mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
102 lines
3.5 KiB
Rust
102 lines
3.5 KiB
Rust
use bevy::{
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prelude::*,
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property::{ron::deserialize_dynamic_properties, PropertyTypeRegistry},
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scene::serialize_ron,
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type_registry::TypeRegistry,
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};
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use serde::{Deserialize, Serialize};
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/// This example illustrates how Properties work. Properties provide a way to dynamically interact with Rust struct fields using
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/// their names. Properties are a core part of Bevy and enable a number of interesting scenarios (like scenes). If you are
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/// familiar with "reflection" in other languages, Properties are very similar to that concept.
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fn main() {
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App::build()
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.add_default_plugins()
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// If you need to deserialize custom property types, register them like this:
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.register_property::<Test>()
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.register_property::<Nested>()
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.register_property::<CustomProperty>()
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.add_startup_system(setup.system())
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.run();
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}
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#[derive(Properties, Default)]
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pub struct Test {
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a: usize,
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custom: CustomProperty,
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nested: Nested,
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}
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#[derive(Properties, Default)]
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pub struct Nested {
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b: usize,
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}
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#[derive(Serialize, Deserialize, Default, Clone, Property)]
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pub struct CustomProperty {
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a: usize,
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}
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fn setup(type_registry: Res<TypeRegistry>) {
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let mut test = Test {
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a: 1,
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custom: CustomProperty { a: 10 },
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nested: Nested { b: 8 },
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};
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// You can set a property value like this. The type must match exactly or this will fail.
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test.set_prop_val::<usize>("a", 2);
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assert_eq!(test.a, 2);
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assert_eq!(*test.prop_val::<usize>("a").unwrap(), 2);
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// You can also set properties dynamically. set_prop accepts any type that implements Property
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let x: u32 = 3;
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test.set_prop("a", &x);
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assert_eq!(test.a, 3);
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// DynamicProperties also implements the Properties trait.
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let mut patch = DynamicProperties::map();
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patch.set::<usize>("a", 4);
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// You can "apply" Properties on top of other Properties. This will only set properties with the same name and type.
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// You can use this to "patch" your properties with new values.
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test.apply(&patch);
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assert_eq!(test.a, 4);
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// All properties can be serialized.
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// If you #[derive(Properties)] your type doesn't even need to directly implement the Serde trait!
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let registry = type_registry.property.read().unwrap();
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let ron_string = serialize_property(&test, ®istry);
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println!("{}\n", ron_string);
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// Dynamic properties can be deserialized
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let dynamic_properties = deserialize_dynamic_properties(&ron_string, ®istry).unwrap();
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let round_tripped = serialize_property(&dynamic_properties, ®istry);
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println!("{}", round_tripped);
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assert_eq!(ron_string, round_tripped);
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// This means you can patch Properties with dynamic properties deserialized from a string
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test.apply(&dynamic_properties);
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// Properties can also be sequences.
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// Sequences from std::collections (Vec, VecDeque) already implement the Properties trait
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let mut seq = vec![1u32, 2u32];
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let mut patch = DynamicProperties::seq();
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patch.push(Box::new(3u32), None);
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seq.apply(&patch);
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assert_eq!(seq[0], 3);
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let ron_string = serialize_property(&patch, ®istry);
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println!("{}\n", ron_string);
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let dynamic_properties = deserialize_dynamic_properties(&ron_string, ®istry).unwrap();
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let round_tripped = serialize_property(&dynamic_properties, ®istry);
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assert_eq!(ron_string, round_tripped);
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}
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fn serialize_property<T>(property: &T, registry: &PropertyTypeRegistry) -> String
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where
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T: Property,
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{
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serialize_ron(property.serializable(registry).borrow()).unwrap()
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}
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