bevy/pipelined
François 4423a2fa2d make texture from sprite pipeline filterable (#3236)
# Objective

- Fix #3235

## Solution

- in `sprite_pipeline`, make the texture filterable
2021-12-02 23:56:44 +00:00
..
bevy_core_pipeline Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00
bevy_gltf2 Fix clippy lints for 1.57 (#3238) 2021-12-02 23:40:37 +00:00
bevy_pbr2 Fix clippy lints for 1.57 (#3238) 2021-12-02 23:40:37 +00:00
bevy_render2 bevy_render2: Add support for #else for shader defs (#3206) 2021-12-02 03:27:13 +00:00
bevy_sprite2 make texture from sprite pipeline filterable (#3236) 2021-12-02 23:56:44 +00:00