
|
new_index = (new_index + 1) % CUBEMAPS.len();
|
|
if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
|
|
break;
|
|
}
|
|
info!(
|
|
"Skipping format which is not supported by current hardware: {:?}",
|
|
CUBEMAPS[new_index]
|
|
);
|
|
}
|
|
|
|
// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
|
|
// is missing
|
|
if new_index == cubemap.index {
|
|
return;
|
|
}
|
|
|
|
cubemap.index = new_index;
|
|
cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
|
|
cubemap.is_loaded = false;
|
|
}
|
|
|
|
fn asset_loaded(
|
|
asset_server: Res<AssetServer>,
|
|
mut images: ResMut<Assets<Image>>,
|
|
mut cubemap: ResMut<Cubemap>,
|
|
mut skyboxes: Query<&mut Skybox>,
|
|
) {
|
|
if !cubemap.is_loaded && asset_server.load_state(&cubemap.image_handle).is_loaded() {
|
|
info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
|
|
let image = images.get_mut(&cubemap.image_handle).unwrap();
|
|
// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
|
|
// so they appear as one texture. The following code reconfigures the texture as necessary.
|
|
if image.texture_descriptor.array_layer_count() == 1 {
|
|
image.reinterpret_stacked_2d_as_array(image.height() / image.width());
|
|
image.texture_view_descriptor = Some(TextureViewDescriptor {
|
|
dimension: Some(TextureViewDimension::Cube),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
for mut skybox in &mut skyboxes {
|
|
skybox.image = cubemap.image_handle.clone();
|
|
}
|
|
|
|
cubemap.is_loaded = true;
|
|
}
|
|
}
|
|
|
|
fn animate_light_direction(
|
|
time: Res<Time>,
|
|
mut query: Query<&mut Transform, With<DirectionalLight>>,
|
|
) {
|
|
for mut transform in &mut query {
|
|
transform.rotate_y(time.delta_secs() * 0.5);
|
|
}
|
|
}
|