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# Objective Fixes #9094 ## Solution Takes a bit from [this](https://github.com/bevyengine/bevy/issues/9094#issuecomment-1629333851) comment as well as a [comment](https://discord.com/channels/691052431525675048/1002362493634629796/1128024873260810271) from @soqb. This allows users to opt-out of the `TypePath` implementation that is automatically generated by the `Reflect` derive macro, allowing custom `TypePath` implementations. ```rust #[derive(Reflect)] #[reflect(type_path = false)] struct Foo<T> { #[reflect(ignore)] _marker: PhantomData<T>, } struct NotTypePath; impl<T: 'static> TypePath for Foo<T> { fn type_path() -> &'static str { std::any::type_name::<Self>() } fn short_type_path() -> &'static str { static CELL: GenericTypePathCell = GenericTypePathCell::new(); CELL.get_or_insert::<Self, _>(|| { bevy_utils::get_short_name(std::any::type_name::<Self>()) }) } fn crate_name() -> Option<&'static str> { Some("my_crate") } fn module_path() -> Option<&'static str> { Some("my_crate::foo") } fn type_ident() -> Option<&'static str> { Some("Foo") } } // Can use `TypePath` let _ = <Foo<NotTypePath> as TypePath>::type_path(); // Can register the type let mut registry = TypeRegistry::default(); registry.register::<Foo<NotTypePath>>(); ``` #### Type Path Stability The stability of type paths mainly come into play during serialization. If a type is moved between builds, an unstable type path may become invalid. Users that opt-out of `TypePath` and rely on something like `std::any::type_name` as in the example above, should be aware that this solution removes the stability guarantees. Deserialization thus expects that type to never move. If it does, then the serialized type paths will need to be updated accordingly. If a user depends on stability, they will need to implement that stability logic manually (probably by looking at the expanded output of a typical `Reflect`/`TypePath` derive). This could be difficult for type parameters that don't/can't implement `TypePath`, and will need to make heavy use of string parsing and manipulation to achieve the same effect (alternatively, they can choose to simply exclude any type parameter that doesn't implement `TypePath`). --- ## Changelog - Added the `#[reflect(type_path = false)]` attribute to opt out of the `TypePath` impl when deriving `Reflect` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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bevy_reflect_derive | ||
examples | ||
src | ||
Cargo.toml | ||
README.md |
Bevy Reflect
This crate enables you to dynamically interact with Rust types:
- Derive the Reflect traits
- Interact with fields using their names (for named structs) or indices (for tuple structs)
- "Patch" your types with new values
- Look up nested fields using "path strings"
- Iterate over struct fields
- Automatically serialize and deserialize via Serde (without explicit serde impls)
- Trait "reflection"
Features
Derive the Reflect traits
// this will automatically implement the Reflect trait and the Struct trait (because the type is a struct)
#[derive(Reflect)]
struct Foo {
a: u32,
b: Bar,
c: Vec<i32>,
d: Vec<Baz>,
}
// this will automatically implement the Reflect trait and the TupleStruct trait (because the type is a tuple struct)
#[derive(Reflect)]
struct Bar(String);
#[derive(Reflect)]
struct Baz {
value: f32,
}
// We will use this value to illustrate `bevy_reflect` features
let mut foo = Foo {
a: 1,
b: Bar("hello".to_string()),
c: vec![1, 2],
d: vec![Baz { value: 3.14 }],
};
Interact with fields using their names
assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);
*foo.get_field_mut::<u32>("a").unwrap() = 2;
assert_eq!(foo.a, 2);
"Patch" your types with new values
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("a", 42u32);
dynamic_struct.insert("c", vec![3, 4, 5]);
foo.apply(&dynamic_struct);
assert_eq!(foo.a, 42);
assert_eq!(foo.c, vec![3, 4, 5]);
Look up nested fields using "path strings"
let value = *foo.get_path::<f32>("d[0].value").unwrap();
assert_eq!(value, 3.14);
Iterate over struct fields
for (i, value: &Reflect) in foo.iter_fields().enumerate() {
let field_name = foo.name_at(i).unwrap();
if let Some(value) = value.downcast_ref::<u32>() {
println!("{} is a u32 with the value: {}", field_name, *value);
}
}
Automatically serialize and deserialize via Serde (without explicit serde impls)
let mut registry = TypeRegistry::default();
registry.register::<u32>();
registry.register::<i32>();
registry.register::<f32>();
registry.register::<String>();
registry.register::<Bar>();
registry.register::<Baz>();
let serializer = ReflectSerializer::new(&foo, ®istry);
let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
let reflect_deserializer = ReflectDeserializer::new(®istry);
let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
let dynamic_struct = value.take::<DynamicStruct>().unwrap();
assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());
Trait "reflection"
Call a trait on a given &dyn Reflect
reference without knowing the underlying type!
#[derive(Reflect)]
#[reflect(DoThing)]
struct MyType {
value: String,
}
impl DoThing for MyType {
fn do_thing(&self) -> String {
format!("{} World!", self.value)
}
}
#[reflect_trait]
pub trait DoThing {
fn do_thing(&self) -> String;
}
// First, lets box our type as a Box<dyn Reflect>
let reflect_value: Box<dyn Reflect> = Box::new(MyType {
value: "Hello".to_string(),
});
// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
// don't know the type at compile time?
// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
let mut type_registry = TypeRegistry::default();
type_registry.register::<MyType>();
// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
// This was added to MyType's TypeRegistration.
let reflect_do_thing = type_registry
.get_type_data::<ReflectDoThing>(reflect_value.type_id())
.unwrap();
// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
// Which means we can now call do_thing(). Magic!
println!("{}", my_trait.do_thing());
// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing
Why make this?
The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?
- Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
- Sometimes the dynamic way is easier
- Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)