bevy/crates
François 47a5a16d8a
audio sinks don't need their custom drop anymore (#9336)
# Objective

- Fixes #9324 
- Audio sinks used to have a custom drop implementation to detach the
sinks because it was not required to keep a reference to it
- With the new audio api, a reference is kept as a component of an
entity

## Solution

- Remove that custom drop implementation, and the option wrapping that
was required for it.
2023-08-11 21:16:12 +00:00
..
bevy_a11y Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_animation Expose animation_clip paths (#9392) 2023-08-11 21:03:36 +00:00
bevy_app Add track_caller to App::add_plugins (#9174) 2023-07-23 01:02:20 +00:00
bevy_asset Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
bevy_audio audio sinks don't need their custom drop anymore (#9336) 2023-08-11 21:16:12 +00:00
bevy_core fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_core_pipeline Extend the default render range of 2D camera (#9310) 2023-07-31 19:28:20 +00:00
bevy_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_diagnostic Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs Add replace_if_neq to DetectChangesMut (#9418) 2023-08-11 21:10:16 +00:00
bevy_ecs_compile_fail_tests Resolve clippy issues for rust 1.70.0 (#8738) 2023-06-01 21:05:05 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gizmos Clarify immediate mode in Gizmos documentation (#9183) 2023-07-31 19:14:52 +00:00
bevy_gltf Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
bevy_hierarchy Prevent setting parent as itself (#8980) 2023-08-07 23:00:48 +00:00
bevy_input Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_internal fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_log Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_macro_utils Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207) 2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_math Add glam swizzles traits to prelude (#9387) 2023-08-10 17:05:01 +00:00
bevy_mikktspace Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_pbr Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
bevy_ptr Put #[repr(transparent)] attr to bevy_ptr types (#9068) 2023-07-14 18:55:15 +00:00
bevy_reflect bevy_reflect: Opt-out attribute for TypePath (#9140) 2023-08-10 00:37:56 +00:00
bevy_reflect_compile_fail_tests fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_render Update Camera's Frustum only when its GlobalTransform or CameraProjection changed (#9092) 2023-08-10 00:06:27 +00:00
bevy_scene Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_sprite Make Anchor Copy (#9327) 2023-08-11 21:04:53 +00:00
bevy_tasks elaborate on TaskPool and bevy tasks (#8750) 2023-08-11 21:07:28 +00:00
bevy_text Improve font size related docs (#9320) 2023-08-03 07:48:11 +00:00
bevy_time Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_transform Simplify parallel iteration methods (#8854) 2023-07-23 11:09:24 +00:00
bevy_ui Change the default for the measure_func field of ContentSize to None. (#9346) 2023-08-07 23:06:40 +00:00
bevy_utils Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_window improve documentation relating to WindowPlugin and Window (#9173) 2023-07-30 15:46:16 +00:00
bevy_winit Change WinitPlugin defaults to limit game update rate when window is not visible (#7611) 2023-08-02 23:41:23 +00:00