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https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
128 lines
4.1 KiB
Rust
128 lines
4.1 KiB
Rust
//! This example demonstrates text wrapping and use of the `LineBreakOn` property.
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use argh::FromArgs;
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use bevy::{prelude::*, text::LineBreak, window::WindowResolution, winit::WinitSettings};
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#[derive(FromArgs, Resource)]
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/// `text_wrap_debug` demonstrates text wrapping and use of the `LineBreakOn` property
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struct Args {
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#[argh(option)]
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/// window scale factor
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scale_factor: Option<f32>,
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#[argh(option, default = "1.")]
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/// ui scale factor
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ui_scale: f32,
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}
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fn main() {
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// `from_env` panics on the web
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#[cfg(not(target_arch = "wasm32"))]
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let args: Args = argh::from_env();
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#[cfg(target_arch = "wasm32")]
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let args = Args::from_args(&[], &[]).unwrap();
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let window = if let Some(scale_factor) = args.scale_factor {
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Window {
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resolution: WindowResolution::default().with_scale_factor_override(scale_factor),
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..Default::default()
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}
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} else {
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Window::default()
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};
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(window),
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..Default::default()
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}))
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.insert_resource(WinitSettings::desktop_app())
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.insert_resource(UiScale(args.ui_scale))
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.add_systems(Startup, spawn)
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.run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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let text_font = TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 12.0,
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..default()
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};
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let root = commands
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.spawn((
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Node {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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..default()
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},
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BackgroundColor(Color::BLACK),
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))
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.id();
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for linebreak in [
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LineBreak::AnyCharacter,
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LineBreak::WordBoundary,
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LineBreak::WordOrCharacter,
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LineBreak::NoWrap,
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] {
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let row_id = commands
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.spawn(Node {
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flex_direction: FlexDirection::Row,
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justify_content: JustifyContent::SpaceAround,
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align_items: AlignItems::Center,
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width: Val::Percent(100.),
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height: Val::Percent(50.),
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..default()
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})
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.id();
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let justifications = vec![
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JustifyContent::Center,
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JustifyContent::FlexStart,
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JustifyContent::FlexEnd,
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JustifyContent::SpaceAround,
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JustifyContent::SpaceBetween,
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JustifyContent::SpaceEvenly,
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];
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for (i, justification) in justifications.into_iter().enumerate() {
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let c = 0.3 + i as f32 * 0.1;
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let column_id = commands
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.spawn((
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Node {
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justify_content: justification,
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flex_direction: FlexDirection::Column,
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width: Val::Percent(16.),
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height: Val::Percent(95.),
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overflow: Overflow::clip_x(),
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..default()
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},
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BackgroundColor(Color::srgb(0.5, c, 1.0 - c)),
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))
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.id();
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let messages = [
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format!("JustifyContent::{justification:?}"),
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format!("LineBreakOn::{linebreak:?}"),
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"Line 1\nLine 2".to_string(),
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas auctor, nunc ac faucibus fringilla.".to_string(),
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"pneumonoultramicroscopicsilicovolcanoconiosis".to_string()
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];
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for (j, message) in messages.into_iter().enumerate() {
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commands.entity(column_id).with_child((
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Text(message.clone()),
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text_font.clone(),
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TextLayout::new(JustifyText::Left, linebreak),
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BackgroundColor(Color::srgb(0.8 - j as f32 * 0.2, 0., 0.)),
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));
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}
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commands.entity(row_id).add_child(column_id);
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}
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commands.entity(root).add_child(row_id);
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}
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}
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