bevy/examples/3d/ssao.rs
Benjamin Brienen 29508f065f
Fix floating point math (#15239)
# Objective

- Fixes #15236

## Solution

- Use bevy_math::ops instead of std floating point operations.

## Testing

- Did you test these changes? If so, how?
Unit tests and `cargo run -p ci -- test`

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Execute `cargo run -p ci -- test` on Windows.

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Windows

## Migration Guide

- Not a breaking change
- Projects should use bevy math where applicable

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-09-16 23:28:12 +00:00

192 lines
5.8 KiB
Rust

//! A scene showcasing screen space ambient occlusion.
use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
math::ops,
pbr::{
ScreenSpaceAmbientOcclusion, ScreenSpaceAmbientOcclusionBundle,
ScreenSpaceAmbientOcclusionQualityLevel,
},
prelude::*,
render::camera::TemporalJitter,
};
use std::f32::consts::PI;
fn main() {
App::new()
.insert_resource(AmbientLight {
brightness: 1000.,
..default()
})
.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn(Camera3dBundle {
camera: Camera {
hdr: true,
..default()
},
transform: Transform::from_xyz(-2.0, 2.0, -2.0).looking_at(Vec3::ZERO, Vec3::Y),
msaa: Msaa::Off,
..default()
})
.insert(ScreenSpaceAmbientOcclusionBundle::default())
.insert(TemporalAntiAliasBundle::default());
let material = materials.add(StandardMaterial {
base_color: Color::srgb(0.5, 0.5, 0.5),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: material.clone(),
transform: Transform::from_xyz(0.0, 0.0, 1.0),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: material.clone(),
transform: Transform::from_xyz(0.0, -1.0, 0.0),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material,
transform: Transform::from_xyz(1.0, 0.0, 0.0),
..default()
});
commands.spawn((
PbrBundle {
mesh: meshes.add(Sphere::new(0.4).mesh().uv(72, 36)),
material: materials.add(StandardMaterial {
base_color: Color::srgb(0.4, 0.4, 0.4),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
}),
..default()
},
SphereMarker,
));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_rotation(Quat::from_euler(
EulerRot::ZYX,
0.0,
PI * -0.15,
PI * -0.15,
)),
..default()
});
commands.spawn(
TextBundle::from_section("", TextStyle::default()).with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}
fn update(
camera: Query<
(
Entity,
Option<&ScreenSpaceAmbientOcclusion>,
Option<&TemporalJitter>,
),
With<Camera>,
>,
mut text: Query<&mut Text>,
mut sphere: Query<&mut Transform, With<SphereMarker>>,
mut commands: Commands,
keycode: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let mut sphere = sphere.single_mut();
sphere.translation.y = ops::sin(time.elapsed_seconds() / 1.7) * 0.7;
let (camera_entity, ssao, temporal_jitter) = camera.single();
let mut commands = commands
.entity(camera_entity)
.insert_if(
ScreenSpaceAmbientOcclusion {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Low,
},
|| keycode.just_pressed(KeyCode::Digit2),
)
.insert_if(
ScreenSpaceAmbientOcclusion {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Medium,
},
|| keycode.just_pressed(KeyCode::Digit3),
)
.insert_if(
ScreenSpaceAmbientOcclusion {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::High,
},
|| keycode.just_pressed(KeyCode::Digit4),
)
.insert_if(
ScreenSpaceAmbientOcclusion {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
},
|| keycode.just_pressed(KeyCode::Digit5),
);
if keycode.just_pressed(KeyCode::Digit1) {
commands = commands.remove::<ScreenSpaceAmbientOcclusion>();
}
if keycode.just_pressed(KeyCode::Space) {
if temporal_jitter.is_some() {
commands.remove::<TemporalJitter>();
} else {
commands.insert(TemporalJitter::default());
}
}
let mut text = text.single_mut();
let text = &mut text.sections[0].value;
text.clear();
let (o, l, m, h, u) = match ssao.map(|s| s.quality_level) {
None => ("*", "", "", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Low) => ("", "*", "", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Medium) => ("", "", "*", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::High) => ("", "", "", "*", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Ultra) => ("", "", "", "", "*"),
_ => unreachable!(),
};
text.push_str("SSAO Quality:\n");
text.push_str(&format!("(1) {o}Off{o}\n"));
text.push_str(&format!("(2) {l}Low{l}\n"));
text.push_str(&format!("(3) {m}Medium{m}\n"));
text.push_str(&format!("(4) {h}High{h}\n"));
text.push_str(&format!("(5) {u}Ultra{u}\n\n"));
text.push_str("Temporal Antialiasing:\n");
text.push_str(match temporal_jitter {
Some(_) => "(Space) Enabled",
None => "(Space) Disabled",
});
}
#[derive(Component)]
struct SphereMarker;