mirror of
https://github.com/bevyengine/bevy
synced 2025-01-08 03:08:55 +00:00
c1a4a2f6c5
# Objective - Fix the ugliness of the `config` api. - Supercedes #2440, #2463, #2491 ## Solution - Since #2398, capturing closure systems have worked. - Use those instead where we needed config before - Remove the rest of the config api. - Related: #2777
759 lines
25 KiB
Rust
759 lines
25 KiB
Rust
use crate::{
|
|
schedule::{
|
|
RunCriteriaDescriptor, RunCriteriaDescriptorCoercion, RunCriteriaLabel, ShouldRun,
|
|
SystemSet,
|
|
},
|
|
system::{In, IntoChainSystem, Local, Res, ResMut},
|
|
};
|
|
use std::{any::TypeId, fmt::Debug, hash::Hash};
|
|
use thiserror::Error;
|
|
|
|
pub trait StateData: Send + Sync + Clone + Eq + Debug + Hash + 'static {}
|
|
impl<T> StateData for T where T: Send + Sync + Clone + Eq + Debug + Hash + 'static {}
|
|
|
|
/// ### Stack based state machine
|
|
///
|
|
/// This state machine has four operations: Push, Pop, Set and Replace.
|
|
/// * Push pushes a new state to the state stack, pausing the previous state
|
|
/// * Pop removes the current state, and unpauses the last paused state
|
|
/// * Set replaces the active state with a new one
|
|
/// * Replace unwinds the state stack, and replaces the entire stack with a single new state
|
|
#[derive(Debug)]
|
|
pub struct State<T: StateData> {
|
|
transition: Option<StateTransition<T>>,
|
|
/// The current states in the stack.
|
|
///
|
|
/// There is always guaranteed to be at least one.
|
|
stack: Vec<T>,
|
|
scheduled: Option<ScheduledOperation<T>>,
|
|
end_next_loop: bool,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
enum StateTransition<T: StateData> {
|
|
PreStartup,
|
|
Startup,
|
|
// The parameter order is always (leaving, entering)
|
|
ExitingToResume(T, T),
|
|
ExitingFull(T, T),
|
|
Entering(T, T),
|
|
Resuming(T, T),
|
|
Pausing(T, T),
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
enum ScheduledOperation<T: StateData> {
|
|
Set(T),
|
|
Replace(T),
|
|
Pop,
|
|
Push(T),
|
|
}
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Hash)]
|
|
enum StateCallback {
|
|
Update,
|
|
InactiveUpdate,
|
|
InStackUpdate,
|
|
Enter,
|
|
Exit,
|
|
Pause,
|
|
Resume,
|
|
}
|
|
|
|
impl StateCallback {
|
|
fn into_label<T>(self, state: T) -> StateRunCriteriaLabel<T>
|
|
where
|
|
T: StateData,
|
|
{
|
|
StateRunCriteriaLabel(state, self)
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Hash)]
|
|
struct StateRunCriteriaLabel<T>(T, StateCallback);
|
|
impl<T> RunCriteriaLabel for StateRunCriteriaLabel<T>
|
|
where
|
|
T: StateData,
|
|
{
|
|
fn dyn_clone(&self) -> Box<dyn RunCriteriaLabel> {
|
|
Box::new(self.clone())
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Hash)]
|
|
struct DriverLabel(TypeId);
|
|
impl RunCriteriaLabel for DriverLabel {
|
|
fn dyn_clone(&self) -> Box<dyn RunCriteriaLabel> {
|
|
Box::new(self.clone())
|
|
}
|
|
}
|
|
|
|
impl DriverLabel {
|
|
fn of<T: 'static>() -> Self {
|
|
Self(TypeId::of::<T>())
|
|
}
|
|
}
|
|
|
|
impl<T> State<T>
|
|
where
|
|
T: StateData,
|
|
{
|
|
pub fn on_update(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>| {
|
|
state.stack.last().unwrap() == &pred && state.transition.is_none()
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::Update.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_inactive_update(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>, mut is_inactive: Local<bool>| match &state.transition {
|
|
Some(StateTransition::Pausing(ref relevant, _))
|
|
| Some(StateTransition::Resuming(_, ref relevant)) => {
|
|
if relevant == &pred {
|
|
*is_inactive = !*is_inactive;
|
|
}
|
|
false
|
|
}
|
|
Some(_) => false,
|
|
None => *is_inactive,
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::InactiveUpdate.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_in_stack_update(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>, mut is_in_stack: Local<bool>| match &state.transition {
|
|
Some(StateTransition::Entering(ref relevant, _))
|
|
| Some(StateTransition::ExitingToResume(_, ref relevant)) => {
|
|
if relevant == &pred {
|
|
*is_in_stack = !*is_in_stack;
|
|
}
|
|
false
|
|
}
|
|
Some(StateTransition::ExitingFull(_, ref relevant)) => {
|
|
if relevant == &pred {
|
|
*is_in_stack = !*is_in_stack;
|
|
}
|
|
false
|
|
}
|
|
Some(StateTransition::Startup) => {
|
|
if state.stack.last().unwrap() == &pred {
|
|
*is_in_stack = !*is_in_stack;
|
|
}
|
|
false
|
|
}
|
|
Some(_) => false,
|
|
None => *is_in_stack,
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::InStackUpdate.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_enter(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>| {
|
|
state
|
|
.transition
|
|
.as_ref()
|
|
.map_or(false, |transition| match transition {
|
|
StateTransition::Entering(_, entering) => entering == &pred,
|
|
StateTransition::Startup => state.stack.last().unwrap() == &pred,
|
|
_ => false,
|
|
})
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::Enter.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_exit(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>| {
|
|
state
|
|
.transition
|
|
.as_ref()
|
|
.map_or(false, |transition| match transition {
|
|
StateTransition::ExitingToResume(exiting, _)
|
|
| StateTransition::ExitingFull(exiting, _) => exiting == &pred,
|
|
_ => false,
|
|
})
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::Exit.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_pause(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>| {
|
|
state
|
|
.transition
|
|
.as_ref()
|
|
.map_or(false, |transition| match transition {
|
|
StateTransition::Pausing(pausing, _) => pausing == &pred,
|
|
_ => false,
|
|
})
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::Pause.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_resume(pred: T) -> RunCriteriaDescriptor {
|
|
let pred_clone = pred.clone();
|
|
(move |state: Res<State<T>>| {
|
|
state
|
|
.transition
|
|
.as_ref()
|
|
.map_or(false, |transition| match transition {
|
|
StateTransition::Resuming(_, resuming) => resuming == &pred,
|
|
_ => false,
|
|
})
|
|
})
|
|
.chain(should_run_adapter::<T>)
|
|
.after(DriverLabel::of::<T>())
|
|
.label_discard_if_duplicate(StateCallback::Resume.into_label(pred_clone))
|
|
}
|
|
|
|
pub fn on_update_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_update(s))
|
|
}
|
|
|
|
pub fn on_inactive_update_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_inactive_update(s))
|
|
}
|
|
|
|
pub fn on_enter_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_enter(s))
|
|
}
|
|
|
|
pub fn on_exit_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_exit(s))
|
|
}
|
|
|
|
pub fn on_pause_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_pause(s))
|
|
}
|
|
|
|
pub fn on_resume_set(s: T) -> SystemSet {
|
|
SystemSet::new().with_run_criteria(Self::on_resume(s))
|
|
}
|
|
|
|
/// Creates a driver set for the State.
|
|
///
|
|
/// Important note: this set must be inserted **before** all other state-dependant sets to work
|
|
/// properly!
|
|
pub fn get_driver() -> SystemSet {
|
|
SystemSet::default().with_run_criteria(state_cleaner::<T>.label(DriverLabel::of::<T>()))
|
|
}
|
|
|
|
pub fn new(initial: T) -> Self {
|
|
Self {
|
|
stack: vec![initial],
|
|
transition: Some(StateTransition::PreStartup),
|
|
scheduled: None,
|
|
end_next_loop: false,
|
|
}
|
|
}
|
|
|
|
/// Schedule a state change that replaces the active state with the given state.
|
|
/// This will fail if there is a scheduled operation, or if the given `state` matches the
|
|
/// current state
|
|
pub fn set(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
if self.scheduled.is_some() {
|
|
return Err(StateError::StateAlreadyQueued);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Set(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::set`], but if there is already a next state, it will be overwritten
|
|
/// instead of failing
|
|
pub fn overwrite_set(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Set(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Schedule a state change that replaces the full stack with the given state.
|
|
/// This will fail if there is a scheduled operation, or if the given `state` matches the
|
|
/// current state
|
|
pub fn replace(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
if self.scheduled.is_some() {
|
|
return Err(StateError::StateAlreadyQueued);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Replace(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::replace`], but if there is already a next state, it will be overwritten
|
|
/// instead of failing
|
|
pub fn overwrite_replace(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Replace(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::set`], but does a push operation instead of a next operation
|
|
pub fn push(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
if self.scheduled.is_some() {
|
|
return Err(StateError::StateAlreadyQueued);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Push(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::push`], but if there is already a next state, it will be overwritten
|
|
/// instead of failing
|
|
pub fn overwrite_push(&mut self, state: T) -> Result<(), StateError> {
|
|
if self.stack.last().unwrap() == &state {
|
|
return Err(StateError::AlreadyInState);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Push(state));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::set`], but does a pop operation instead of a set operation
|
|
pub fn pop(&mut self) -> Result<(), StateError> {
|
|
if self.scheduled.is_some() {
|
|
return Err(StateError::StateAlreadyQueued);
|
|
}
|
|
|
|
if self.stack.len() == 1 {
|
|
return Err(StateError::StackEmpty);
|
|
}
|
|
|
|
self.scheduled = Some(ScheduledOperation::Pop);
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::pop`], but if there is already a next state, it will be overwritten
|
|
/// instead of failing
|
|
pub fn overwrite_pop(&mut self) -> Result<(), StateError> {
|
|
if self.stack.len() == 1 {
|
|
return Err(StateError::StackEmpty);
|
|
}
|
|
self.scheduled = Some(ScheduledOperation::Pop);
|
|
Ok(())
|
|
}
|
|
|
|
/// Schedule a state change that restarts the active state.
|
|
/// This will fail if there is a scheduled operation
|
|
pub fn restart(&mut self) -> Result<(), StateError> {
|
|
if self.scheduled.is_some() {
|
|
return Err(StateError::StateAlreadyQueued);
|
|
}
|
|
|
|
let state = self.stack.last().unwrap();
|
|
self.scheduled = Some(ScheduledOperation::Set(state.clone()));
|
|
Ok(())
|
|
}
|
|
|
|
/// Same as [`Self::restart`], but if there is already a scheduled state operation,
|
|
/// it will be overwritten instead of failing
|
|
pub fn overwrite_restart(&mut self) {
|
|
let state = self.stack.last().unwrap();
|
|
self.scheduled = Some(ScheduledOperation::Set(state.clone()));
|
|
}
|
|
|
|
pub fn current(&self) -> &T {
|
|
self.stack.last().unwrap()
|
|
}
|
|
|
|
pub fn inactives(&self) -> &[T] {
|
|
self.stack.split_last().map(|(_, rest)| rest).unwrap()
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Error)]
|
|
pub enum StateError {
|
|
#[error("Attempted to change the state to the current state.")]
|
|
AlreadyInState,
|
|
#[error("Attempted to queue a state change, but there was already a state queued.")]
|
|
StateAlreadyQueued,
|
|
#[error("Attempted to queue a pop, but there is nothing to pop.")]
|
|
StackEmpty,
|
|
}
|
|
|
|
fn should_run_adapter<T: StateData>(In(cmp_result): In<bool>, state: Res<State<T>>) -> ShouldRun {
|
|
if state.end_next_loop {
|
|
return ShouldRun::No;
|
|
}
|
|
if cmp_result {
|
|
ShouldRun::YesAndCheckAgain
|
|
} else {
|
|
ShouldRun::NoAndCheckAgain
|
|
}
|
|
}
|
|
|
|
fn state_cleaner<T: StateData>(
|
|
mut state: ResMut<State<T>>,
|
|
mut prep_exit: Local<bool>,
|
|
) -> ShouldRun {
|
|
if *prep_exit {
|
|
*prep_exit = false;
|
|
if state.scheduled.is_none() {
|
|
state.end_next_loop = true;
|
|
return ShouldRun::YesAndCheckAgain;
|
|
}
|
|
} else if state.end_next_loop {
|
|
state.end_next_loop = false;
|
|
return ShouldRun::No;
|
|
}
|
|
match state.scheduled.take() {
|
|
Some(ScheduledOperation::Set(next)) => {
|
|
state.transition = Some(StateTransition::ExitingFull(
|
|
state.stack.last().unwrap().clone(),
|
|
next,
|
|
));
|
|
}
|
|
Some(ScheduledOperation::Replace(next)) => {
|
|
if state.stack.len() <= 1 {
|
|
state.transition = Some(StateTransition::ExitingFull(
|
|
state.stack.last().unwrap().clone(),
|
|
next,
|
|
));
|
|
} else {
|
|
state.scheduled = Some(ScheduledOperation::Replace(next));
|
|
match state.transition.take() {
|
|
Some(StateTransition::ExitingToResume(p, n)) => {
|
|
state.stack.pop();
|
|
state.transition = Some(StateTransition::Resuming(p, n));
|
|
}
|
|
_ => {
|
|
state.transition = Some(StateTransition::ExitingToResume(
|
|
state.stack[state.stack.len() - 1].clone(),
|
|
state.stack[state.stack.len() - 2].clone(),
|
|
));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Some(ScheduledOperation::Push(next)) => {
|
|
let last_type_id = state.stack.last().unwrap().clone();
|
|
state.transition = Some(StateTransition::Pausing(last_type_id, next));
|
|
}
|
|
Some(ScheduledOperation::Pop) => {
|
|
state.transition = Some(StateTransition::ExitingToResume(
|
|
state.stack[state.stack.len() - 1].clone(),
|
|
state.stack[state.stack.len() - 2].clone(),
|
|
));
|
|
}
|
|
None => match state.transition.take() {
|
|
Some(StateTransition::ExitingFull(p, n)) => {
|
|
state.transition = Some(StateTransition::Entering(p, n.clone()));
|
|
*state.stack.last_mut().unwrap() = n;
|
|
}
|
|
Some(StateTransition::Pausing(p, n)) => {
|
|
state.transition = Some(StateTransition::Entering(p, n.clone()));
|
|
state.stack.push(n);
|
|
}
|
|
Some(StateTransition::ExitingToResume(p, n)) => {
|
|
state.stack.pop();
|
|
state.transition = Some(StateTransition::Resuming(p, n));
|
|
}
|
|
Some(StateTransition::PreStartup) => {
|
|
state.transition = Some(StateTransition::Startup);
|
|
}
|
|
_ => {}
|
|
},
|
|
};
|
|
if state.transition.is_none() {
|
|
*prep_exit = true;
|
|
}
|
|
|
|
ShouldRun::YesAndCheckAgain
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::*;
|
|
use crate::prelude::*;
|
|
|
|
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
|
|
enum MyState {
|
|
S1,
|
|
S2,
|
|
S3,
|
|
S4,
|
|
S5,
|
|
S6,
|
|
Final,
|
|
}
|
|
|
|
#[test]
|
|
fn state_test() {
|
|
let mut world = World::default();
|
|
|
|
world.insert_resource(Vec::<&'static str>::new());
|
|
world.insert_resource(State::new(MyState::S1));
|
|
|
|
let mut stage = SystemStage::parallel();
|
|
|
|
stage.add_system_set(State::<MyState>::get_driver());
|
|
stage
|
|
.add_system_set(
|
|
State::on_enter_set(MyState::S1)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("startup")),
|
|
)
|
|
.add_system_set(State::on_update_set(MyState::S1).with_system(
|
|
|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S1");
|
|
s.overwrite_replace(MyState::S2).unwrap();
|
|
},
|
|
))
|
|
.add_system_set(
|
|
State::on_enter_set(MyState::S2)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("enter S2")),
|
|
)
|
|
.add_system_set(State::on_update_set(MyState::S2).with_system(
|
|
|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S2");
|
|
s.overwrite_replace(MyState::S3).unwrap();
|
|
},
|
|
))
|
|
.add_system_set(
|
|
State::on_exit_set(MyState::S2)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("exit S2")),
|
|
)
|
|
.add_system_set(
|
|
State::on_enter_set(MyState::S3)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("enter S3")),
|
|
)
|
|
.add_system_set(State::on_update_set(MyState::S3).with_system(
|
|
|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S3");
|
|
s.overwrite_push(MyState::S4).unwrap();
|
|
},
|
|
))
|
|
.add_system_set(
|
|
State::on_pause_set(MyState::S3)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("pause S3")),
|
|
)
|
|
.add_system_set(State::on_update_set(MyState::S4).with_system(
|
|
|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S4");
|
|
s.overwrite_push(MyState::S5).unwrap();
|
|
},
|
|
))
|
|
.add_system_set(State::on_inactive_update_set(MyState::S4).with_system(
|
|
(|mut r: ResMut<Vec<&'static str>>| r.push("inactive S4")).label("inactive s4"),
|
|
))
|
|
.add_system_set(
|
|
State::on_update_set(MyState::S5).with_system(
|
|
(|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S5");
|
|
s.overwrite_push(MyState::S6).unwrap();
|
|
})
|
|
.after("inactive s4"),
|
|
),
|
|
)
|
|
.add_system_set(
|
|
State::on_inactive_update_set(MyState::S5).with_system(
|
|
(|mut r: ResMut<Vec<&'static str>>| r.push("inactive S5"))
|
|
.label("inactive s5")
|
|
.after("inactive s4"),
|
|
),
|
|
)
|
|
.add_system_set(
|
|
State::on_update_set(MyState::S6).with_system(
|
|
(|mut r: ResMut<Vec<&'static str>>, mut s: ResMut<State<MyState>>| {
|
|
r.push("update S6");
|
|
s.overwrite_push(MyState::Final).unwrap();
|
|
})
|
|
.after("inactive s5"),
|
|
),
|
|
)
|
|
.add_system_set(
|
|
State::on_resume_set(MyState::S4)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("resume S4")),
|
|
)
|
|
.add_system_set(
|
|
State::on_exit_set(MyState::S5)
|
|
.with_system(|mut r: ResMut<Vec<&'static str>>| r.push("exit S4")),
|
|
);
|
|
|
|
const EXPECTED: &[&str] = &[
|
|
//
|
|
"startup",
|
|
"update S1",
|
|
//
|
|
"enter S2",
|
|
"update S2",
|
|
//
|
|
"exit S2",
|
|
"enter S3",
|
|
"update S3",
|
|
//
|
|
"pause S3",
|
|
"update S4",
|
|
//
|
|
"inactive S4",
|
|
"update S5",
|
|
//
|
|
"inactive S4",
|
|
"inactive S5",
|
|
"update S6",
|
|
//
|
|
"inactive S4",
|
|
"inactive S5",
|
|
];
|
|
|
|
stage.run(&mut world);
|
|
let mut collected = world.get_resource_mut::<Vec<&'static str>>().unwrap();
|
|
let mut count = 0;
|
|
for (found, expected) in collected.drain(..).zip(EXPECTED) {
|
|
assert_eq!(found, *expected);
|
|
count += 1;
|
|
}
|
|
// If not equal, some elements weren't executed
|
|
assert_eq!(EXPECTED.len(), count);
|
|
assert_eq!(
|
|
world.get_resource::<State<MyState>>().unwrap().current(),
|
|
&MyState::Final
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn issue_1753() {
|
|
#[derive(Clone, PartialEq, Eq, Debug, Hash)]
|
|
enum AppState {
|
|
Main,
|
|
}
|
|
|
|
fn should_run_once(mut flag: ResMut<bool>, test_name: Res<&'static str>) {
|
|
assert!(!*flag, "{:?}", *test_name);
|
|
*flag = true;
|
|
}
|
|
|
|
let mut world = World::new();
|
|
world.insert_resource(State::new(AppState::Main));
|
|
world.insert_resource(false);
|
|
world.insert_resource("control");
|
|
let mut stage = SystemStage::parallel().with_system(should_run_once);
|
|
stage.run(&mut world);
|
|
assert!(*world.get_resource::<bool>().unwrap(), "after control");
|
|
|
|
world.insert_resource(false);
|
|
world.insert_resource("test");
|
|
let mut stage = SystemStage::parallel()
|
|
.with_system_set(State::<AppState>::get_driver())
|
|
.with_system(should_run_once);
|
|
stage.run(&mut world);
|
|
assert!(*world.get_resource::<bool>().unwrap(), "after test");
|
|
}
|
|
|
|
#[test]
|
|
fn restart_state_tests() {
|
|
#[derive(Clone, PartialEq, Eq, Debug, Hash)]
|
|
enum LoadState {
|
|
Load,
|
|
Finish,
|
|
}
|
|
|
|
#[derive(PartialEq, Eq, Debug)]
|
|
enum LoadStatus {
|
|
EnterLoad,
|
|
ExitLoad,
|
|
EnterFinish,
|
|
}
|
|
|
|
let mut world = World::new();
|
|
world.insert_resource(Vec::<LoadStatus>::new());
|
|
world.insert_resource(State::new(LoadState::Load));
|
|
|
|
let mut stage = SystemStage::parallel();
|
|
stage.add_system_set(State::<LoadState>::get_driver());
|
|
|
|
// Systems to track loading status
|
|
stage
|
|
.add_system_set(
|
|
State::on_enter_set(LoadState::Load)
|
|
.with_system(|mut r: ResMut<Vec<LoadStatus>>| r.push(LoadStatus::EnterLoad)),
|
|
)
|
|
.add_system_set(
|
|
State::on_exit_set(LoadState::Load)
|
|
.with_system(|mut r: ResMut<Vec<LoadStatus>>| r.push(LoadStatus::ExitLoad)),
|
|
)
|
|
.add_system_set(
|
|
State::on_enter_set(LoadState::Finish)
|
|
.with_system(|mut r: ResMut<Vec<LoadStatus>>| r.push(LoadStatus::EnterFinish)),
|
|
);
|
|
|
|
stage.run(&mut world);
|
|
|
|
// A. Restart state
|
|
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
|
let result = state.restart();
|
|
assert!(matches!(result, Ok(())));
|
|
stage.run(&mut world);
|
|
|
|
// B. Restart state (overwrite schedule)
|
|
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
|
state.set(LoadState::Finish).unwrap();
|
|
state.overwrite_restart();
|
|
stage.run(&mut world);
|
|
|
|
// C. Fail restart state (transition already scheduled)
|
|
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
|
state.set(LoadState::Finish).unwrap();
|
|
let result = state.restart();
|
|
assert!(matches!(result, Err(StateError::StateAlreadyQueued)));
|
|
stage.run(&mut world);
|
|
|
|
const EXPECTED: &[LoadStatus] = &[
|
|
LoadStatus::EnterLoad,
|
|
// A
|
|
LoadStatus::ExitLoad,
|
|
LoadStatus::EnterLoad,
|
|
// B
|
|
LoadStatus::ExitLoad,
|
|
LoadStatus::EnterLoad,
|
|
// C
|
|
LoadStatus::ExitLoad,
|
|
LoadStatus::EnterFinish,
|
|
];
|
|
|
|
let mut collected = world.get_resource_mut::<Vec<LoadStatus>>().unwrap();
|
|
let mut count = 0;
|
|
for (found, expected) in collected.drain(..).zip(EXPECTED) {
|
|
assert_eq!(found, *expected);
|
|
count += 1;
|
|
}
|
|
// If not equal, some elements weren't executed
|
|
assert_eq!(EXPECTED.len(), count);
|
|
assert_eq!(
|
|
world.get_resource::<State<LoadState>>().unwrap().current(),
|
|
&LoadState::Finish
|
|
);
|
|
}
|
|
}
|