mirror of
https://github.com/bevyengine/bevy
synced 2024-12-25 04:23:08 +00:00
2309c07e8e
# Objective
In c5742ff43e
ZIndex::Local() and
ZIndex::Global() were replaced with ZIndex() and GlobalZIndex().
A comment was likely forgotten.
## Solution
- Remove the deprecated "::Local" in the comment.
120 lines
4.8 KiB
Rust
120 lines
4.8 KiB
Rust
//! Demonstrates how to use the z-index component on UI nodes to control their relative depth
|
|
//!
|
|
//! It uses colored boxes with different z-index values to demonstrate how it can affect the order of
|
|
//! depth of nodes compared to their siblings, but also compared to the entire UI.
|
|
|
|
use bevy::{
|
|
color::palettes::basic::{BLUE, GRAY, LIME, PURPLE, RED, YELLOW},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.insert_resource(ClearColor(Color::BLACK))
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2d);
|
|
|
|
// spawn the container with default z-index.
|
|
// the default z-index value is `ZIndex(0)`.
|
|
// because this is a root UI node, using local or global values will do the same thing.
|
|
commands
|
|
.spawn(Node {
|
|
width: Val::Percent(100.),
|
|
height: Val::Percent(100.),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent
|
|
.spawn((
|
|
Node {
|
|
width: Val::Px(180.0),
|
|
height: Val::Px(100.0),
|
|
..default()
|
|
},
|
|
BackgroundColor(GRAY.into()),
|
|
))
|
|
.with_children(|parent| {
|
|
// spawn a node with default z-index.
|
|
parent.spawn((
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Px(10.0),
|
|
bottom: Val::Px(40.0),
|
|
width: Val::Px(100.0),
|
|
height: Val::Px(50.0),
|
|
..default()
|
|
},
|
|
BackgroundColor(RED.into()),
|
|
));
|
|
|
|
// spawn a node with a positive local z-index of 2.
|
|
// it will show above other nodes in the gray container.
|
|
parent.spawn((
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Px(45.0),
|
|
bottom: Val::Px(30.0),
|
|
width: Val::Px(100.),
|
|
height: Val::Px(50.),
|
|
..default()
|
|
},
|
|
ZIndex(2),
|
|
BackgroundColor(BLUE.into()),
|
|
));
|
|
|
|
// spawn a node with a negative local z-index.
|
|
// it will show under other nodes in the gray container.
|
|
parent.spawn((
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Px(70.0),
|
|
bottom: Val::Px(20.0),
|
|
width: Val::Px(100.),
|
|
height: Val::Px(75.),
|
|
..default()
|
|
},
|
|
ZIndex(-1),
|
|
BackgroundColor(LIME.into()),
|
|
));
|
|
|
|
// spawn a node with a positive global z-index of 1.
|
|
// it will show above all other nodes, because it's the highest global z-index in this example.
|
|
// by default, boxes all share the global z-index of 0 that the gray container is added to.
|
|
parent.spawn((
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Px(15.0),
|
|
bottom: Val::Px(10.0),
|
|
width: Val::Px(100.),
|
|
height: Val::Px(60.),
|
|
..default()
|
|
},
|
|
BackgroundColor(PURPLE.into()),
|
|
GlobalZIndex(1),
|
|
));
|
|
|
|
// spawn a node with a negative global z-index of -1.
|
|
// this will show under all other nodes including its parent, because it's the lowest global z-index
|
|
// in this example.
|
|
parent.spawn((
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Px(-15.0),
|
|
bottom: Val::Px(-15.0),
|
|
width: Val::Px(100.),
|
|
height: Val::Px(125.),
|
|
..default()
|
|
},
|
|
BackgroundColor(YELLOW.into()),
|
|
GlobalZIndex(-1),
|
|
));
|
|
});
|
|
});
|
|
}
|