.. |
bevy_app
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fix clippy
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2021-07-24 16:43:37 -07:00 |
bevy_asset
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_audio
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_core
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_derive
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_diagnostic
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_dylib
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_dynamic_plugin
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_ecs
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fix clippy
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2021-07-24 16:43:37 -07:00 |
bevy_gilrs
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_gltf
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_input
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_internal
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bevy_render now uses wgpu directly
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2021-07-24 16:43:37 -07:00 |
bevy_log
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Add log crate compatibility to bevy_log
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2021-07-24 16:43:37 -07:00 |
bevy_macro_utils
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_math
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_pbr
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_reflect
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_render
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bevy_render now uses wgpu directly
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2021-07-24 16:43:37 -07:00 |
bevy_scene
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bevy_render now uses wgpu directly
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2021-07-24 16:43:37 -07:00 |
bevy_sprite
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_tasks
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Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
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2021-07-23 21:11:51 +00:00 |
bevy_text
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_transform
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Directional light and shadow (#6)
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2021-07-24 16:43:37 -07:00 |
bevy_ui
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_utils
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Port Mesh to RenderAsset, add Slab and FrameSlabMap garbage collection for Bind Groups
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2021-07-24 16:43:37 -07:00 |
bevy_wgpu
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
bevy_window
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fix clippy
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2021-07-24 16:43:37 -07:00 |
bevy_winit
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SubGraphs, Views, Shadows, and more
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2021-07-24 16:43:37 -07:00 |
crevice
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Directional light and shadow (#6)
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2021-07-24 16:43:37 -07:00 |