mirror of
https://github.com/bevyengine/bevy
synced 2025-01-11 20:59:04 +00:00
a6adced9ed
# Objective - Remove `derive_more`'s error derivation and replace it with `thiserror` ## Solution - Added `derive_more`'s `error` feature to `deny.toml` to prevent it sneaking back in. - Reverted to `thiserror` error derivation ## Notes Merge conflicts were too numerous to revert the individual changes, so this reversion was done manually. Please scrutinise carefully during review.
360 lines
15 KiB
Rust
360 lines
15 KiB
Rust
use crate::{
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io::{
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AssetReaderError, AssetWriterError, MissingAssetWriterError,
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MissingProcessedAssetReaderError, MissingProcessedAssetWriterError, SliceReader, Writer,
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},
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meta::{AssetAction, AssetMeta, AssetMetaDyn, ProcessDependencyInfo, ProcessedInfo, Settings},
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processor::AssetProcessor,
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saver::{AssetSaver, SavedAsset},
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transformer::{AssetTransformer, IdentityAssetTransformer, TransformedAsset},
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AssetLoadError, AssetLoader, AssetPath, DeserializeMetaError, ErasedLoadedAsset,
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MissingAssetLoaderForExtensionError, MissingAssetLoaderForTypeNameError,
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};
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use bevy_utils::{BoxedFuture, ConditionalSendFuture};
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use core::marker::PhantomData;
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use serde::{Deserialize, Serialize};
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use thiserror::Error;
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/// Asset "processor" logic that reads input asset bytes (stored on [`ProcessContext`]), processes the value in some way,
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/// and then writes the final processed bytes with [`Writer`]. The resulting bytes must be loadable with the given [`Process::OutputLoader`].
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///
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/// This is a "low level", maximally flexible interface. Most use cases are better served by the [`LoadTransformAndSave`] implementation
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/// of [`Process`].
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pub trait Process: Send + Sync + Sized + 'static {
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/// The configuration / settings used to process the asset. This will be stored in the [`AssetMeta`] and is user-configurable per-asset.
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type Settings: Settings + Default + Serialize + for<'a> Deserialize<'a>;
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/// The [`AssetLoader`] that will be used to load the final processed asset.
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type OutputLoader: AssetLoader;
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/// Processes the asset stored on `context` in some way using the settings stored on `meta`. The results are written to `writer`. The
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/// final written processed asset is loadable using [`Process::OutputLoader`]. This load will use the returned [`AssetLoader::Settings`].
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fn process(
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&self,
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context: &mut ProcessContext,
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meta: AssetMeta<(), Self>,
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writer: &mut Writer,
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) -> impl ConditionalSendFuture<
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Output = Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError>,
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>;
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}
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/// A flexible [`Process`] implementation that loads the source [`Asset`] using the `L` [`AssetLoader`], then transforms
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/// the `L` asset into an `S` [`AssetSaver`] asset using the `T` [`AssetTransformer`], and lastly saves the asset using the `S` [`AssetSaver`].
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///
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/// When creating custom processors, it is generally recommended to use the [`LoadTransformAndSave`] [`Process`] implementation,
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/// as it encourages you to separate your code into an [`AssetLoader`] capable of loading assets without processing enabled,
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/// an [`AssetTransformer`] capable of converting from an `L` asset to an `S` asset, and
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/// an [`AssetSaver`] that allows you save any `S` asset. However you can
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/// also implement [`Process`] directly if [`LoadTransformAndSave`] feels limiting or unnecessary.
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///
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/// If your [`Process`] does not need to transform the [`Asset`], you can use [`IdentityAssetTransformer`] as `T`.
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/// This will directly return the input [`Asset`], allowing your [`Process`] to directly load and then save an [`Asset`].
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/// However, this pattern should only be used for cases such as file format conversion.
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/// Otherwise, consider refactoring your [`AssetLoader`] and [`AssetSaver`] to isolate the transformation step into an explicit [`AssetTransformer`].
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///
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/// This uses [`LoadTransformAndSaveSettings`] to configure the processor.
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///
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/// [`Asset`]: crate::Asset
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pub struct LoadTransformAndSave<
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L: AssetLoader,
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T: AssetTransformer<AssetInput = L::Asset>,
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S: AssetSaver<Asset = T::AssetOutput>,
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> {
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transformer: T,
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saver: S,
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marker: PhantomData<fn() -> L>,
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}
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impl<L: AssetLoader, S: AssetSaver<Asset = L::Asset>> From<S>
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for LoadTransformAndSave<L, IdentityAssetTransformer<L::Asset>, S>
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{
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fn from(value: S) -> Self {
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LoadTransformAndSave {
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transformer: IdentityAssetTransformer::new(),
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saver: value,
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marker: PhantomData,
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}
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}
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}
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/// Settings for the [`LoadTransformAndSave`] [`Process::Settings`] implementation.
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///
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/// `LoaderSettings` corresponds to [`AssetLoader::Settings`], `TransformerSettings` corresponds to [`AssetTransformer::Settings`],
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/// and `SaverSettings` corresponds to [`AssetSaver::Settings`].
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#[derive(Serialize, Deserialize, Default)]
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pub struct LoadTransformAndSaveSettings<LoaderSettings, TransformerSettings, SaverSettings> {
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/// The [`AssetLoader::Settings`] for [`LoadTransformAndSave`].
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pub loader_settings: LoaderSettings,
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/// The [`AssetTransformer::Settings`] for [`LoadTransformAndSave`].
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pub transformer_settings: TransformerSettings,
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/// The [`AssetSaver::Settings`] for [`LoadTransformAndSave`].
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pub saver_settings: SaverSettings,
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}
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impl<
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L: AssetLoader,
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T: AssetTransformer<AssetInput = L::Asset>,
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S: AssetSaver<Asset = T::AssetOutput>,
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> LoadTransformAndSave<L, T, S>
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{
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pub fn new(transformer: T, saver: S) -> Self {
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LoadTransformAndSave {
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transformer,
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saver,
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marker: PhantomData,
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}
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}
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}
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/// A flexible [`Process`] implementation that loads the source [`Asset`] using the `L` [`AssetLoader`], then
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/// saves that `L` asset using the `S` [`AssetSaver`].
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///
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/// This is a specialized use case of [`LoadTransformAndSave`] and is useful where there is no asset manipulation
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/// such as when compressing assets.
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///
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/// This uses [`LoadAndSaveSettings`] to configure the processor.
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///
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/// [`Asset`]: crate::Asset
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#[deprecated = "Use `LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>` instead"]
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pub type LoadAndSave<L, S> =
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LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>;
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/// Settings for the [`LoadAndSave`] [`Process::Settings`] implementation.
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///
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/// `LoaderSettings` corresponds to [`AssetLoader::Settings`] and `SaverSettings` corresponds to [`AssetSaver::Settings`].
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#[deprecated = "Use `LoadTransformAndSaveSettings<LoaderSettings, (), SaverSettings>` instead"]
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pub type LoadAndSaveSettings<LoaderSettings, SaverSettings> =
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LoadTransformAndSaveSettings<LoaderSettings, (), SaverSettings>;
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/// An error that is encountered during [`Process::process`].
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#[derive(Error, Debug)]
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pub enum ProcessError {
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#[error(transparent)]
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MissingAssetLoaderForExtension(#[from] MissingAssetLoaderForExtensionError),
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#[error(transparent)]
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MissingAssetLoaderForTypeName(#[from] MissingAssetLoaderForTypeNameError),
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#[error("The processor '{0}' does not exist")]
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#[from(ignore)]
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MissingProcessor(String),
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#[error("Encountered an AssetReader error for '{path}': {err}")]
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#[from(ignore)]
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AssetReaderError {
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path: AssetPath<'static>,
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err: AssetReaderError,
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},
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#[error("Encountered an AssetWriter error for '{path}': {err}")]
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#[from(ignore)]
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AssetWriterError {
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path: AssetPath<'static>,
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err: AssetWriterError,
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},
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#[error(transparent)]
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MissingAssetWriterError(#[from] MissingAssetWriterError),
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#[error(transparent)]
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MissingProcessedAssetReaderError(#[from] MissingProcessedAssetReaderError),
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#[error(transparent)]
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MissingProcessedAssetWriterError(#[from] MissingProcessedAssetWriterError),
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#[error("Failed to read asset metadata for {path}: {err}")]
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#[from(ignore)]
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ReadAssetMetaError {
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path: AssetPath<'static>,
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err: AssetReaderError,
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},
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#[error(transparent)]
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DeserializeMetaError(#[from] DeserializeMetaError),
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#[error(transparent)]
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AssetLoadError(#[from] AssetLoadError),
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#[error("The wrong meta type was passed into a processor. This is probably an internal implementation error.")]
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WrongMetaType,
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#[error("Encountered an error while saving the asset: {0}")]
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#[from(ignore)]
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AssetSaveError(Box<dyn core::error::Error + Send + Sync + 'static>),
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#[error("Encountered an error while transforming the asset: {0}")]
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#[from(ignore)]
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AssetTransformError(Box<dyn core::error::Error + Send + Sync + 'static>),
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#[error("Assets without extensions are not supported.")]
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ExtensionRequired,
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}
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impl<Loader, Transformer, Saver> Process for LoadTransformAndSave<Loader, Transformer, Saver>
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where
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Loader: AssetLoader,
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Transformer: AssetTransformer<AssetInput = Loader::Asset>,
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Saver: AssetSaver<Asset = Transformer::AssetOutput>,
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{
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type Settings =
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LoadTransformAndSaveSettings<Loader::Settings, Transformer::Settings, Saver::Settings>;
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type OutputLoader = Saver::OutputLoader;
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async fn process(
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&self,
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context: &mut ProcessContext<'_>,
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meta: AssetMeta<(), Self>,
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writer: &mut Writer,
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) -> Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError> {
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let AssetAction::Process { settings, .. } = meta.asset else {
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return Err(ProcessError::WrongMetaType);
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};
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let loader_meta = AssetMeta::<Loader, ()>::new(AssetAction::Load {
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loader: core::any::type_name::<Loader>().to_string(),
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settings: settings.loader_settings,
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});
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let pre_transformed_asset = TransformedAsset::<Loader::Asset>::from_loaded(
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context.load_source_asset(loader_meta).await?,
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)
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.unwrap();
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let post_transformed_asset = self
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.transformer
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.transform(pre_transformed_asset, &settings.transformer_settings)
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.await
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.map_err(|err| ProcessError::AssetTransformError(err.into()))?;
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let saved_asset =
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SavedAsset::<Transformer::AssetOutput>::from_transformed(&post_transformed_asset);
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let output_settings = self
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.saver
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.save(writer, saved_asset, &settings.saver_settings)
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.await
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.map_err(|error| ProcessError::AssetSaveError(error.into()))?;
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Ok(output_settings)
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}
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}
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/// A type-erased variant of [`Process`] that enables interacting with processor implementations without knowing
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/// their type.
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pub trait ErasedProcessor: Send + Sync {
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/// Type-erased variant of [`Process::process`].
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: Box<dyn AssetMetaDyn>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>>;
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/// Deserialized `meta` as type-erased [`AssetMeta`], operating under the assumption that it matches the meta
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/// for the underlying [`Process`] impl.
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fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>;
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/// Returns the default type-erased [`AssetMeta`] for the underlying [`Process`] impl.
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fn default_meta(&self) -> Box<dyn AssetMetaDyn>;
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}
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impl<P: Process> ErasedProcessor for P {
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: Box<dyn AssetMetaDyn>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>> {
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Box::pin(async move {
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let meta = meta
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.downcast::<AssetMeta<(), P>>()
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.map_err(|_e| ProcessError::WrongMetaType)?;
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let loader_settings = <P as Process>::process(self, context, *meta, writer).await?;
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let output_meta: Box<dyn AssetMetaDyn> =
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Box::new(AssetMeta::<P::OutputLoader, ()>::new(AssetAction::Load {
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loader: core::any::type_name::<P::OutputLoader>().to_string(),
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settings: loader_settings,
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}));
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Ok(output_meta)
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})
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}
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fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError> {
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let meta: AssetMeta<(), P> = ron::de::from_bytes(meta)?;
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Ok(Box::new(meta))
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}
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fn default_meta(&self) -> Box<dyn AssetMetaDyn> {
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Box::new(AssetMeta::<(), P>::new(AssetAction::Process {
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processor: core::any::type_name::<P>().to_string(),
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settings: P::Settings::default(),
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}))
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}
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}
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/// Provides scoped data access to the [`AssetProcessor`].
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/// This must only expose processor data that is represented in the asset's hash.
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pub struct ProcessContext<'a> {
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/// The "new" processed info for the final processed asset. It is [`ProcessContext`]'s
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/// job to populate `process_dependencies` with any asset dependencies used to process
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/// this asset (ex: loading an asset value from the [`AssetServer`] of the [`AssetProcessor`])
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///
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/// DO NOT CHANGE ANY VALUES HERE OTHER THAN APPENDING TO `process_dependencies`
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///
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/// Do not expose this publicly as it would be too easily to invalidate state.
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///
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/// [`AssetServer`]: crate::server::AssetServer
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pub(crate) new_processed_info: &'a mut ProcessedInfo,
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/// This exists to expose access to asset values (via the [`AssetServer`]).
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///
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/// ANY ASSET VALUE THAT IS ACCESSED SHOULD BE ADDED TO `new_processed_info.process_dependencies`
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///
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/// Do not expose this publicly as it would be too easily to invalidate state by forgetting to update
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/// `process_dependencies`.
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///
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/// [`AssetServer`]: crate::server::AssetServer
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processor: &'a AssetProcessor,
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path: &'a AssetPath<'static>,
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asset_bytes: &'a [u8],
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}
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impl<'a> ProcessContext<'a> {
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pub(crate) fn new(
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processor: &'a AssetProcessor,
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path: &'a AssetPath<'static>,
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asset_bytes: &'a [u8],
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new_processed_info: &'a mut ProcessedInfo,
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) -> Self {
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Self {
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processor,
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path,
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asset_bytes,
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new_processed_info,
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}
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}
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/// Load the source asset using the `L` [`AssetLoader`] and the passed in `meta` config.
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/// This will take the "load dependencies" (asset values used when loading with `L`]) and
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/// register them as "process dependencies" because they are asset values required to process the
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/// current asset.
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pub async fn load_source_asset<L: AssetLoader>(
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&mut self,
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meta: AssetMeta<L, ()>,
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) -> Result<ErasedLoadedAsset, AssetLoadError> {
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let server = &self.processor.server;
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let loader_name = core::any::type_name::<L>();
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let loader = server.get_asset_loader_with_type_name(loader_name).await?;
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let mut reader = SliceReader::new(self.asset_bytes);
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let loaded_asset = server
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.load_with_meta_loader_and_reader(
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self.path,
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Box::new(meta),
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&*loader,
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&mut reader,
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false,
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true,
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)
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.await?;
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for (path, full_hash) in &loaded_asset.loader_dependencies {
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self.new_processed_info
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.process_dependencies
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.push(ProcessDependencyInfo {
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full_hash: *full_hash,
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path: path.to_owned(),
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});
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}
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Ok(loaded_asset)
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}
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/// The path of the asset being processed.
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#[inline]
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pub fn path(&self) -> &AssetPath<'static> {
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self.path
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}
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/// The source bytes of the asset being processed.
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#[inline]
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pub fn asset_bytes(&self) -> &[u8] {
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self.asset_bytes
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}
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}
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