bevy/examples/shader
Ame :] 7541bf862c
Fix some warnings shown in nightly (#10012)
# Objective

Fix warnings:
- #[warn(clippy::needless_pass_by_ref_mut)]
- #[warn(elided_lifetimes_in_associated_constant)]

## Solution

- Remove mut
- add &'static

## Errors

```rust
warning: this argument is a mutable reference, but not used mutably
   --> crates/bevy_hierarchy/src/child_builder.rs:672:31
    |
672 |     fn assert_children(world: &mut World, parent: Entity, children: Option<&[Entity]>) {
    |                               ^^^^^^^^^^ help: consider changing to: `&World`
    |
    = note: this is cfg-gated and may require further changes
    = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#needless_pass_by_ref_mut
    = note: `#[warn(clippy::needless_pass_by_ref_mut)]` on by default
```


```rust
warning: `&` without an explicit lifetime name cannot be used here
   --> examples/shader/post_processing.rs:120:21
    |
120 |     pub const NAME: &str = "post_process";
    |                     ^
    |
    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
    = note: for more information, see issue #115010 <https://github.com/rust-lang/rust/issues/115010>
    = note: `#[warn(elided_lifetimes_in_associated_constant)]` on by default
help: use the `'static` lifetime
    |
120 |     pub const NAME: &'static str = "post_process";
    |                      +++++++


```
2023-10-05 05:41:09 +00:00
..
animate_shader.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
array_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
compute_shader_game_of_life.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
custom_vertex_attribute.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fallback_image.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
post_processing.rs Fix some warnings shown in nightly (#10012) 2023-10-05 05:41:09 +00:00
shader_defs.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_instancing.rs Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) 2023-09-27 08:28:28 +00:00
shader_material.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_glsl.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_screenspace_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_prepass.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
texture_binding_array.rs Copy on Write AssetPaths (#9729) 2023-09-09 23:15:10 +00:00