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# Objective fix bloom when used on a camera with a viewport specified ## Solution - pass viewport into the prefilter shader, and use it to read from the correct section of the original rendered screen - don't apply viewport for the intermediate bloom passes, only for the final blend output |
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.. | ||
bloom | ||
core_2d | ||
core_3d | ||
fullscreen_vertex_shader | ||
fxaa | ||
tonemapping | ||
upscaling | ||
clear_color.rs | ||
lib.rs |