bevy/crates
François 44566dbab7 remove an unused import in release (#5320)
# Objective

- There is a warning when building in release:
```
warning: unused import: `Local`
 --> crates/bevy_render/src/extract_resource.rs:4:34
  |
4 | use bevy_ecs::system::{Commands, Local, Res, ResMut, Resource};
  |                                  ^^^^^
  |
  = note: `#[warn(unused_imports)]` on by default
```
- It's used 814f8d1635/crates/bevy_render/src/extract_resource.rs (L45)
- Fix it

## Solution

- Gate the import
2022-07-14 23:43:57 +00:00
..
bevy_animation Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_app Simplify design for *Labels (#4957) 2022-07-14 18:23:01 +00:00
bevy_asset update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_audio update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_core Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_core_pipeline update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_derive android - fix issues other than the rendering (#5130) 2022-06-30 19:42:45 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Simplify design for *Labels (#4957) 2022-07-14 18:23:01 +00:00
bevy_ecs_compile_fail_tests Add ExactSizeIterator implementation for QueryCombinatonIter (#5148) 2022-07-13 16:08:48 +00:00
bevy_encase_derive Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_gilrs Improve Gamepad DPad Button Detection (#5220) 2022-07-11 14:11:25 +00:00
bevy_gltf Allow rendering meshes without UV coordinate data. (#5222) 2022-07-08 20:55:08 +00:00
bevy_hierarchy Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_input Implement Debug for Gamepads (#5291) 2022-07-13 15:10:41 +00:00
bevy_internal enable optional dependencies to stay optional (#5023) 2022-06-20 10:32:43 +00:00
bevy_log Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_macro_utils Simplify design for *Labels (#4957) 2022-07-14 18:23:01 +00:00
bevy_math Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_mikktspace Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_pbr update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_ptr add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_reflect update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_render remove an unused import in release (#5320) 2022-07-14 23:43:57 +00:00
bevy_scene Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_sprite update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_tasks Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_text Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_time Update time by sending frame instant through a channel (#4744) 2022-07-11 23:19:00 +00:00
bevy_transform Fix incorrect rotation in Transform::rotate_around. (#5300) 2022-07-13 15:10:43 +00:00
bevy_ui update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_utils Simplify design for *Labels (#4957) 2022-07-14 18:23:01 +00:00
bevy_window update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_winit Change window position types from tuple to vec (#5276) 2022-07-11 14:36:23 +00:00