..
bevy_animation
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_app
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_asset
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_audio
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_core
Add global init and get accessors for all newtyped TaskPools ( #2250 )
2022-06-09 02:43:24 +00:00
bevy_core_pipeline
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_derive
android - fix issues other than the rendering ( #5130 )
2022-06-30 19:42:45 +00:00
bevy_diagnostic
Cleanups in diagnostics ( #3871 )
2022-06-20 17:02:25 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_ecs_compile_fail_tests
Add ExactSizeIterator implementation for QueryCombinatonIter ( #5148 )
2022-07-13 16:08:48 +00:00
bevy_encase_derive
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_gilrs
Improve Gamepad DPad Button Detection ( #5220 )
2022-07-11 14:11:25 +00:00
bevy_gltf
Allow rendering meshes without UV coordinate data. ( #5222 )
2022-07-08 20:55:08 +00:00
bevy_hierarchy
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_input
Implement Debug
for Gamepads
( #5291 )
2022-07-13 15:10:41 +00:00
bevy_internal
enable optional dependencies to stay optional ( #5023 )
2022-06-20 10:32:43 +00:00
bevy_log
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_macro_utils
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_math
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_mikktspace
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_pbr
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_ptr
add more SAFETY
comments and lint for missing ones in bevy_ecs
( #4835 )
2022-07-04 14:44:24 +00:00
bevy_reflect
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_render
remove an unused import in release ( #5320 )
2022-07-14 23:43:57 +00:00
bevy_scene
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_sprite
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_tasks
Very minor doc formatting changes ( #5287 )
2022-07-12 13:06:16 +00:00
bevy_text
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_time
Update time by sending frame instant through a channel ( #4744 )
2022-07-11 23:19:00 +00:00
bevy_transform
Fix incorrect rotation in Transform::rotate_around
. ( #5300 )
2022-07-13 15:10:43 +00:00
bevy_ui
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_utils
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_window
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_winit
Change window position types from tuple to vec ( #5276 )
2022-07-11 14:36:23 +00:00