mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
48b3118fdd
# Objective Fix the examples many_buttons and many_glyphs not working on the WebGPU examples page. Currently they both fail with the follow error: ``` panicked at 'Only FIFO/Auto* is supported on web', ..../wgpu-0.16.0/src/backend/web.rs:1162:13 ``` ## Solution Change `present_mode` from `PresentMode::Immediate` to `PresentMode::AutoNoVsync`. AutoNoVsync seems to be common mode used by other examples of this kind.
135 lines
3.9 KiB
Rust
135 lines
3.9 KiB
Rust
//! This example shows what happens when there is a lot of buttons on screen.
|
|
//!
|
|
//! To start the demo without text run
|
|
//! `cargo run --example many_buttons --release no-text`
|
|
//!
|
|
//| To do a full layout update each frame run
|
|
//! `cargo run --example many_buttons --release recompute-layout`
|
|
//!
|
|
//! To recompute all text each frame run
|
|
//! `cargo run --example many_buttons --release recompute-text`
|
|
|
|
use bevy::{
|
|
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
|
prelude::*,
|
|
window::{PresentMode, WindowPlugin},
|
|
};
|
|
|
|
// For a total of 110 * 110 = 12100 buttons with text
|
|
const ROW_COLUMN_COUNT: usize = 110;
|
|
const FONT_SIZE: f32 = 7.0;
|
|
|
|
/// This example shows what happens when there is a lot of buttons on screen.
|
|
fn main() {
|
|
let mut app = App::new();
|
|
|
|
app.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
primary_window: Some(Window {
|
|
present_mode: PresentMode::AutoNoVsync,
|
|
..default()
|
|
}),
|
|
..default()
|
|
}))
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
|
.add_plugin(LogDiagnosticsPlugin::default())
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, button_system);
|
|
|
|
if std::env::args().any(|arg| arg == "recompute-layout") {
|
|
app.add_systems(Update, |mut ui_scale: ResMut<UiScale>| {
|
|
ui_scale.set_changed();
|
|
});
|
|
}
|
|
|
|
if std::env::args().any(|arg| arg == "recompute-text") {
|
|
app.add_systems(Update, |mut text_query: Query<&mut Text>| {
|
|
text_query.for_each_mut(|mut text| text.set_changed());
|
|
});
|
|
}
|
|
|
|
app.run();
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct IdleColor(BackgroundColor);
|
|
|
|
fn button_system(
|
|
mut interaction_query: Query<
|
|
(&Interaction, &mut BackgroundColor, &IdleColor),
|
|
Changed<Interaction>,
|
|
>,
|
|
) {
|
|
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
|
|
if matches!(interaction, Interaction::Hovered) {
|
|
*material = Color::ORANGE_RED.into();
|
|
} else {
|
|
*material = *idle_color;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
warn!(include_str!("warning_string.txt"));
|
|
|
|
let count = ROW_COLUMN_COUNT;
|
|
let count_f = count as f32;
|
|
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
|
|
commands.spawn(Camera2dBundle::default());
|
|
commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(100.),
|
|
..default()
|
|
},
|
|
..default()
|
|
})
|
|
.with_children(|commands| {
|
|
let spawn_text = std::env::args().all(|arg| arg != "no-text");
|
|
for i in 0..count {
|
|
for j in 0..count {
|
|
let color = as_rainbow(j % i.max(1)).into();
|
|
spawn_button(commands, color, count_f, i, j, spawn_text);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
fn spawn_button(
|
|
commands: &mut ChildBuilder,
|
|
color: BackgroundColor,
|
|
total: f32,
|
|
i: usize,
|
|
j: usize,
|
|
spawn_text: bool,
|
|
) {
|
|
let width = 90.0 / total;
|
|
let mut builder = commands.spawn((
|
|
ButtonBundle {
|
|
style: Style {
|
|
width: Val::Percent(width),
|
|
height: Val::Percent(width),
|
|
bottom: Val::Percent(100.0 / total * i as f32),
|
|
left: Val::Percent(100.0 / total * j as f32),
|
|
align_items: AlignItems::Center,
|
|
position_type: PositionType::Absolute,
|
|
..default()
|
|
},
|
|
background_color: color,
|
|
..default()
|
|
},
|
|
IdleColor(color),
|
|
));
|
|
|
|
if spawn_text {
|
|
builder.with_children(|commands| {
|
|
commands.spawn(TextBundle::from_section(
|
|
format!("{i}, {j}"),
|
|
TextStyle {
|
|
font_size: FONT_SIZE,
|
|
color: Color::rgb(0.2, 0.2, 0.2),
|
|
..default()
|
|
},
|
|
));
|
|
});
|
|
}
|
|
}
|